Originally Posted by
Paradox7
Just don't talk shit about what you don't know. I have played warrior in the last year, as I said I enjoy playing it as my alt I can annihilate people in bgs, wars are about balanced atm, they are neither bottom of chain nor top the only difference from a year ago is that they are no longer doing OP damage compared to hp pools. This causes bad players who relied on that damage to throw their rattle across the room and scream like their class is useless, when in reality its just not OP anymore and they can either grow up and deal with this and enter discussions with backed up reasons or whine and simply state warriors are "the worse" because other classes have x, they generally choose the latter.
Oh the teamate excuse was wondering when this would show up, nothing stopping you using a teamate with a snare as powerful :O
Okay you have me on rogues move faster, honestly didn't even notice that was in there still haven't played my rogue in well over a year, I tend to not play classes that are OP and tbh their movement speed isn't exactly what is OP about them....
As I said rets dont count as they dont have a slow, you have 2, you slow them you are faster than them, ergo absolutely no reason to whine also they need to judge someone who is over a certain range away before they can get said speed boost which is only for a limited time.
A WHOLE 6% when in inner will OP!1!!!!1!1!!!
Ok I see no other way than explaining very VERY basic characteristics of the game to you, warriors are designed around using charges to move around the battle, dks have to waddle except when using grip you can use charge twice basically before grips off cd. Shamans cant use abilities in ghost wolf so......why are you even whinging about it??? Do you want ghost wolf? Warriors have amazing mobility, the reason they don't have a speed movement increase is because they have other options to get to enemies and friends, you should have little trouble sticking to a target as a warrior unless you are against a mage without a dispeller it is really that simple.
I have gone through every wow expansion now, with each expansion I have looked less and less at each expansions alpha and beta patch notes they bring out UNTIL I get accepted into their beta or the patch is on the ptr. Many abilities dont make it so there is no point looking into each and every patch. So instead I glance over it every now and then, last I heard hamstring was attached to rend in some way, if thats not true anymore then fair enough I may be wrong but most of the whine brought up about warriors on the original page was mainly due to current "issues" which still mainly boil down to "l2p and its fine"
There are plenty of warriors over the 2.2k mark both on eu and us + its only after that rating that they truely become "countered" and that once again brings me back to my original point, that they are countered by the large amount of teams at high ratings with either or both a mage and rogue. That is where warriors fall in representation because almost every team at those ratings has one of them. Also if you look at the tournament realm warriors are doing VERY well there because its back to last seasons gear, mages and rogues havent scaled into godmode and their damage compared to healthpools is OP again and strangely enough warriors are doing very well well. If they had all these mobility problems you guys keep whining about, their damage would be irrelevant as they wouldn't be able to touch anything.
---------- Post added 2012-07-10 at 10:38 PM ----------
It is extremely hard to understand what you are attempting to say/follow where your argument is going, if what you are trying to say is warriors need to be better than others to compete on even terms, they dont....not even close infact its pretty faceroll up to about 1800, you can pretty much roll your face across the keyboard and obtain that rating. If you want to compete at HIGH rating (ie 2.2k+), you need to play MUCH better than most of your opponents.