wanna know one thing which REALLY struck me about Swtor, and it's a little wierd but it's actually probably one of the top things that makes me want this game...
the shear god damned SCALE of it all.
what do I mean by scale? Simple. Take a look at a flashpoint, for instance the Black Talon flashpoint (I think that's what it's called.. the early republic one where you have to fight off the Sith bording parties, ya know the one they've shown us about 1000000x in various developer blogs
) when they're running through the big halls it seem BIG, not like in WoW, where you go into say Shadowfang Keep, and the whole place feels small, cramped, even places like Vortex Pinnacle, which are supposed to feel big and open feel cramped to be, too many tiny twisting tunnels, and paths looping back on themselves. Compare that to what we've seen of stuff like Black Talon, or even the vveerryy first Flashpoint Taral V, and they seem HUGE, open, it seems like you're in a real WORLD, as opposed to just some tiny little fragment of it, locked away for you to farm loot in. tbh what they remind me of most, more so than the dungeons in WoW is the instanced quests in DDO, places like Red Willow Ruins, where you get to explore a frakkin forest, and it actually feels like you're in there, hacking through vines and really expoloring, you're there for the joy of descovery, you're there to find out what's in there, and solve the mysteries within, loot is a seconday consideration (mostly because there IS no loot in RWR
). Okay they've not shown us much in the way of Flashpoints, but from what they have shown us, and just as importantly what they've shown us of the questing areas, I got a real sense of the scale of the game, it really made me feel like there where WORLDS to explore, not 4/5 zones each with there own theme, but real living breathing planets, each with their own story to live through, their own mysteries to explore.
so yeah... little thing... BIG explanation, but it does make me a giddy lil Padawan