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  1. #21
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    Quote Originally Posted by Scotia View Post
    The gaming community is influenced by the "systems" not the other way around. If players are for example more casual when it comes to wow in 2018 rather than 2005, its not because of "society is changing" ridiculousness; the game changed and the players either changed with it or went somewhere else.
    Gaming systems are greatly influenced by the players, WOW is proof of that. It had different systems from its rivals because players wanted something different. games adapted to using social apps because gamers wanted it. You either adapt with your audience or get left behind and replaced by something that will.

  2. #22
    Quote Originally Posted by Heathy View Post
    I was probably coming across as too snarky, I just don't see the draw for us pver's if most of the content is based around pvp or some form of pvpve hybrid, ill hold reservation until there is some sort of beta. so far i'm seeing a heavy pvp focus which just hasn't been that interesting for me for years, i did pvp in the past but i really got tired of it, maybe its my class i always get focused down first and it makes the whole thing a joke to put up with. I just don't enjoy being ganked by 10 dudes, hell i can't even fear any more as a healer so yeah these days you can't even buy yourself a few seconds reprieve you get stunned you pop every man you get stunned again you die, rinse, repeat. save me having to put up with that nonsense.
    But the content isn't even based around pvp, there's very little announced in BfA for pvpers, maybe slightly more then the last few, but MoP had more for pvpers then BfA currently does. Almost all the systems announced are PvE systems.

    I am strictly a PvE player, and I do not see any part of this complaint.

  3. #23
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    as part of the original game crowd..IE opening of server with 13 years of gameplay i can say this. I am a casual now. because wife kids job etc. i play on weeknights after teh kids are in bed and when i get some time off during the week while kids are at school when i have nothing more pressing that needs my attention. IE life.
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  4. #24
    Quote Originally Posted by Onikaroshi View Post
    But the content isn't even based around pvp, there's very little announced in BfA for pvpers, maybe slightly more then the last few, but MoP had more for pvpers then BfA currently does. Almost all the systems announced are PvE systems.

    I am strictly a PvE player, and I do not see any part of this complaint.
    I thought i saw a pattern with those pvp scenarios, where 'pvp' was the hardest difficulty so assuming the best rewards. I'd rather not be required to participate in pvp to get the best loot. actually i'd like to just continue avoiding pvp like the plague.
    Last edited by Heathy; 2018-01-05 at 09:33 PM.

  5. #25
    Quote Originally Posted by Heathy View Post
    I thought i saw a pattern with those pvp scenarios, where 'pvp' was the hardest difficulty so assuming the best rewards. I'd rather not be required to participate in pvp to get the best loot. actually i'd like to just continue avoiding pvp like the plague.
    PvP is just an option for those who want it, mythic or whatever was the hardest difficulty (probably won't be hard anyway).

    Scenarios are probably just throwaway content anyway that will be outleveled if you do any serious pve.

  6. #26
    Deleted
    Quote Originally Posted by Scotia View Post
    The gaming community is influenced by the "systems" not the other way around. If players are for example more casual when it comes to wow in 2018 rather than 2005, its not because of "society is changing" ridiculousness; the game changed and the players either changed with it or went somewhere else.
    What are you talking about? I need context.

  7. #27
    Quote Originally Posted by Onikaroshi View Post
    PvP is just an option for those who want it, mythic or whatever was the hardest difficulty (probably won't be hard anyway).

    Scenarios are probably just throwaway content anyway that will be outleveled if you do any serious pve.
    yeah i'm just hoping that it is indeed that way and that this pvpve hybridization doesn't spread to other areas, like pvp raids, pvp world bosses etc.

    if you can avoid it all that'll be great.

  8. #28
    Quote Originally Posted by Meat Rubbing Specialist View Post
    I disagree. But that is mostly a personal anecdotal disagreement. I played a lot more Hardcore in WoW's early days (Vanilla) when I was younger myself. I've found most people that still play on my B.Net are people that have also played for a long time as well and have also as they've gotten older slowed down to a more casual style of playing WoW. The younger gaming crowd these days doesn't frequent the MMO genre anywhere close to the amount people my age now did at the same age.

    I believe Blizzard recognized this trend and have designed towards it.

    Case in point: For as much as people want to bitch about LFR on these Forums. The number of people that LFR weekly absolutely dwarfs any other type of Raiding. Pretty good indication that the community is much more casual these days.
    Not ''these days''. These people were always there before, they just didn't raid at all.

  9. #29
    Quote Originally Posted by Scotia View Post
    The gaming community is influenced by the "systems" not the other way around. If players are for example more casual when it comes to wow in 2018 rather than 2005, its not because of "society is changing" ridiculousness; the game changed and the players either changed with it or went somewhere else.
    Will soon put this to the test with classic realms. If they are popular than the OP is right.

  10. #30
    Quote Originally Posted by Peacemoon View Post
    Will soon put this to the test with classic realms. If they are popular than the OP is right.
    They'll be popular..... for a month or two, until most people get bored of the leveling experience and realize there will probably be no way to raid for most people.

  11. #31
    Hoping Op realizes that games do adapt to the time and audiences
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  12. #32
    Quote Originally Posted by Scotia View Post
    The gaming community is influenced by the "systems" not the other way around. If players are for example more casual when it comes to wow in 2018 rather than 2005, its not because of "society is changing" ridiculousness; the game changed and the players either changed with it or went somewhere else.
    so what's your case?

    a) you didn't play back then

    b)you played since vanilla and haven't changed a bit since then?

    i used to be hardcore like world top100 kind of hardcore (got up to world 37 during wotlk era) but that was literally 10 years ago, know what i do now? bgs, keystones and freaking LFR!

    the wow audience is older and we actually have lives now, in my 14 i didn't give a shit i could raid every day if i wanted to, now? kinda hard...

    blizz got it the right way, old timers who can still raid 24/7 are scarce, catering to them makes 0 sense if the game is to have financial success and therefore live on,the majority of people have limited time and want to maximize it

  13. #33
    Quote Originally Posted by Snorlax View Post
    That just made my day


    Chicken army of hell has always been good for laughs!

  14. #34
    I think OPs statement is mostly true. To say that WoWs old philosophy wouldn't hold up today is ridiculousness. That kind of game didn't die, WoW just moved away from it to become more accessible. But in general when the game systems change they will attract people that like those systems and push away those that don't.

    Quote Originally Posted by Erythros View Post
    the wow audience is older and we actually have lives now, in my 14 i didn't give a shit i could raid every day if i wanted to, now? kinda hard...

    blizz got it the right way, old timers who can still raid 24/7 are scarce, catering to them makes 0 sense if the game is to have financial success and therefore live on,the majority of people have limited time and want to maximize it
    This has no basis other than your anecdotal experience. Sure "older" gamers that don't have as much time might change, but that doesn't mean younger gamers that do wouldn't move in.

  15. #35
    Nah like I changed, and much as I like this game I prefer only playing it with 3-5 players max. While I'm sure other people might feel differently about that, people for sure don't want a game that's stuck in the past.

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