couldnt agree more...everytime i go back on wow...nup chuck testa....guild wars 2 will be my MMO of choice for a while I feel...while it still has its grinds and its dull patches...for a month old game...im excited for its potential!
couldnt agree more...everytime i go back on wow...nup chuck testa....guild wars 2 will be my MMO of choice for a while I feel...while it still has its grinds and its dull patches...for a month old game...im excited for its potential!
I was playing during the end TBC, I remember that I was 70 for a while when sunwell was released. Dont remember exactly, I was still a major noob back then.
Ok sorry, I misused the word grind. What I meant by "grind to 90" is that its monotonous, boring, utterly uninteresting and in no way fun (for me). I think a lot of people can agree with me here.
I didn't buy Guild Wars 2, but I do think it's kind of fun. I don't pay for retail WoW anymore either, but if I had to choose between only playing WoW, or only playing GW2, I'd definitely choose WoW. GW2 is just not that great, and once the new game feeling wears off, it's going to be in the same condition as every other MMO that's not WoW. I hope the game does well enough for itself, and I'm glad that people are having a good time with it, but it can't replace WoW
Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO
This is kind of a problem for me, too. I don't need to have a whole load of keys to press (and I did play WoW pre-BC, when rotations were way more simple than they are now), but Guild Wars 2 just feels too easy, too simple, and worst of all, too automated. When I maximize my DPS by hitting E once, and hitting Q every few seconds, there's a problem. I don't know why they even have auto attack in a game with so few abilities
Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO
Since GW2 I enjoy the "you don't have to turn in your quests" bit. I wish WoW had the option to not have to run back to town, though that would create a problem with picking up more. Which isn't easily fixed, and it would require an entire rehash of everything they have created thus far. I'm only 54 in Gw2 atm, and I'm loving the supply runs with pvp, and the questing as well. There is nothing like running by a camp of centaurs and you get to walk in and slap their boss for loads of xp and a few pieces of loot.
On a side note, I wish as long as you hit a mob in wow you got loot or xp from it like in Gw2 as well.
Hell, I agree with you. But there are thousands of guilds who by the time they go to bed on the 25th, they will be 90... I'm on a relatively small server and even on my server there will be 10+ guilds with multiple dungeon groups farming heroics 20 hours after release. So I just don't think it's fair to compare the two leveling experiences as one is a 7 year old game that is built around giving you a (laughable) hurdle as you reach the next level cap and then partake in more of the focused content. Where as the other gives you that content as you go at the expense of being thin on focused content once that level is reached.
I personally enjoy the WoW experience more as I feel my character got stronger every bit I go (granted I leveled most of the levels before they made leveling as laughable as it is now). In Guild Wars I don't feel that at all. I don't like that I can queue for pvp and instantly have pvp gear. That hitting level 16 doesn't change much from being level 12. I feel like I'm going through the motions in GW2... that's just me personally, though. I am not here to bash on anyone who prefers it. I wish I enjoyed it, more, I just don't. Even with the easy leveling, when I leveled my Druid and DK a few months ago, two classes I vowed to never level, I did it with a end goal in mind: to have and be good with all 4 tanks. That was my goal. When I play Guild Wars 2, my goal is basically to play and figure out why it's not fun to me, while Reddit and this message board is filled with overwhelming positive support of the game, cause at this point I just haven't gotten to a point where anything I have done feels better than WoW. Even the "questing" seems like a different name for the same journey. I might not have a quest hub, but I'm running to stars and doing chores... and that's basically what the game is.
Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO
I bought Guild Wars 2, played it for about a week. Then i went back to WoW. BUT i still find WoW boring at the moment. But I still want to play it. And not GW2. So confusing >.<
Yes and no.
I'm having a blast in GW2, thoroughly enjoying the world and the levelling process - I feel I've more than had my money's worth already. I've enjoyed the dungeons that I've run - found them fun and challenging and very different to WoW (which is good - otherwise what's the point of playing a different game). They have this feeling of organised chaos in GW2.
I do love healing though - and I quite enjoy raiding so WoW will continue to be there for that.
GW2 has definitely spoiled me for leveling though. The DEs, the smooth flow, the way they've set up mob tagging (you hit it, you can loot it!) the fact that I didn't need to fight off half the server to mine a frigging node. I'm dreading MoP launch and diving into the game of 'tag the mob' or 'grab that ore node' or 'retrieve X from those piles of excrement' with the rest of the server all in the same couple of zones.
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If you've played Gw2, then you will notice you do turn certain items in. Aside from the turn-ins you have to be within a certain distance of the npc in order to complete the quest. Which means you are within eyesight, hence not having to turn it in. From an immersion perspective it does make sense, and lots of it. I just think you're trying to pick an argument for no reason.
Ive found that it really does depend on what class/profession you play and what weapons you use. Im playing guardian with 2h sword now and its bloody awesome. It has the perfect number of offensive and defensive abilities for me. I hated playing thief because it felt exactly as you described. Elementalist looks very engaging awell.
That is funny becouse when I do explorable dungeons in GW2 I feel much more pressured than while raiding in WoW. Maybe its becouse I play an engineer and need to juggle my kits constantly but then again other proffessions can swap weapons in combat so that is rather similar. Dodging all the *** that mobs throw at me non-stop while trying to maintain some form of DPS takes from me much more attention and finger twisting than keeping up rotation in WoW raids. Also I believe there is no such thing as "maximize my DPS" in GW2. At least not in a sense known from WoW. It is more about "maximize my survival". As long as you survive, the DPS does not matter at all. In vast majority of cases from what I seen.
Last edited by Awe; 2012-09-20 at 08:47 AM.
GW2 didin't change a thing, I never enjoyed WoW, in most areas it is either mediocre or bad, about the best thing I can think of for WoW is it is very responsvie compared to most MMOs, but really if it came out today, it would struggle.