Yes i am aware, notice i said once they fix, that means im aware.
Also since you ARENT aware, it wasnt bugged until the last build or two. Even on live my seeds ( with cds ) is hitting for 120-140k, now lets do some basic math.
120k x 2 ( for a crit ) = 240k ( These are live values )
240k x 2 ( for the new MF bonus ) = 480k
480k x 5 ( lets just say 5 targets as its not too high, nor is it too low ) = 2,400,000 damage
Now lets assume only 1/3 of those are crits ( for simplicities sake we'll say 2 crits leave 3 hit )
1,680,000 / 1 second ( because with CDs even in current gear ( especially with lust ) we're gcd capping ) = 1,680,000 dps for 10 seconds of 500% range aoe.... Thats pretty fucking strong, and its only going to exponentially stronger with more targets. Obviously this is napkin math, and assuming the stars align, but you can see that afflictions aoe during the MF window is going to be quite awesome.
Keep in mind that math is with the majority of our CD's popped, obviously that wont happen the majority of the time, however even if you cut those values in half, they're still extremely strong and dont hurt our single target as badly as it used to ( since our dots deal more of our dmg to our main target without channeling MG ).
First of all, you aint having no 33% crit as affi
Second your giving up a CD which gives you the ability to line trinkets proc with Dark soul, this needs to be considered extremely heavily.
Third, the damage that you get even on 5 targets would be 240k x5 which is 1.2 million damage a second for 10 seconds. (discounting your crits)
To hit those numbers on the ptr i was needing the amp trinket up, potion up, spell power buff, flask, curse of elements, 553 gear and the static int from the crit trinket proc plus ofc mannoroths. (food buff to ofc)
Lets compare a second to destruction aoe, you do in current gear with mastery stacking (which you will always do) 70ish% of your single target damage on every target, now lets add in all those buffs except mannoroths, you would be doing maybe 160k x5 which is 800k before crit chance (which your gna have tons of btw in t16) with only incinerate this is discounting Rain of fire and immolate
For the range increase the talent is great for affi sure, but is affi aoe gna be much stronger than destro or demo, i really dont think so.
Last edited by mmoc77bb2b62ef; 2013-07-29 at 02:23 AM.
I think Aff aoe in 10 second bursts every minute is going to be much stronger than any other spec simply due to what does and doesn't benefit from MF for the other specs. From a practical standpoint, Sha of Pride is the only fight so far that has any important AoE in the whole tier so I can't imagine you'll want to play anything else.
You cant argue with math, for the range increase the talent is a god send, but destro would still be able to run AD for the internal cd trinket and dark soul stacking + its aoe is still going to match affi damage wise even when they have mannororths, this is most likely why Fire and Brimstone is not included in the talent because it would make our aoe damage absoloutely absurd (not saying that the talent shouldnt include the range for fire and brimstone though)
Obviously Destro would need to pool resources which is a slight negtive on that.
Last edited by mmoc77bb2b62ef; 2013-07-29 at 10:33 AM.
Why are people saying that affliction does so much more damage with SoC than demo or destro with immo/RoF? Currently, SoC is about 36% of affliction's Aoe and immo is about 36% of demo's AoE. RoF is the only spell slightly behind at 27%.
As for anyone saying F&B needs to be added to MF, that would now make MF affect 100% of our AoE or if you took RoF out it would affect 74%. The only logical solution would be to make MF buff RoF by ~150-200% while keeping demo and affli at 100%.
Hi,
With Haunt and Gosac nerf, how is affli standing now? I know it had amazing scaling (still lower than fire mages) but arent these nerfs a bit overboard?
It's quite fine, because dots and haunt were buffed before, as well as nightfall.
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Some actual numbers, assuming 40% haste, 17k mastery rating, 35k spellpower:
Destruction AoE, casting first FnB:Immolate, then RoF, then 4x FnB:Incinerate
378k total damage per target
Affliction AoE, casting 5.5x SoC, with the first one Soulburned:
407k total damage per target
Obviously this is a very specific situation, but I think it indicates the AoE these two specs put out during MF will be quite close. Of course Destruction would need to spend quite a few embers on it, but that's just how their AoE works. Demo omitted for now, didn't have time to figure out what exactly you would cast.
I'm simply going off the Sims, and they have affliction for 8 target AoE casting SB:SoC then spreading DoTs with SB:SS on top of casting regular SoC. Seeing how SoC crits for under 100k without CDs or other short term buffs, that's not really a lot of damage.
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Does destro not cast F&B conflag?
I don't know if that was rhetorical, but yes, it does.
Well those sims are obsolete then in 5.4. With MF we will cast only SoC, because we won't have the shards to spread dots all over the place. Also SoC will be pretty fine damage. The thing is, AoE with SoC is very weak right now, so buffing 100% of it still only brings it in line with Demo/Destro.
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True, my mistake, but it makes only a minimal difference. Conlagrate is ~1800 +172,5% sp, Incinerate is ~1650 +154% sp. Beside that, the total is 1.2s shorter from having 1 more instant and backdrafts.
It makes the total 380k (Destro) vs 350k (Affliction), but Destruction is spending a lot of resources (embers, conflag) while Affliction is not, and this time window also favors Destruction quite a bit.
I don't mean to make a super accurate assessment, I just want to show that the AoE during MF will be quite close together, not massively favored toward either Destruction or Affliction as some seem to think.