Originally Posted by
DrMcNinja
Oh god. NO! NO! Do not mention the Immortal. Our paladin survived a stunning blow of Ice Tombin only to rape himself with Seal of Blood at 6% ><
Back on topic. I've been thinking of a gap closer, a bit similar to rogues, with a supportive touch:
40 yard range
Enemies: The Paladin turns into pure light, traveling towards the target at the speed of light (Pretty much teleporting).
Allies: The friendly target turns into pure light, allowing the Paladin to control his position, which gives him the ability to place the target anywhere within 40 yards of himself