MoP>TBC>>Wrath>>>Cata
MoP>TBC>>Wrath>>>Cata
Did you not play BC to WotLK or did you miss how and why we went there?
The CotD came back with a force and began to infect EK and Kalimdor and the attacks on the cities etc. Necropolises were down from NR and there was the full scale attack on EP via Ebon Hold. The full scale attacks on Org and SW were the point where we geared up for war and pushed them back to NR and decided that it was time to take the battle there. I mean the whole Pre WotLK events were so much larger than the Pre BC events.
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What he said made complete sense. "I don't like what you said so I'm going to dissect it to make your view look bad"
He was saying he played for 2-3 months. He INSTANTLY decided one day to quit after those months. It wasn't a should I shouldn't I moment that lasted weeks. It was "enough of this I'm done".
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Gonna stop you there and say yes it was handed to you. You had to do about 3-5 extra tasks outside of what you were already doing. It was handed to you compared to some other legendaries. It changed 0 fights in raiding. It made it to where to join any serious guild you must have it because it was available to everyone. This legendary was perhaps the worst idea with the best intentions.Cloak: Honestly, you can call it a welfare legendary, but I don't, because it does actually take time to get it, and if you played from the beginning, it spanned across the entire expansion, that is not something handed to you, much better than random 0.1% drops. +
Next legendary? Limit it to 1 player to get a drop per boss but any class. That way it removes the 2 unfair things that normal legendaries and this current one have done: It's open to everyone and it's not given out en masse.
I started in wotlk wich i think was the best expansion i have played. Cata was a disaster but with MoP Blizzard really stepped it up again!
I never claimed it didn't make sense. He didn't dissect it, though, he just claimed it was faulty based on some poorly founded assumptions of his.
That's 2-3 months to make the decision. Not instant. He may have finally arrived at the conclusion "instantly", but it still took him up to 3 months to get there. Don't twist the words.He was saying he played for 2-3 months. He INSTANTLY decided one day to quit after those months. It wasn't a should I shouldn't I moment that lasted weeks. It was "enough of this I'm done".
In terms of atmosphere/raiding/fun-ness->> MOP
In terms of lore---->Wotlk (big arthas fan and warcraft frozen throne so may be biased)
best pvp fun---> TBC/Wrath
HOWEVER
PVP has been atrocious in MOP, the worst by far from any expansion.....absolutely horrible with instant ccs, constant lock-downs/stuns/ bursty as hell OP classes.
I'm a big pvp fan but my god i unsubbed from how unplayable it as at the moment; they need to separate pvp and pve buffs/nerfs and it would finally fix everything!
bring back Wrath style PVP!
flawed poll is flawed.. it assumes we played every expansion. And if it assumes we didn't, then the results are meaningless.
Free-To-Play is the future.
it`s hard for me ranking the expansions on any way. i liked the way raiding was back in vanilla and tbc, because people weren't that focused on perfomance and everyone helped each other without thinking about personal progression. on the other hand though this difficulty increase with each expansion (you could say you just now the game better) is fun as well.
the raid i enjoyed the most until now was ulduar. you have to note that i never was a hardcore raider but for the first introduction of hardmode raiding i was quite seccuessful in ulduar and story and architecure was quite cool.
as i have struggled finding a raid in near complete pandaria and all patches in between were a mess it's hard for me to call MoP good. Although you had too much to do i still think the dailies in the 5.0 patch were the best.
So i would go with the following:
TBC > Vanilla > Wotlk > MoP > cata
All being very close (how ever only if you take in my favriote content of each expansion). There are always everywhere downtimes.
If cata would've stuck with the difficulty it had at launch it would have easily been my favorite, but it turned out to be the worst.
Bane
Yes, ICC and Naxx. Naxxramas 2.0 got a bad wrap because it was so easy, but as far as enjoyable content goes it was great. Alt runs. Casual pugs. Laid back main raids. If you were looking for a challenge, it wasn't so great... but for pure fun and enjoyment? Naxx 2.0 was a high point I think. It was really the very first time that raid content was accessible. I say all that as someone who has been at the bleeding edge of raiding for almost a decade now.
ICC is in my opinion the finest raid instance they've ever created. Yea, it dragged on a little too long, but it had something for literally everyone. 10N for casual guilds and pugs, 25N and 10H for organized groups, and 25H for the bleeding edge crowd. Everyone was happy. Some of my best times in WoW were had during the long lifespan of ICC in both main raids, alt raids, and most importantly GDKP pugs.
Ulduar was also a fantastic instance, although I think it was a little overrated personally.
ToC and ToGC rightfully get reamed. That was an awful instance from start to finish.
Cata heroics for the first month required (some) thought and coordination, but after they were nerfed they were right back to WotLK AoE-fests.
My comparison was mostly about ICC 5-mans and Hour of Twilight 5-mans. Both rewarded very good gear and both were faceroll. For alts, it was very well designed compared to the LFR grind of today.
I agree with the first part, wotlk made raiding accessible to most of the peoples especially those that back in bc got stuck with kara and zul aman; regarding cata heroic the problem wasn't only the coordination required but also the change that blizzard do to healers mana regen, i remember perfectly many runs where even after using cc the healer was oom, so they raised the difficult + required coordination + lack of gear+ change to the healers = wipefest.
Wiping like crazy in lfg just do the daily was not fun at all and many peoples tell that to blizzard with their pocket, in the same way today peoples is telling blizzard that putting in game a crazy number of daily quests, only few dungeons, etc is not the right way to go.
Imho blizzard should go back to wotlk design adapting some nice futures they introduced in cata and mop.
MoP > Cata > Wrath > TBC
Nagrand was the only thing i could stand in TBC, rest of the zones and questing were no fun for me at all.
Very low, wrath was best imo, miles better then what we have now.
I really hope next expansion is darker with a more mature setting.
Do you hear the voices too?
Gonna get hate for it
Cata>wrath>tbc=mop
For me personally I liked WoW better pre-expansions.
As far as MoP, playing through it for the first time it has to be the most melee unfriendly expansion to date, they went way out of control on the don't step in, stand on, or must run away from tactics, and not in just dungeons and raids either, they spread this crap all over the questing zone encounters too.
Wotl>Late MoP 5.2 and out>TBC>Cata>Start of MoP due to dailes
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Have we really hit that moment where all of a sudden people now say wrath was the best expansion?
Crazy times.
TBC=MoP>>>wrath>cata