Originally Posted by
Endus
It was meant as a suggestion for discussion, not a fully tested and precise solution.
I see what you're getting at, but adjusting it to something like 1/3 of the Shaman's health, or whatever is determined to be a reasonable balance between resilience and vulnerability, would settle that; health scales with gear level too. I wasn't stuck on the 50k by any means and that was the least important part of the suggestion; that value should be set to a point where it takes a conscious effort to break the shield, but it isn't difficult in the sense that it requires popping burst cooldowns to achieve it, just using a strong attack (and thus "wasting" it on the shield). It should be at a value where it's easier for big nuke classes to break it and difficult if not out of reach for DoT/bleed classes to break it for the most part. If that means it needs to be bumped up and made scaling, fine, the point was the idea, not the number I used as an example.