What I found great about Legion is how it addressed a plethora of issues that have started to plague WoW dating back as far as WoTLK.
However ilvls bloating up like crazy is still a thing. As a DPS class this can be very frustrating.
What I found great about Legion is how it addressed a plethora of issues that have started to plague WoW dating back as far as WoTLK.
However ilvls bloating up like crazy is still a thing. As a DPS class this can be very frustrating.
Using google wont hurt you
http://www.wowhead.com/news=275408/b...nd-stat-squish
They are reducing ilvl numbers in BfA. As in 110s had 180 ilvl or something like that.
Even with them doing the stat squish until they do something about the big jump each raid tier thanks to so many difficulties giving different item levels we will keep going around in this circle.
"Privilege is invisible to those who have it."
They're doing an item level squish in BfA. When you start questing in Kul Tiras/Zandalar, you'll be getting ilvl 180-190 gear from questing.
However, we all know that the devs have a boner for ridiculous power creeps, so we'll all probably be rocking ilvl 500 by the end of the expansion.
Edit: Found this. http://www.wowhead.com/news=275408/b...nd-stat-squish
930 in Legion = 265 in BfA, 970 = 305, 1000 = 335. So yeah, we'll definitely be back up to 500-600 by the end of BfA.
Last edited by mmocc521106ee3; 2017-12-09 at 07:07 PM.
Il inflation is only an issue if you don't actually play and kinda coast as a lowest common denominator tbh.
Doing a number squish is great, but the inflation is more about having 4 raid difficulties and normal starting at previous mythic ilvl, 15 ilvl between difficulties. Compared to early expansions where you would go from 115 to 155 (tbc) or from 200 to 264 (wotlk), it's just ridiculous to go from 850 to 970 in 3 tiers time.
Blizzard is fine with the situation. Nothing is being changed about it.
No, the squish will not impact it. It will only remove the inflation from past expansions that is no longer relevant. Just like it did last time. The iLvl reduction with the squish is merely a visual simplification that has no real impact on the game.
The problem here is not about ilvl numbers itself, but rather about how much stronger you become throughout the expansion.
there will be a massive number squish in BfA
Formerly known as Arafal
This. When a raid tier goes from 930 to 960 through each difficulty, things get to high. They need to come up with a new system. I'm not sure if just having less ilvls between each one will do it. They could do something like each difficulty adjusts the secondary stats on gear. Like, LFR has no secondary, normal has 1, heroic has 2 and mythic has 3, along with like, a 5 ilvl upgrade, that way the primary and secondary will also be higher.
If what doesn't kill you, makes you stronger. Then I should be a god by now.
Instead of looking at just raid tier, let’s look at the expansion altogether. Exact item level ranged for each expansion. This includes lowest ilvl green to max legendary.
Classic: 2-92
Burning Crusade: 81-164
Wrath of the Laich King: 130-284
Cataclysm: 272-416
Mists of Pandaria: 364-616
Warlords of Draenor: 483-735
Legion: 640-1000
Legion’s jump is considerable, but I would consider the argument not difficulties, but the warforging system that’s in place now. They need to make he next tier up higher ilvl than the average warforge/titanforge. Otherwise we won’t replace gear. I’d be fine with getting rid of this system personally.
Edit: and it’s not that warforging wasn’t present before legion, it just wasn’t a problem and so common until now.
Yeah well, makes you wonder why the fuck is ilvl basically there in discrete steps of 5, unlike previously, where seeing +3, +6 or +8 wasn't uncommon. Heck, even getting a +1 ilvl upgrade feels good, maybe it's not as tangible, but that doesn't take away from the feeling.