Originally Posted by
Alyssa
1. You not suffering from it doesn't mean it's not an issue, while it doesn't happen to me a lot I still get rubber banding and the occasional melee mob hitting with specials way outside of what can be seen as melee range (the engine handles hight differences very poorly, stairs being a good example), this with a 100/10 connection and 30-100 ping.
4. I'd agree to your argument if it wasn't for the fact that everything of use and value is tied in to having 5x NV, claiming that we can respec to handle it is about the same as saying we can play in Hell, sure we can but it's still pointless.
5. The skill system was primarily born out of Blizzard's dislike for talent trees, only benefit of it is streamlined development, it doesn't solve cookie cutter builds (which it was supposed to), it reduces re-playability and due to NV being tied in to everything it's as restrictive as keeping the old skill trees and allow for expensive respecs.
6. Yes and no in my opinion, the globes adds a different element to the game for sure, it does however add a layer of RNG that really isn't needed, it think there could be better solutions to remove the RNG without allowing pot spam.
7. But they do exist, something always online was supposed to be the solution to, they could have made a offline mode and it wouldn't have impacted the duping in online games. That wouldn't allow them to use it as DRM though.
8. Those sites still exist so it's really not an argument to start with tbh.
12. The subjective improvements here is quickly negated by the lack of free movement between acts and bosses in my opinion at least.
I'd say the question is more what did D3 actually improve on and what was made worse by changing the tested formulas that gave D2 it's soul, something tells me it's harder to fill the first column than the second.