All just kiss and make up and have a cuddle
So dem thief's in GW2 eh? They look fun I like the steal ability personally. Feathers in ur face!
How you should have handled it:
"I'm not upset, it's just that "dot" can also refer to blah blah blah, not just condition damage."
You instead chose to be condescending, and call him a jerk, and were obviously upset about the way he spoke.
Pretty sure every class has a list of environmental weapons that is chosen from randomly, but I can't recall where I heard this.
Last edited by DrakeWurrum; 2012-04-20 at 12:44 AM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Oh definitely something worth going into hot join PvP with, specifically with friends who are out to fill out the steal wiki page to make it easier.
But we at least know that much.In PvP the stolen items are profession-specific, for example the thief can get a rifle or a hammer from a warrior, while an elementalist might have a scepter or a lava rock.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I remember hearing the same, .. from somewhere.
I would be really blown away if Arenanet could take it one step farther, allowing thieves to plunder attunement / weapon based items. It could be an entertaining counter to conjured weapons, as well.
That would be pretty slick: *elementalist manifests magnetic shield in his hands.., finger hovering over '5' button to grant invulnerability* Then he's suddenly empty-handed, haha.
Thievery could be a little more clutch, less random, and more iconic if you ask me. I hope AN re-visits it slightly.
correction: no longer environmental weapon, replaces the steal ability
source: end of year dev blog
http://www.arena.net/blog/guild-wars...lopment-update
quote:
revelant:Our initial design for stealing was that the function of the F1 key would turn into the item you stole so you could use it later. In that version, hitting the key would put the item into your hands and give you a variety of skills. We were worried that this would be hard to understand, so we went with the version that we have recently shown, where the stolen item automatically became a weapon in your hands. Initially, we did have each stolen weapon provide more than one skill, but as we played with it, we realized that throwing multiple new skills at a player in the middle of a combat situation was overwhelming, so we eventually reduced the number of skills for each stolen item to a single powerful one.
We still really loved the idea of the Steal skill replacing the F1 skill (we called it “pocket stealing”), and with every stolen item now giving only one skill, it seemed like something we wanted to try again. At first, we decided to hack a version of it in as a potential trait. But as it turned out, everyone wanted the trait, and it was clear to us that the way Steal works needed to change yet again. So now, stealing always pockets the item, allowing you to use your regular skills until you decide to press F1 to pull the stolen item out, use it, and return to your regular skills. Steal does not start its recharge timer until you use the stolen item. All of this makes stealing a more natural part of moment-to-moment combat for the thief. So a thief may now steal a handful of feathers from a moa, store it for later use, continue using their regular skills, and at just the right time, use the feathers to blind the moa—or a new target—and stealth the thief.
source: wikiIt has also been suggested that the stolen item will be taken from a pool of several possible items for each creature.
possible origin: http://www.guildwars2.com/en/the-gam...essions/thief/
Did all of this arguing about semantics cause glytch to to "glitch" out and become a robot?
Reminds me of that episode of futurama when Fry gets thrown into a robot asylum and ends up thinking he is a robot.
....huh... so....
You push F1 to steal...
Then you push F1 to activate the stolen item...
Then you use the 1 skill to use the stolen item...
Then Steal goes on cooldown.
This is now clunky and unwieldy, in my book, unless they change the fourth part. :S
Or they remove all of the traits that make Steal do other things like buff Might/Fury/Swiftness all at the same time. Or stealth. Or Daze.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I've heard steal can be pretty powerful though in certain situations. Damage wise and control wise. I think the 2nd and 3rd part could be combined though. It needs to be used optimally, so you need to carry whatever you've stolen and use it at the proper time. And if it is so powerful it definitely needs a cd.