Am I the only one not liking the new tier? I mean the look is just fine, but why are the shoulders in another color than the rest of the set? It just makes it looks like they opened a box of crayons and let a dog go to town on coloring their design.
Am I the only one not liking the new tier? I mean the look is just fine, but why are the shoulders in another color than the rest of the set? It just makes it looks like they opened a box of crayons and let a dog go to town on coloring their design.
10H
priest 48000 13%
paladin 47000 12.7%
druid 45000 12.2%
shaman 38000 10.3%
dk 32000 8.6%
mage 30000 8.1%
warrior 30000 8.1%
warlock 28000 7.6%
hunter 27000 7.3%
monk 25000 6.8%
rogue 20000 5.4%
total 370k
25H
priest 41000 12.3%
paladin 39000 11.7%
druid 37000 11.1%
shaman 35000 10.5%
mage 30000 9%
warlock 27000 8.1%
hunter 26000 7.8%
warrior 26000 7.8%
dk 25000 7.5%
rogue 23000 6.9%
monk 23000 6.9%
total 332k
Your theory doesn't work. Warriors, warlocks and hunters aren't the most represented classes.
Could be said that fury and affliction is too strong but that still doesn't explain why hunters are getting a nerf and 0 buffs. Replacing one mandatory glyph with another is also an awesome idea.
If 5.2 stayed as is, mop would become the worse hunter xpack ever. We got to average with SrS buff and now other classes would just jump over us again.
Warlocks are better represented than hunters... Shaman are going to do more dps than a hunter... Soon there will be more dwarf priests than total hunter population...
T15 marks the 15th straight Hunter set to be ugly as hell, while lots of other classes continue to get awesome designs (druid T15 is so good).
Nice QOL changes with the BW and HM stuff.
I don't care if the disengage heal glyph is mandatory, I am absolutely ecstatic any time Hunter's get a new self heal of any kind.
Silencing shot cooldown change isn't really a big deal.
Powershot is a retarded ability anyway and I wouldn't use it regardless of any "bug". I wholeheartedly want that talent scrapped completely and replaced with something brand new.
Overall I'm just pumped for the QOL changes and new self heal, so this is a good patch as far as I'm concerned. It's very likely not over yet anyway. MM hunter have gone extinct so I'm sure Blizzard will throw that spec a bone at some point, either 5.2 or 5.3.
With regards to the new pet 'Direhorn' anyone seen this on WoWhead:
http://ptr.wowhead.com/spell=137798
Yeah, I'm not sure who designs Hunter sets but they seem determined to follow the mandate: "Make it look like a really stupid comic book character or action figure from 1983".
Thankfully most raids drop clone copies of Shaman mail, which looks like actual armor most of the time. So farming + transmog can give you... almost a real tier set.
Or you can just be a nerd like me and xmog everything into my Vanilla-style bikini mail and run around pretending you were raised by gorillas in Stranglethorn :D
I don't get the discussion on this page, did I miss something?
How are we getting nerfed in PvE exactly?
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
I'm guessing that's why the blue set has a chest piece that exposes one's tummy. :P
So, anyone see the new posts on the main page?
New changes coming?You say you want talent options for PvP, yet every Hunter has Silencing Shot, Blink Strike, and Glaive Toss.
"Silencing is too good vs. the alternatives. The Glaive Toss problem is that Power Shot isn't reliable enough. Can fix both."
A skillshot should be like Divine Star, where it fires in front of you and you have to aim it. It should not require a target. If it requires a target, it should act like every other targeted ability.
If Powershot was a 2-second cast that was "You charge up a massive arrow after two seconds that fires in a straight line in front of you for 30 yards, damaging and knocking back every target struck" then it would be fine - you could aim it by turning one way or another, and even aim for where people are running if they're running sideways from you. This way it would be even more skill oriented.
Having an ability just miss if the opponent strafes when they see you casting the ability, with no chance of you being able to outplay them, is just un-fun.
It would be fun to predict which way someone might try to dodge, and if they make the projectile wide enough, a small turn of your camera angle could result in a widely differing angle of attack.
Just make it do less damage to each target it strikes beyond the first (to keep it in line with Barrage and Glaive Toss and their "double damage to the primary target" stipulations).
None of this "It's a skill shot, but requires a target and has no actual counterplay on your part if you try to use it except for using it on targets already rooted or stunned or else it's wasted completely".