"Testing on the PTR has demonstrated that PvP damage/healing is too high. We will be tuning Base Resilience and Battle Fatigue."
https://twitter.com/holinka/status/365956913369849858
"Testing on the PTR has demonstrated that PvP damage/healing is too high. We will be tuning Base Resilience and Battle Fatigue."
https://twitter.com/holinka/status/365956913369849858
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I thought my 300k Slams were a bit high
lmao, so another bandaid fix to pvp? 80% base resil now?
thats nice news! its going to end up with everyone having 90% base resi at this rate :P
dragonmaw - EU
I don't really care what they do as long as they nerf healing without making you die in 2 globals
most people who know whats going on have been calling for a resil increase since the base was introduced..specifically on pvp gear and gems and hopefully not just a flat base increase. here's hoping that wording is subject to change.
Resil will fix it!
Whats that you say? Hybrids have too much healing? RESIL WILL FIX IT!
Just please for the love of god blizz if you go this route, give the resil through gear so you gimp us PvPers less in world PvP
Notice how I bolded the PvP in world PvP? Yeah that's because some dragonslayers think world PvP is actually PvE....
Last edited by docterfreeze; 2013-08-10 at 02:43 AM.
LOL "Ptr demonstration"?!?!? damage has been too high since the release of mop, check shamans, hunters, ferals out...
Now, I guarantee they make base resi about 70% and they buff damage by like 50%. Calling it now. If they do that I'm going back to LoL.
dk's are "viable" because theyre insane glass cannons. they have the ability to do more aoe damage than any other class in the game and they can easily solo a healer if the healers teammates don't peel (or if its an rdruid, CDs? jk shroomz). However, we die in about .4 seconds.
Odds are this is being done because of the dmg tuning coming up and with all the big nerfs to the rppm trinkets they will have to buff most of the classes.
So let me get this straight. 100k judgments, 300k slams, and 100k lava bursts are ok but an 80k chaos bolt with a 3 second cast time is omg nerf now?
Funny thing is when I seen the Slam buff (which was by the way the single laziest, dumbest overbuffing an ability without actually really buffing the class, I have ever seen), first I was like...GTFO then I was like...If this makes it live it will break warriors, having them randomly oneshot people at random like Elementals, only Blizzard will fucking cave into the massive QQ that will follow and will decide to fix the problem by removing Charge, this way the warriors can't catch you to oneshot you. But of course Warriors will keep oneshoting melees and random ranged by riding up to them on their horses, to which Blizz will reply by halving ground mount speeds for Warriors.
^^^^
Blizzard balancing Warriors since '07.
How can they say Healing is too high when people are getting one-shotted? Why can't BF nerf Instant heals by 60% and casted heals by 40%?