Originally Posted by
Firefly33
Yet the numbers in DisposableHeroes post shows nothing to indicate an increasing difficulty, if anything the opposite. Also, as we do not know the current sub numbers, and especially since we do not know the amount of players with a max level character, cant be looked at with 100% accuracy.
Thought you would have understood this by now after watching so much kill stats. This is something that happens every tier. The longer you get into the tier, the larger % of guilds that actually want to raid normals, have started with normals. Of course the kills on the first boss is gonna drop off in comparison to the next bosses.
The reason that only 8% of guilds had killed Lich King after 3 months of ICC, and 57% of the guilds have killed him is not because people sacked off normal raiding before ever pulling marrowgar. It was because after a while, there are simply no (or almost no) new guilds getting into raiding.
In fact, after the first month, a majority of the new guilds are either namechanged or server/faction changed guilds, guilds that disbanded and reformed, not actual new guilds.
This is why looking at any data after 1/2 months is highly irrelevant. Also the reason your entire first OP fell flat on its belly. The longer a tier is out, the higher the kill % of all bosses become, and if one tier has been out for 18 months and another 3 months, go figure which tier is gonna have the highest kill %.
If you compare ToT kills with a few weeks ago, and check how much the kills of each boss increased.
Jin: +750
Hor: +950
Coun: +1100
Tort: +1100
Mega: +1100
Ji-Kun: +1200
Durumu: +1200
Prim: +1100
Animus: +1000
IQ: +1000
Twins: +1000
LS: +950
What this tells you is not that people are failing on Jin'Rokh is increasing. Rather it tells you that the amount of new guilds is smaller than the amount of progressing guilds. Which is only logical over 3 months into a tier.
What is also to note is that a +950 on kills is a much higher % increase in kills relative to say +1200 on Ji-Kun. This is the reason why the kill % goes up and we can likely to expect a 50-60 kill% on LS before 5.4