Good stuff, without it tanks in first new tier would easily have 50mill hp, then in last raid tier 150-250(???)mill HP, absurd
Good stuff, without it tanks in first new tier would easily have 50mill hp, then in last raid tier 150-250(???)mill HP, absurd
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I am not a fan of how much they are squishing it. Stats are insane in Legion, it's totally ridiculous, but I think they are overdoing it a bit, especially with adding ilvls to it? It will feel weird for everything to basically not scale at all until the new level cap. May as well not even have levels then? I wish they'd dump WF/TF, go back to Cata levels or something but with less gear increases per tier than what we saw in MoP/WoD/Legion.
I'm glad they're doing another squish, but we all know that Blizzard will once again let numbers inflate so fast that we will be back to MoP numbers by the end of BFA, and we will need another squish the expansion after.
I am fine with the stats being squished down to such low values. What I am not fine with is that the 'levels' required to hit max level aren't squished down. Can't we make it so that first 30 levels are vanilla, 30-40 TBC-Wotlk, 40-50 Cata-Mop, 50-60 WoD-Legion and then 60-70 BfA? I feel like it's stupid to get from level 70 to level 110 before you notice any noticeable power growth in your character due to the huge squish.
I think they are doing it for scaling reasons. If they don't squish and keep power inflation the same as Legion, in BFA tanks would have 30-40 millions hp in the first tier and end the expansion at 100+ millions. It's a ridicoulus gap. By toning the numbers down they can reduce scaling to reasonable levels while keeping the sense of progression for players.
They will never do a player level squish. The outrage from the community would be extreme.
It's the most curious thing. In MoP, when the squish was discussed, everyone was up in arms about it. Now the entire first page is nothing but "THANK GOD".
Squished too low?
Any mathematically inclined people here can give me a % on how much all numbers were nerfed to?
They have to change the way the gear scales, we cant keep having these insane creeping effects. My rogue went from doing 200-300k in mythic dungeon gear prior to EN, now i do 1.4M sustained single target and 2M overall in M+ and its not even the final tier....
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Looking at that axe, it has the DPS of 68 for a 2 hander, which is roughly equal to MC 2 handers in vanilla (i think OEB had 68 or 69 dps). Nef dropped ashkandi with 81 dps, so ill assume were doing under 1k dps at the start of the xpac.
Keep in mind the Blizzcon numbers were like itemlevel 185 which is like 850 gear. (makes sense for 110 leveling greens)
Antorus 985 will be somewhat like ~330 itemlevel.
If they keep leveling and difficulties/titanforging similar, which so far they will, level 120 blue gear likely is somewhere around 350-375 to start.
First epics around 400ish.
Still could inflate itemlevel at the end of BfA.
Depending on the strength of itemlevel (15 per difficulty or less due to squish)
Of course still that'd mean less health/damage then currently but itemlevel inflation is real.
But they could also easily do smaller raids due to not having to follow Tier sets anymore.
Last edited by Teri; 2017-11-22 at 06:14 PM.
Im happy they did that, numbers are getting out of hand and it needs to be controlled, i got no issues with it.
I was never surprised by the stat squish. What DID surprise me was that they actually squished the ilevels, too. They have zero impact on gameplay or game server calculations, and are literally only a problem to the people who have insanely irrational fear of large numbers. I was happy we were finally hitting ilevel 1,000 and now it feels like if we ever want to hit that milestone again, we'll be playing WoW for another 13 years. Oh well.