If you have heroic sulfuras and instead dual wield heroic mandibles as a dk you should probably go ahead and quit the game, it will save you a ton of money in buying those carries from whatever heroic guild is milking your wallet.
If you have heroic sulfuras and instead dual wield heroic mandibles as a dk you should probably go ahead and quit the game, it will save you a ton of money in buying those carries from whatever heroic guild is milking your wallet.
I'm not buying runs of Firelands.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Pretty sure nearly every thread on DW tanking I've seen on the DK forums says that no, it's not really viable.
Sure you can do it. I can tank in last tier. But it's just not as good.
Even if there is a huge lot of dodge to gain, you lose stamina and mastery. Those are important too. Especially mastery to blood DKs.
Looking at them and seeing some dodge, does not make it viable. I'm not trying to hate. I also thought it would be awesome, so I did the math and the research and such... And it's not. Runs some sims, or look to people who have.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Oh.
Well, I think the point people are trying to make to you is that it ISN'T optimal. While it can be done, it looks to all of us like you're intentionally gimping yourself.
Our Holy Paladin once two healed a handful of Heroic Firelands bosses without a weapon on. Just because it's possible doesn't mean you're playing your character to their full potential.
Obviously it isn't optimal, the mechanics in Alysrazor put paid to that.
And reducing my DPS by between 10 and 25% for more runic power isn't really "gimping".
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
As for Morchok...
Also, Firebert... the three threads I've seen you post in, all I've seen is you arguing about DW tanking. We get it. Stop derailing threads with it.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
doge and parry doesnt matter lol mastery is god for dk tanking.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
You will have more survivability and more threat/damage using a 2hander, gaining 2-3% more dodge at the price of everything else you sacrifice to DW tank, talent points included, comes out to precisely dick.
Sounds like fun!
Ok, to start with, you can't compare warrior tanking and warrior dps like you were doing there.. "sacrificing DPS for survivability.." let's see now, you're sacrificing MASTERY, the BEST stat for DK tanks for DODGE, which is on par with parry, but yet worse than mastery due to both of the stats diminishing in value the further you go with the stats..
Here's a calculation for you from the EJ forums (you know, the forums where the high-end raiders and theorycrafters come up with the best possible ways of doing their shit and pointing out the unviable options aswell?):
And those are calculated under the assumption that with DW you have exactly the same stats as you would have with a 2-hander. And as you can see, you're not sacrificing damage for survivability there, you're sacrificing everything just to wield 2 weapons instead of 1.Settings in BloodSim are taken from Zarko's excellent thread on tank stats at Tier 11 (World of Warcraft - English (NA) Forums -> What we look like after one tier of raiding) and damage based on wielding 372 weapons.
- 175,685 health, 32.36% avoidance, 46841 armor, 21 mastery
- Boss hits every 2.4 seconds for 110k-120k unmitigated damage
- 100 eight minute fights
Difference in switching from 2H to DW:
- 7.9% less damage dealt
- 9.8% less threat
- 0.1% less damage taken
- 0.7% less damage absorbed
- 1.1% more healed
After reading all that, give me one good reason, just one, why anyone would ever, seriously, consider DW tanking as a viable option in the high-end end-game raiding.
Last edited by Tekloth; 2011-11-23 at 08:19 AM.
Im not sure if this is just me not good at english, him not good at english or actually correct, but as I read that:
0.1% less damage taken, mens you take less damage.
0.7% less damage absorbed, obviously due to mastery.
1.1% more healed, seems like you heal more this way?
Thats just how it seems like to me though.