Now I can easily solo almost all old content for mount drops. What would happen after item squish? Will it become harder or impossible to solo bosses from 1 or 2 expansion behind current expansion?
Now I can easily solo almost all old content for mount drops. What would happen after item squish? Will it become harder or impossible to solo bosses from 1 or 2 expansion behind current expansion?
"If it takes you 5seconds to kill a Timeless Isle Gulp Frog, it will still take you 5 seconds to kill a Timeless Isle Gulp Frog." - Greg Street
"This also won’t reduce your ability to solo old content. In fact, to provide some additional peace of mind, we're implementing further scaling of your power against lower-level targets so that earlier content will be even more accessible than it is now." If that affects boss targets is yet to be seen, but it's clear that they are aware and intend to keep our ability to solo older content alive.
I'm not sure they would change old stuff. I know it's flimsy, but it sounds like they're going to make a system where your Damage/Healing/Health increases in old raids (maybe dungeons too) based off the difference between your ilvl and the instance's intended design ilvl.
I see a chance that some of the content under the parabolic curve might be affected in some way; and I think they hinted to that in a blue post or tweet in the last few months.
Gulp frogs won't be affected; but look at the curves of 60-70 content. These current graphs are our hp. The previous power player graphs are similar but the upswing happens a bit earlier.
Either they nerf every instance and most mobs in the game, making people at level have an even easier time, to keep high/max level relative power the same; or there will be a point on the graph where relative power player versus the mobs falls off.
I'd honestly rather see instance scaling using a queueing system, personal loot, and a reward bag/JP/VP at the end for transmog runs; while you could still run there yourself and have the classic loot system, choosing your rng risk
They said you get some kind of buff to help with old content. I still find it funny people say the squish doesn't change anything.
"This also won’t reduce your ability to solo old content. In fact, to provide some additional peace of mind, we're implementing further scaling of your power against lower-level targets so that earlier content will be even more accessible than it is now."
Sounds like they're going to make it so you do more damage against enemies that are out of your level range, but they'll stay exactly the same as they are now if you're at the same level.
If they nerf the bosses relative to the power squish found at 90, it would take the same amount of time to down something. It IS something to be worried about- take a look at the Scorpashi Venomlash, a kill 10 for stingers quest mob that had 13k hp at lvl 34. It was pretty obvious that somewhere along the line someone messed up and added an extra digit to their HP (its back to 1324 or so hp, normal for lvl 34 mobs). It took more then a few months to fix it.
So, unless they have some magic switch that squishes ALL mobs, theres the danger of some mob somewhere being left with its current stats. If they forget to squish LK, well, suddenly you need a full raid group to down him again until they squish him. If they forget to squish ANY lvl 90 boss, you will no longer be able to down them.
Also, if things are squished relative to a lvl 90 soloing them, there will be the sad misfortune of raids AT that lvl having a harder time with downing the boss, if they can down it post-squish at all.
Finally, another thing with the squish that ppl don't consider too much is low lvl pvp. According to the graph, the lvls 1-90 will be SIGNIFICANTLY closer in power. A lvl 70 would be able to take on a 85 without too much difficulty. Any twinking left (Mostly found in the 80-84 lvl) would pretty much be done for by the squish, as there would be almost no increase in power of gear.
The easiest thing to do would be to just make it to where pre-WoD instances have a different algorithm for stats-per-ilvl compared to the outside world equal to current numbers. (So out in the world, you would have squished stats. In a pre-WoD instance, you would have pre-squish stats, which, at lvl 100, assuming we have 700+ ilvl, would translate into 5 million health and close/over a million dps and stuff)