Originally Posted by
May90
I actually quite like that you have first to strip an enemy off armor/barrier/shield to fray him with your abilities. In ME1 Biotics were too much like gods, and the team consisting of Shepard-Biotic, Liara and Wrex could keep even possessed Saren immobilized all the way.
However, I agree, it made some abilities useless. Singularity was still quite good as it stopped even protected enemies from advancing, and Drones I found very good as a way to distract opponents from advancing and buy you some time. But Lift and Throw were too much underpowered as, typically, once you strip an enemy from all the layers of protection, you can just kill it very fast with your weapon instead of wasting your cooldown on these abilities. And Shockwave was just absolutely useless.
I don't know. In my opinion, all three games are very easy on Insanity with any class, so it's hard to compare which is easier. But, generally, I agree, ME3 was easier than ME2. I mean, random fights are very easy in both games, but ME2 had more challenging bosses than ME3. In ME3 the only challenging stuff, IMO, is the final battle on Earth (with tons of Brutes and Banshees) and the combat against Kai Leng on the Cerberus base. In ME2 there is the platform battle on Collectors' ship, the Starport battle on Horizon, Vasir's combat in LotSB DLC, that side mission where you have to destroy 3 heavy mechs before they destroy the smuggled cargo...
ME1 was even easier though. It is a little challenging right after you leave Citadel, when your level is low and you don't have a proper equipment, but it gets absolutely laughable after you reach level 20 or so, and only 2 missions in Pinnacle Station DLC posed any challenge for me (they were still easy, just hard for some classes to get enough kills fast).