Are fat Kul'Tiran humans even able to become an allied race since they're so tall? I really hope they don't just give us the thin humans.....
I think thin and fat humans are like the vulperas, added in the AR database but will never be AR.
i'd really be for hiding gloves/bracers
gloves arent that much of a problem as every 3rd gloves are basically just black and black fits most mogs pretty fine, or they dont cover the hand fully.
but bracers, my god, they are just as big of a nightmare to deal with as belts.
i have had so many mog ideas crushed just because i cant find any good bracers that match the set, and i cant cover them up with gloves because the only gloves that match the set dont go over the bracers.
its a nightmare.
Formerly known as Arafal
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Not only that but the sheer amount of customization options available to them that, when you get right down to it, are really uneccessary to a strictly NPC race.
I mean, look at it this way: why the hell would Blizzard give Vulpera, who the detractors keep saying are a "one off NPC race", face options? Naga don't have face options, Ice trolls don't have face options, hell, not even Vrykul have face options. And yet this NPC race, which doesn't have the luxury of just being a pre-existing player race repurposed into an NPC race as the other Orc Clans were, gets so much customization options for what purpose exactly? Just change their skin color, that works perfectly for NPC races because no one's gonna be tryingto look at NPC races and go "Do they have a different face than the pther 20 I've dealt with?"
The fact that they're putting this much work into them seems really.......suspicious.
For the Horde!
Blizz should lax on hiding armor parts even further up to being able to make your character to be just in underwear if you wanted, FFXIV for a long time has had the option to hide everything and playing it, I've never seen people run around naked in dungeons etc.
Too bad the person behind mogging hates their job so I can imagine us not being able to hide everything for a long time if even the thought of having event items moggable permanently triggers them.
They've explained why already. They want more customization for NPCs, and giving them player-like options is the most convenient way of doing it. You would be astounded at the shear amount of customization races like Mantid have. They predate this system but they still have half a dozen options for antenna length, mandible shape, forelimb type etc.
Vulpera only actually have 3 customizable features - face, ears and colour. Hardly player-level customization. Forest Trolls, even back in Burning Crusade had customizable faces.
Don't feed him ok?
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Does anyone know if the questing is fast again in Battle for Azeroth?
I seen Crendor leveling in Nazmir and then he was getting quite the experience points during leveling, so it will be fun to level again.
Just wondering if Blizzard changed it at all during the new expansion.
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What if I want to make a Large Human or a Thin Human?
Can be great for the Humans to have different postures and can be the same with Orcs...
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Well I like to add gloves to my transmogs I got for my characters.
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I don't know why the Dark Irons are even in the Allied Race thing...
Kul Tiras should have Kul Tirans and I play Horde and I know that is stupid...
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Speaking of Blackhand; It's the server and character I really enjoy in the Warcraft Universe.
For the Horde!
It's a good explanation, but the work they've done on Vulpera raise far more questions that can't be answered by their explanation, especially when you consider that they are putting so much work into Vulpera, yet apparently haven't given enough to Kul'Tirans yet, and Alliance iss supposed to interact with the Kul'Tirans all over Kul'Tiras, while Vulpera are so far only found only in Vol'dun.
Mantid actually only have 2 customization options: Body parts and armor. The Antennae, mandibles, and forelimbs are all connected model pieces that are set up to all be used together, so any Mantid you see with one type of forelimb will always have the same antennae and mandbiles.You would be astounded at the shear amount of customization races like Mantid have. They predate this system but they still have half a dozen options for antenna length, mandible shape, forelimb type etc.
Vulpera, on the other hand, have far more customization options than Mantid, far more than a non-player race needs.
They actually have at least 4 right now: faces, ears, skin colors, and snouts. While they may decide to connect the ears to snouts, similar to how Goblin's ears and noses work, right now we have at least 4 known areas that change the Vulpera quite drastically.Vulpera only actually have 3 customizable features - face, ears and colour.
WoWHead's model viewer isn't entirely functional at that, because you can't even see male Vulpera in it. Yet, if you put the files through WoWModel Viewer and use the NPC texture(as they currently have no male texture designed for use with the tail), you can wind up with:
Which begs the question: why design and model multiple snouts for Vulpera when there is no need for them if they are just intended to be NPC's? Nobody would care if they had only one snout, so why do this?
Especially since, considering how important to their story they are, Blizzard currently has absolutely no qualms in leaving Sethrak a Creature type model with absolutely no customization with their body, and Sethrak have a questionably larger role in the Horde's story on Zandalar than Vulpera do as the Sethrak are the active antagonists who drive the story in Vol'dun.
At the end of the day, saying that Vulpera very well may be a playable races is just when you connect all the information we have on them(them labelled in the files as a Playable race, them given the Goblin's placement id on the player select screen, the fact that they have the Goblin's placement setting while having the Zandalari's Allied Race IDs so it can't be a simple copy and paste job because one of those two values had to be manually set up) along with the level of customization they're giving them(remember, they had a perfectly viable NPC model already on the level of slightly below Sethrak, so them not only making them Character models, but then going into overdrive to give them a lot of customization), then you have a very good argument for them being playable.
Last edited by Cradix; 2018-02-11 at 05:37 AM.
Especially since the original Vulpera already existed. This seems like a wholly unnecessary amount of time put towards an NPC race that doesn't seem to even have much of a role in BFA beyond a small population in a single zone. Their explanation doesn't really add up.