Go find some good Demonology logs (where the Warlock is weaving into Meta for every HoG) and look at the difference in Shadowflame damage between that and Simcraft. The difference is NOT small.
Hint: It goes from 4% of your damage done to 12%. That's way more than you think it is.
Last edited by Teye; 2013-01-30 at 12:17 PM.
You're forgetting about Dark Soul. With the 4 set, 3 Shadowflames out of every 80 seconds are buffed by it. The first 2 are double stacked, and the 3rd is 15 seconds later.
Also, something going from 4% of your damage done to 12% doesn't mean it was tripled. That's not how percentages work.
It's more likely just a strat difference. My DS comes back up again before our first Recklessness; we don't care about focusing any group of adds and like many other guilds only get 3 Recklessnesses (4:30 kill time).
---------- Post added 2013-01-30 at 09:14 AM ----------
If that's the case then just do a per tick comparison...
http://darkcontent.wordpress.com/ - blog (updated Oct. 8, 2013). Latest post: T16H Affliction Trinket Rankings in Combination, done in SimC 540-4.
I'm not forgetting DS, it's there regardless of whether you can exploit the bug or not.
And no, you're right, that's not how percentages work. If you merely tripled it's output, it would only account for 11.111% of your damage since increasing it's output increases your total as well.
I'm willing to accept I'm missing something in my understanding of a bug, but so far as I know you can only buff 7 of every 13 ticks with Meta.
You can't, as I said, you can stay in Melee untill the first wind bomb comes out then stay at range, With mammoths fury you can Shadowflame weaving with Immo Aura at good range, but forget Void ray otherwise you'll fuck Melee and they won't be happy having to keep moving the boss becasue you dropped one in there or the otherside.
---------- Post added 2013-01-30 at 08:21 PM ----------
It's not a bug, Shadowflame has a travel time, if you go into Meta early it gets it's bonus as well. From the start you should have the double stack meta charged, then you pop in and out till your out of fury, when your out of fury you wait for the two stack to charge it again.
Simple test go to target dummy, cast two shadowflames and see the damage. then cast on refresh at 2 secs left with a Meta charged shadowflame, unbuffed, 1 two stack meta charged shadowflame dot did 98k more then the other for me, now imagine raidbuffed, flasked, it hits for alot more, especially when there are adds, As Teye said, it's extremly undervalued.
Isn't void ray 20y range? Though I suppose that's pretty close too if you want to be sure to hit all, meh.
Last edited by Micke; 2013-01-30 at 08:29 PM.
I know how it works and I know that it works, I do not however believe it's an intended mechanic around which we're balanced, and unintended mechanics are generally regarded as bugs. But if it makes you happier, call it clever use of game mechanics, I don't really care, it's just splitting hairs over a minor DPS buff when you're talking about single target output.
It's a pretty big buff, and to be frank, I'd rather they removed the charges from HOG altogether (and perhaps either buffed the ability or moved damage elsewhere).
Stance dancing was stupid before the Meta/HOG weaving, it's even stupider with it. Sniping the last Shadowflame charge and gaming the travel time so to max both Shadowflame damage and MC charges is stupid.
But this belongs in the 5.2 thread.
I would like to state that i went in a different direction in terms of gems and made my own rotation. I am gemming straight up mastery 320 yellow gems n artfuls and sensei's wild jade and hold a lot of rankings in 502 ilvl xD, soooooooooo it might come down to play style^-^ because personally i feel as 160 int gems is a dps lost with my toon. I have tested this on multiple fights such as sha and protectors ^-^ my toon is dreadexpanse
-your guys theory craft says int>mastery>crit>haste
-mine mastery>int>crit>haste, but again it might be my play style
Last edited by nightrianna; 2013-01-31 at 12:40 AM.
The HoG weaving is for me something that just naturally happens anyway to get a decent duration of uptime on Meta with cooldowns, so it's not really that complicated. I really just don't see from the maths how it offers anything like the increase Teye suggests, or that it's impact is therefore sufficient to so completely overrule Simcraft for calculating stat weights. That he takes an aggressive tone and refuses to offer any evidence to the contrary because I regard it as a bug rather than an intended mechanic, in order to divert the conversation does absolutely nothing to convince me otherwise.