Class Tuning Underway -- 3 February
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello.
At this time, we’re testing a round of adjustments to underperforming classes that we intend to make with weekly resets (on 3 February in this region).

Classes
Death Knight
  • Frost
    • All damage abilities increased by 5%.

Demon Hunter
  • Havoc
    • All damage abilities increased by 3%.

Hunter
  • Beast Mastery
    • All damage abilities increased by 5%.
  • Survival
    • All damage abilities increased by 5%.


Mage
  • Frost
    • All damage abilities increased by 3%.

Rogue
  • Assassination
    • All damage abilities increased by 5%.

Shaman
  • Enhancement
    • All damage abilities increased by 3%.

Warlock
  • Destruction
    • All damage abilities increased by 5%.

Warrior
  • Arms
    • All damage abilities increased by 3%.
  • Fury
    • All damage abilities increased by 3%.

As always, the changes above are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.

Adventures Companions Updates Now Live
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With hotfixes that are now live, we’ve applied a suite of updates to Adventures for the Kyrian and Venthyr Covenants, in hopes of bringing their performance while adventuring up to that of the Necrolords and Night Fae. Here’s a list of all of the changes that are now in effect.

The Kyrian Covenant Companions were a mix of durable combatants and fragile fighters who had big abilities, but deploying them effectively wasn’t as intuitive as expected. To compensate, we’ve boosted many abilities and decreased some Companions’ overall fragility.

  • Pelagos health increased by 20%.
  • Teliah spell effectiveness increased by 18%.
  • Kythekios attack increased by 50%.
  • Telethakas health increased by 100%, and spell effectiveness increased by 167%.
  • Hala health increased by 17%, attack increased by 50%, and spell effectiveness increased by 30%.
  • Molako health increased by 67%, and spell effectiveness increased by 33%.
  • Ispiron attack increased by 33%.
  • Nemea attack increased by 33%, and spell effectiveness increased by 50%.
  • Pelodis attack increased by 33%, and spell effectiveness increased by 50%.
  • Disciple Kosmas health increased by 20%.
  • Bron attack increased by 50%.
  • Apolon health increased by 25%, and spell effectiveness increased by 100%.

Many of the Venthyr Covenant Companions were not as well established in their different roles as we hoped. Some had a powerful attack, but were beaten before they could deploy it. They’ve each received an improvement that fits with their purpose.

  • General Draven health increased by 25%.
  • Nadjia the Mistblade health increased by 30%.
  • Theotar health increased by 25%, and spell effectiveness increased by 20%.
  • Stonehuck health increased by 25%.
  • Kaletar the Mender health increased by 20%, and spell effectiveness increased by 67%.
  • Ayeleth the Deprived health increased by 38%, and spell effectiveness increased by 43%.
  • Rahel health increased by 40%, and spell effectiveness increased by 100%.
  • Stonehead health increased by 25%, cooldown increased to 4 rounds (was 2), and spell effectiveness increased by 400%.
  • Simone health increased by 38%.
  • Bogdan spell effectiveness increased by 150%.
  • Thela Soulsipper health increased by 38%.
  • Dug Gravewell health increased by 14%.
  • Nerith Darkwing health increased by 38%.
  • Lost Sybille health increased by 50%, and spell effectiveness increased by 40%.
  • Vulca health increased by 25%, and spell effectiveness increased by 25%.

We’ve additionally updated the Ardenweald Bramble Trap ability to correct a bug that caused its damage reduction to incorrectly apply permanently to enemy units.

  • Ardenweald Bramble Trap ability redesigned. This is now a 1-cooldown ability which deals damage and reduces the damage of the next enemy attack.
This article was originally published in forum thread: Class Tuning and Adventures Companions Updates started by chaud View original post
Comments 86 Comments
  1. mojusk's Avatar
    wow assasination has been buffed with a total of 19.07% since shadowlands release, might be worth to try out once i get a pair of daggers.
  1. Firebert's Avatar
    https://www.warcraftlogs.com/zone/st...gregate=amount

    ...where's the Arcane Mage buffs?
  1. NordWitcher's Avatar
    Quote Originally Posted by msdos View Post
    Based on the design of Blood DK from Legion til now, I really don't think they play the game. They remove stuff, re add it, remove it, re add it, over and over and over again because they don't know what they're doing.

    A lot of the BDK talents haven't been pickable for 3 expansions, they nerfed and pruned everything that was good, even things we needed like Blood Mirror or the old version of Foul Bulwark (for some reason BDK isn't allowed to have a big health pool, they're essentially not allowed to be good at anything). Then in the next expansion they turn around and buff their damage because the talents are so over nerfed. It doesn't make any sense and caused me to abandon the spec after like 5 expansions.

    It's like the people who design the talents and the balance team don't communicate and don't work in the same building and neither of them play the class.
    And yet melee are destroying in PVP right now. Its pointless even picking up a caster unless you balance druid. Melee is totally dominating in BGs and Arenas.
  1. classypancakes's Avatar
    Quote Originally Posted by Raugnaut View Post

    So this is how Ventyhr/Kyrian players felt i guess.
    Wow...yeah like I'm an extremely casual player, but I did think it was really f***ing weird that my (Venthyr) level 20 companions still weren't enough to fight a level 12 rare campaign. Now I know that was like...not intended to be that stupid. Jeegis.
  1. mojusk's Avatar
    Quote Originally Posted by Firebert View Post
    if you swap to mythic theyre in the middle of the pack.. so i guess theyre "fine", dunno why theyre so bad on normal/heroic mode.
  1. Firebert's Avatar
    Quote Originally Posted by mojusk View Post
    if you swap to mythic theyre in the middle of the pack.. so i guess theyre "fine", dunno why theyre so bad on normal/heroic mode.
    Mythic sample sizes are pathetic.
  1. Unholyground's Avatar
    Quote Originally Posted by Sorshen View Post
    100% or more adjustments on some followers... you know they fucked up the whole mission table during beta.

    3% on specs that are 10-20% behind ain't gonna do shit.
    It's not a percent of the overall spec it's a percent to each individual ability which will add up more than just a flat percent increase of each ability for example is more than just a % applied to the class which is what they're doing they don't just do a flat buff across the class they individually increase each ability which Nets more of an increase overall.
  1. Maruka's Avatar
    Quote Originally Posted by Raugnaut View Post
    They basically murdered Night Fae table. Suddenly I'm failing missions that I was previously able to complete, heroes are almost dying/dead on missions that barely scratched them, and on the harder missions in which only 1-2 enemies were left with 10% health each none of them are dying.

    So this is how Ventyhr/Kyrian players felt i guess.
    The big problem is im basically stuck now i cant do a single follower quest because the quests are all way higher than my guys now. Luckly its just on an alt but im sure a ton of others will be unable to progress anymore.
  1. mojusk's Avatar
    @Unholyground
    eeh no, amplifying everything has the same outcome as splitting everything into smaller bits, then amplifying them and then adding them back together.
    (1+2+3)*2=12
    (1*2)+(2*2)+(3*2)=12
  1. Vampyrr's Avatar
    Quote Originally Posted by Raugnaut View Post
    They basically murdered Night Fae table. Suddenly I'm failing missions that I was previously able to complete, heroes are almost dying/dead on missions that barely scratched them, and on the harder missions in which only 1-2 enemies were left with 10% health each none of them are dying.

    So this is how Ventyhr/Kyrian players felt i guess.
    Yup every single mission id have my guys dead or almost dead. Sometimes waiting an extra day to do more so I dont pay 1500 anima to heal my guys.

    - - - Updated - - -

    Quote Originally Posted by Raugnaut View Post
    I've literally failed two lvl 32 missions due to this change. My troops are lvl 35. I have 11 companions above lvl 30, with the ones below lvl 30 being those I've recently acquired.

    Night Fae companions were basically equivlent to Ventyhr/Bastion companions. It was the nearly-permanent -80% damage done debuff that allowed Night Fae to be almost as strong as Maldraxxus, who laughs at lvl 60 missions with their lvl 25 compansions.

    It's an unwarranted nerf straight up.
    I mean no it isn't unwarranted an 80 dmg redux thats permanent was beyond broken. Nothing Venthyr or Kyrian could come close to that. Having you in line with us is expected now to bring Mald back down
  1. Raugnaut's Avatar
    Quote Originally Posted by Maruka View Post
    The big problem is im basically stuck now i cant do a single follower quest because the quests are all way higher than my guys now. Luckly its just on an alt but im sure a ton of others will be unable to progress anymore.
    You can progress in terms of XP - All missions have base XP that they give regardless of success rate. I'll just keep doing this until they either buff the Night Fae companions to be on par with everyone else (Night Fae was almost completely reliant on the trappers, their companions were on par with Venthyr and Bastion), or until I hit lvl 60 on all my companions.

    - - - Updated - - -

    Quote Originally Posted by erifwodahs View Post
    Well, I needed lvl 32 - 35 companions to complete soul ash, lvl24 mission with confidence after actually planning. So idk how was that equivalent to NF, who were doing Soul Ash like 3-4 resets before Venthyr or Bastion.
    As mentioned before, it was because of the Trappers, who provided a constant -80% damage done debuff to all enemies. As Maw missions are pretty much pure damage, it made them fairly easy.

    Keep in mind that Maldraxxus was doing them nearly a full reset before Night Fae were.

    - - - Updated - - -

    Quote Originally Posted by Vampyrr View Post
    Yup every single mission id have my guys dead or almost dead. Sometimes waiting an extra day to do more so I dont pay 1500 anima to heal my guys.

    - - - Updated - - -



    I mean no it isn't unwarranted an 80 dmg redux thats permanent was beyond broken. Nothing Venthyr or Kyrian could come close to that. Having you in line with us is expected now to bring Mald back down
    They brought Night Fae down to pre-buff Venthry/Kyrian. Kyrian/Venthyr should now be on par with Maldraxxus, if not a good bit above them.
  1. msdos's Avatar
    Quote Originally Posted by NordWitcher View Post
    And yet melee are destroying in PVP right now. Its pointless even picking up a caster unless you balance druid. Melee is totally dominating in BGs and Arenas.
    So basically you're saying Blood has been getting nerfed over and over because of PVP? That's the only way that response makes sense, as I was talking about a tank spec..... smh.....
  1. mitre27's Avatar
    Assassination needs targeted buffs to rupture and garrote to improve our cleave, we're being left out of mythic+ atm due to outlaw outperforming us on ST and AoE.
  1. mistmitpandas's Avatar
    Bm and SV 5% total joke, BM needs more like 15-20% buff. Also where are resto druid buffs?
  1. Ilookfly's Avatar
    Quote Originally Posted by Unholyground View Post
    It's not a percent of the overall spec it's a percent to each individual ability which will add up more than just a flat percent increase of each ability for example is more than just a % applied to the class which is what they're doing they don't just do a flat buff across the class they individually increase each ability which Nets more of an increase overall.
    Nope.. thats not how that works
  1. ohwell's Avatar
    Quote Originally Posted by Maruka View Post
    The big problem is im basically stuck now i cant do a single follower quest because the quests are all way higher than my guys now. Luckly its just on an alt but im sure a ton of others will be unable to progress anymore.
    You'll have to do what everyone else had to do, fail and get the measly exp from that.
  1. Inukashi's Avatar
    Can someone buy a calculator for blizzard?
    Destro being back ~15% behind affi in ST. Chaos Bolt hitting like a wet noodle. 5% extra damage is such a lazy, useless buff. Buff CB for 25% on top of the 5%. They are on the bottom right now on many bosses. I mean really, the bottom on warcraft logs.
  1. Kazlehoff's Avatar
    Quote Originally Posted by Nythiz View Post
    This kind of toxic and polarizing thinking is what ruins the game.
    NF shouldn't be punished because blizzard didnt get Kyrian and Venthyr in order.
    Says the probably NF. I'm not saying they should stay unbalanced. but I'm not gonna gripe if it takes them a similar two months to sort it out as it did for Blizz to place a simple % buff on Ky and VE, either.
  1. LemonDemonGirl's Avatar
    Quote Originally Posted by zachie View Post
    Now you're just pulling numbers out of thin air, yes hunters need a bunch of work to make the other 2 specs viable, but you underestimate how bad destro is...

    Well, SPriest is 5th, so I guess my class can't be that bad?

    Good to know
  1. Jastall's Avatar
    Quote Originally Posted by Toybox View Post
    Fury is a bit more complex a fix than you give it credit for. Our AoE damage is potentially ridiculous at times, & any buff to our ST is also a buff to our AoE. A 20% buff would see good Fury Warrior's potentially pushing close to 10k overall in M+... And still being average (at best) in single target raid encounters It's a shit position to be in.

    They could just revert to Legion-style Fury, but I doubt we'll see anything like that given how stubborn Blizzard can be at times.
    Tune down the Whirlwind effect if that's an issue, from 45% to 40% and then further down if said issue persists, but I rather doubt it will. Our entire AoE setup depends on the magnitude of that effect.

    Besides, our AoE while good is still really not to the absurd levels of MM or Boomkin... the latter of which also dominate the ST charts.

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