It seems like domino effect has started (finaly):
Source:
https://www.youtube.com/watch?v=F6oZP_RrvoM
https://www.pcgamer.com/germany-may-ban-loot-boxes/
A University of Hamburg study says that videogames are increasingly embracing elements of gambling.
Germany is looking into imposing restrictions on loot boxes in videogames, according to this Welt report, which says (via Google Translate, so caveats apply) that a study by the University of Hamburg has found that elements of gambling are becoming increasingly common in videogames. It's an important part of the game industry's business model, but the chairman of the Youth Protection Commission of the State Media Authorities warned that it may violate laws against promoting gambling to children and adolescents.
Germany's Media Authorities join a chorus of loot box critics from countries including Belgium, Australia, and the United States, all of whom have suggested that RNG loot drops that require real-money purchases could be, or should be, subject to some form of regulation above and beyond ESRB age ratings.
That position runs counter to opinions expressed by videogame publishers and rating agencies, including the ESRB in North America and PEGI and Ukie in Europe. Germany's USK rating board hasn't weighed in yet, but PEGI operations director Dirk Bosmans said in October last year that he believes it holds the same position: That "we cannot define what constitutes gambling," and therefore cannot regulate loot boxes as such.
The Youth Protection Commission will render its decision on loot boxes in March, according to the report. I've reached out to the USK for more information and will update if I receive a reply.
And sweden:
https://www.youtube.com/watch?v=83UhVTgNPvM
https://www.pcgamer.com/sweden-could...by-early-2019/
The country's Minister for Public Administration is calling for a closer look at loot boxes and possibly changes to the law.
Sweden has become the latest country to suggest that it could implement some sort of restriction on loot boxes in videogames. Ardalan Shekarabi, the country's Minister for Public Administration, told P3 News that loot boxes could be classified as a form of gambling by 2019, which would subject them to more stringent regulations under Swedish law.
"We are working to regain control of the gambling market as soon as possible, and to make sure that Swedish consumer protection laws apply to all actors which conduct gambling activities," Shekarabi said in a translation provided by P3.
Under current Swedish law, loot boxes are not recognized as gambling and so there's no way to legally regulate them. But while Shekarabi emphasized that he is seeking "a closer look into the phenomena of loot boxes to examine whether there is a need for change in legislation," it's clear where he falls on the matter.
"I don't want to rule out the possibility [of classifying loot boxes as gambling]," he said. "It is obvious that there are many people suffering from gambling addiction, who also get stuck in this type of gambling and lose money because of it."
A separate P3 News story [Google translated] relates the tale of Oscar Hansson, who said that he's blown (over an indeterminate amount of time) 20-30,000 kr ($2500-$3700) on FIFA Ultimate Team. He's apparently been able to get his habit under control by removing his debit card from his FUT account, but nonetheless described his behavior as "an addiction."
Per Strömbäck of the Swedish game industry organization Dataspelsbranschen agreed that "it's sad to hear these stories," but suggested that age limits on games—FIFIA Ultimate Team requires players to be at least 16—rather than new legislation is a better way to address the problem. "Adult people are allowed to do what they want with their money," he said. "It's not uncommon that you spend a lot of money on an interest or a hobby."
Copy pasted so you dont have to click the links.
It seems like the law is moving quicker that expected. I didnt think we will see a mention of a ban until 2019.
Sweden petition in 2013:
https://www.riksdagen.se/sv/dokument...H102Kr214/html
Other germany source:
https://www.welt.de/wirtschaft/webwe...rm-machen.html