Are they both viable or do guilds pick one over the other ? and what one is better at keeping aggro and soloing
Are they both viable or do guilds pick one over the other ? and what one is better at keeping aggro and soloing
Protection Paladins are probably one of the best tanks at the moment.
Battle Healer glyph + Seal of Insight is Godly.
Devotion Aura.
Light's Hammer.
Array of personal cooldowns.
If you're Haste stacked, you'll probably be 2nd-4th on DPS.
Great burst.
Our AoE has been buffed.
Dodge/Parry is slightly less useless for us now, still useless though.
I tank with a warrior in 10m progression, maybe a lsightly above average guild but nothing cutting edge. I think warriors have the potential for higher dps, but paladins have good snap threat, especially aoe snap threat. Warriors have excellent mobility, paladins have excellent raid utility. Unless you're a bleeding edge progression guild you don't need to worry about picking one or the other, just take the better player.
I could be wrong but I don't think crit does anything for warrior rage generation. However, expertise and hit are much more highly valued now because most of our rage generation is tied to damaging abilities, which need to land. The amount done by said abilities doesn't change the rage generated afaik.
Both, one of each
Fury Warrior can hold two two-hand wreapons, thats why I roll the warrior!
I prefer prot paladin, though both offer good raid utility. pala though their healing, hop and sac and warrior through banners and rallying cry
10m = paladin no doubt.
25m I'd say they are about equal
Sounds like he's mixing up the enrage mechanic between DPS warriors and Prot Warriors or he's talking about DPS warrior to begin with. Prot warriors aren't struggling with rage regen.
On topic, while paladins are maybe a bit more optimized for 10-man, warriors are extremely, extremely reliable tanks for progress in any setting. Rock solid tanks any way you look at it.
currently....having a pally (not just a tank) in the raid can nulify so many fights into removing or delaying tank swaps
for example on horridan one tank can stay on him the whole fight....just bubbling/Bopping the debuff at 6 stacks during a double swipe
on durmumuu you can bop/bubble of the healing debuff
these only name a few...add in the 100k-200k dps and 40k hps a prot pally will do in a raid environment (if they are good)......they are even stronger this tier than they were before
on 25man they are not essential but in a 10man they are easily the best tanks on the majority of the fights
Prot paladins outdo warriors so much on dps, raidhealing and raid/self utlility that it's not even funny. There you go.
battle healer glyph alone is enough to bring a prot pally.
not that warriors are gimpped or anything, they're in a good spot apart from the recent dps nerfs. i'd still pick a prot pally over a warrior.
Having played 4 of the 5 tank classes at 90, I have the following conclusions:
Warriors are more mobile than Paladins. This means they are a more proactive tank. With offensive and defensive cooldowns, stuns, and banners this means they can do more than Paladins can. Warriors also have the capability of having a block ability and a shield ability to mitigate more spell damage.
Paladins, while less mobile, are more reactive tanks. Glyph of Battle Mender, Hand spells, and our only raid cd is the defensive Devotion Aura.
When it comes to AoE, both classes are what-and-what. Neither of them have impressive upfront aoe snap threat, Paladins edge here slightly with Avenger Shield. Neither of them are close to the aoe upfront threat of a Monk's Keg Smash. Paladins will scale better with Vengeance for aoe than a Warrior will. At some point the Warrior will end up being GCD locked with Revenge procing considerably more in an aoe situation than he has GCD's to use, while the Paladin will end up casting Avenger's Shield more often.
With Paladins stacking more haste, something that's pointless for Warriors to do, it gives them the edge as far as tanks go. Allowing for more Seal of Insight/Battle Mender procs, and being able to go through their rotation faster. There are many situations where I would want to play my warrior tank, but in general the paladin is the one I main due to being "overall better". Just because the warrior is doing less damage, don't under-estimate his Crit banner and the high mobility of the class on certain fights.
In 10man Prot paladin eases things so much that your just gimping your raid when not bringing one. I dont mean its necessary, but its like not bringing a Bloodlust.