Nova 9/11 some 10 minutes ago
Nova 9/11 some 10 minutes ago
release mythic first, and then heroic/normal in three weeks or as soon as mythic is cleared somewhere in the world
Or let people play the amount of time they want?
I think every solution that trys to limit things isn't going to work.
Split runs are there to get the maximum available loot before tackling mythic bosses first time. Just give it to them. I suggest a new achievement "way ahead of the curve" (clearing HC raid before opening of mythic in a guild group) that enables a new heirloom tab with every HC loot of the raid for 2 weeks (ilvl may be udjusted to tuning of mythic). Heirlooms are accountwide so just go in there with 30 players clear the place and have any of your Alts geared. The heirlooms then just vanish after two weeks.
That's still a significant minority though right? I'm definitely not saying they don't matter because they clearly do, but I don't think Blizzard would consider any change that would negatively affect the lower tier guilds when they try to tackle split runs, or if it's even something that they consider necessary.
I'm just rambling a little, I'm not a game designer and maybe Blizzard can solve it in a way that doesn't impact the experience of other players.
I just don't really think Blizzard sees as much of a problem here.
If people want to make the race "longer", they just need to get rid of Titanforging.
But I'm still curious why people care so much about how many split runs and how fast the top guilds clear content. I mean, those guilds are made just for that, clearing the stuff as fast as they can.
Is it insignificant? I'm pretty sure that if you remove everyone in the top 500 guilds, you would be removing a very big majority of your most loyal fans. That's not a group you want to alienate. It may not be the group that pays the bills, but ignoring it would be very shortsighted, it's the group that makes this game relevant, creates external content, etc.
so what's the deal with mythic aggramar adds? you have to kill the big ones before handling the small ones?
For all those "we could also be there if blizzard payed us to play". Why would blizzard pay guilds for the race when:
1. Everything happens behind the doors because everyone is afraid of others guilds using their tactics. We have absolutely no idea what kind of progress is being made, only thing we see is killshots or maybe some random twitter posts how some boss is bugged or hard.
2. The amount of shit happening against the TOS that blizzard allows players to do since they are not monitoring it. Character swapping between accounts etc.
Blizzard would gain absolutely nothing for paying the top guilds for the race since the whole thing is so fucking shady. Players could actually get payed to play if they played at top level and streamed that shit for viewers and get sponsors for it. Method would be swimming in money if they started to stream their progress on Argus. But they cant do that for the aforementioned reasons.
Most suggestions are a variation of creating really heavy handed restrictions on all raiding. The reality is that normal and heroic in their current format work really well for their audience and messing with that would be a disaster. My solution is simply the logical conclusion of the same reasoning for LFR having a delayed release. Put content out first in it's hardest form and later in easier difficulties. Cutting edge guilds will have a vastly improved experience with much less farming and much more progression, the fights themselves could be tuned more reliably with the interaction of titanforge and split raiding being largely eliminated, and the sacrifice of the majority would be minimal. They would get the same game they expect but just a little later.
That just gives even more of an edge to the guilds who progress the most during said first two weeks. So semi-hardcore Mythic guilds who usually do things at their own pace (and definitely can get AOTC week 1) are now pressured to play as much as possible while they have two weeks of free BiS loot and things are easier; then bam, their progression resets afterwards.
Leave split running as it is. I don't care if the race take 5 instead of 8 days, and I don't care that people in Method and such split like madmen for 2-3 weeks then go back to normal raiding hours for months on end. It is not an issue and it does not deserve changing game systems.
Sure there is, it remains a terrible idea. It doesn't actually retain players.
I don't think this causes any problems. They've made mobs scale based on ilvl specifically to deal with an issue this massive inflation was causing. People were 1-shotting fodder mobs in the world with relatively low ilvls, and new zones if they were to be challenging for most players they would be impossible for fresh cap characters working their way through the story. If they plan to continue with this scaling tech, this shouldn't cause any concern. It'll also require fewer re-tunings of M+ going forward.
Yeah I think the very minimum thing they could do is stop the staggered release. It wouldn't stop splits during the mythic week, but it would cost progression time. If they want progression to take 1-2 weeks, it'd still be worth it to do splits, but I think combined with some other minor changes (like reducing the ilvl growth tier over tier or massively limiting how WF works for raid gear) would make them hardly worth doing.
Well no, they get partial mythic loot and partial heroic loot. It doesn't have to work the way it currently does where guilds are going in with gear levels that can down almost every boss. If the last few bosses are tuned to be quite difficult in heroic gear, the first guilds that get there will be dealing with something quite hard and be undergeared to boot. The stragglers at world 10+ will have another week or two of gear, making it a bit easier, and the typical guilds at world 50+ will be in full mythic, which is a substantial effective nerf.
As it works today, most guilds just do a single heroic clear before the mythic week, then a heroic clear each week until they no longer need gear (or indefinitely because TF). Since the top guilds that are clearing bosses with difficulty already have full heroic gear with 5-7 splits, and maybe more splits in the first mythic week, normal guilds are already months behind on the first week of mythic. I'd much rather a world where you work to get gear above what the guilds that first downed content needed right away.
Future kill Varimathras for 8/11, gap is closing
https://clips.twitch.tv/ImpartialCalmFriseeKevinTurtle
remove gear
there you go splits fixed