I will continue insisting that Zandadins should be a thing.
I don't mean to be naive, but I still have hope they can happen. Dark Irons are also not done when it comes to their class selection on the alpha yet, we know that for a fact.
I will continue insisting that Zandadins should be a thing.
I don't mean to be naive, but I still have hope they can happen. Dark Irons are also not done when it comes to their class selection on the alpha yet, we know that for a fact.
No. They're not "Literally the Same" as human Paladins.
For one thing they ride Elekk. They summon Magical Elephants with their Holy Magic granted by the Light. Why would that spell summon a freaking HORSE just because a Human did it on a far away planet? They also use Crystalline Hammers. And Crystals in their Armor. The quintessential Vindicator, the original Paladins (as far as we know!) within WoW Lore use massive crystal hammers as a weapon, whether they're Tanking or DPSing. Humans use Shields and hold books (Or put books on their belts)
The Human Paladin is Gold and Silver. Draenei are Pink and Silver. All the Paladin spells are Gold, though. Belf paladins wear Red and Black and ride gigantic chickens. Tauren ride Lizards and wear feathers. Dwarves? Dwarves summon a GOAT. Honestly that's probably closest to the Draenei 'cause they're summoning a Draenei to ride! *this was meant as a joke*
As to the same Values: They happen to worship the same "God-Force" in the universe. One that had 0 problems trying to force itself on Illidan even when he rejected it in a pretty clear rape-allegory... And that light gives it's powers to Murderers and Torturers without qualms so even if humans have similar values... What does that say about Draenei?
Seriously, friendo, your argument is ultimately one of aesthetics. Not of Lore. You don't like the idea of tribal Zandalari Paladins and... yeah. That's okay? No one demands you like the idea. But at least argue it on -that- basis rather than pretending all the Lore that undermines your position is either invalid or irrelevant.
The Scarlets used the light to torture. Arthas used the light to slaughter. Turalyon used the light to both torture -and- slaughter. All of them innocents.
There's nothing "Lawful Good" about that. And "Christian" is debatable, but we'd get banned or at -least- infracted.
Argue in good faith, and we'll do the same.
When you are accustomed to privilege, equality feels like injustice.
Look man, if you're just going to ignore every bit of evidence presented to you and just constantly shift the mark so that no one could hit it.... Why are you here? Why be part of an argument if you're not willing to approach it with intellectual honesty and a willingness to consider other points — just psshhtt and leave the thread if that's what you're here to do.
Zandalari Paladins are well established in the Lore and not something Blizzard has hesitated to showcase before. I personally understand why they would be excluded, the Alliance-players would be kind of outraged — I wouldn't say they'd be right but there would be at least some sensibility to it — whereas only a small group would be upset about the exclusion of Prelates.
As for how they get their power? You may not have noticed but Loa are not a strictly defined type of entity but rather any non-mortal entity that gives benefit to a group of Trolls (while Troll 'Gods' seem to be the same just more willing to take). Hence why many Wild Gods are praised as Loa. Hence why entities from the Shadowlands, like Bwomsamdi, are praised as Loa. The chance of Trolls coming across a consciousness like a Naaru, or like Elune's light-oriented side, and determining it to be a Loa are incredibly high. Hell, the Blood Trolls certainly treat G'Huun as a Loa and he appears to be an Old God or at least a minion tied to them.
Hell I am pretty damn sure Blizzard started making the Zandalari Paladins and scrapped it to avoid the controversy, since the CE Mount looks exactly like what a Troll Paladin mount would be. I accept that they're gone and why, I just hope Blizzard shows us some reason why In-Game.
Last edited by Faerillis; 2018-02-12 at 08:22 PM.
One day I look forward to seeing full grown adults realize that their averse reactions to levity and positive/contemplative expressions of emotion are a cry for therapy.
Ok I decided to go to the Isle of Thunder again after a long while just to check on the NPCs going around and why basing predictions on specific NPC classes can become quite inaccurate:
For example, I came across the Zandalari Soulbinders/Spiritweavers - They cast Shadow bolt and seem to use some sort of Drain Soul on NPCs around the place. That should make them Warlocks correct? Shadow Bolt is after all the absolute most common and iconic Warlock spell. On the other hand they also use Shadow nova, which is a Subtlety rogue trait. So are they Rogue Warlocks? No, they are Soulbinders, they are an NPC class.
Loa Speakers use Healing Touch, which is a Druid ability, but then also use infusing with Loa, which could be, if anything, considered some sort of more mystical Loa related hunter ability since they use it on beasts.
Jaguar Warriors also use certain Rogue abilities and so on so on you get the point.
What I mean with this is that, you can argue what classes these NPCs are when comparing their abilities to the ones Player classes use, but that won't make them those exact classes because NPC groups and societies tend to have classes that cannot be directly translated into player classes and make a poor argument to justify the existence of them even if you argue their abilities match, you cannot be sure.
(Also in terms of armour it's hard to tell what type they are wearing because their armour is created from scratch to match their race. Jaguar Warriors look very similar to Soulbinders and Beastcallers honestly, you can't tell if they are using Plate, Cloth, Mail or Leather just like that. )
Errr.... what?
Dwarf and Blood Elf Paladins ride Chargers, not Goats nor Birds. Dwarves should have their own Pally mount but don't and Blood Elves have their own breed of horse that was pretty much ear-marked for Paladins... (not at all to just use a recoloured version of the same mount I'm sure)
One day I look forward to seeing full grown adults realize that their averse reactions to levity and positive/contemplative expressions of emotion are a cry for therapy.
To be honest I haven't played a Dwarf or Belf Paladin in a long time... but the Tauren still summon a Kodo and the Draenei summon an Elekk and if it's all the same spell why's it grabbing different animals for different cultures?
You could argue that there's no Elekk on Azeroth to ride so it grabs Horses, but since there's Horses why would it grab Kodo? Horse models scale to support Tauren, and Kodo shrink when Belves ride them. *shrug!*
Anywho. Point I'm making is: The spell should always summon the same thing if it's just the spell working. But it ain't just the spell working. The spell interacts with cultural norms to get Kodos and Elekks and Horses.
When you are accustomed to privilege, equality feels like injustice.
Some class/race combos are just too rare to playable. Some NPC race/class combos exsist in game that will probably never be available.There is Gravewalker Gie the Pandaren Death Knight, Rala Wildheart the Orc Druid, High Botanist Freywinn is one of the few Blood Elf Druids, and Sir Zeliek the Undead Paladin. There is also Dagg the Ogre Rouge, but I dont know if he counts.
I miss Mists of Pandaria
I'm not dismissing them, just saying there is no absolute proof. Some of the casters seem to be wearing some plate too, it doesn't define their class under a Playable character point of view. I'm mostly saying that I find it weird when people will go through hell and back to justify Paladins using Prelates and will deny Warlocks are relevant when Spiritbinders are in the same location, wear what seems to be cloth and use blatant Warlock spells.
The theory either works both ways or doesn't at all.
They literally have Seal of the Loa, Light of the Loa (a heal) and Judgment of the Loa.
How much more Paladin can it get? Do they need to have Consecration of the Loa, too? Loa Strike? Shield of the Loa?
It's not just a mob that they give Paladin abilities. They went out of their way to make them use Paladin abilities and specifically implied that they get their holy powers from faith in the Loa, or at least a Loa.
well, the thing with this combos are all about context, when orcs druids are totally lore friendly, blood elf druids not, since this botanist is just a guy who use arcane mage to emulate nature magic, pretty much he is a "fake" druid.
Even if undeads can be paladin, the forsaken will not, because of their society right now.
pandaren dk would happens if they ever made a update in the DK start area
the ogre rogue its just supposed to be a gag
And yet Blizzard held that to such relevance that they did not think it was important enough to justify the existence of Playable paladins. It is almost as if their reasoning transcended raid mobs and more than 10 year old content created to purposely match the existent Player character classes of the time in order to create gear related quests.
OK I got your point. Count you have convinced me. The only issue is with the flavor and naming changes/tunings you would need to properly introduce them as a paladin class in line with other races using it. Don't forget, their prelates, as you correctly mentioned, have a different source of power than other paladins and logically they have been developing as a caste for thousand of years being isolated from the other Azeroth. No way they can be named 'paladins' straight away. I never played a paladin and don't want to, but I believe a few of the typical abilities should be renamed too, to properly 'sync' Zandalari race flavor with paladin class flavor.
And the intent of culling belves population is hands down the one I completely support)
The point is, we don't know yet.
Dark Iron Dwarves have no Shamans or Paladins, but do have Death Knights at the moment, yet they were said multiple times (even less than 2 weeks ago, iirc, that they have Paladins)
You seem to be appealing too much to "They didn't do it so I'm right." which is really weak ground, but okay.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Unfortunately there isn't much we can do about that. Unless they start naming each ability for each class for each race individually we just have to use a bit of imagination.
As we skip past troll and dwarf priests using the same healing spells, past orcs and night elf warriors being taught the same skills, we might have to skip past the name of paladins abilities and remember it's more about faith than light.
Well ideally they would rename abilities and not just for paladin but various race/class combos.
It's odd for my Darkspear Bwonsamdi priestess to use spell called "archangel".
It's awkward for dwarves and space goats to use voodoo totems and hex which are clearly troll abilities.
I could go on and on about it, as was highly against class order hall concept and more about bringing race/class distinction.
One of my most desired combos to be explored was troll mage. I always wanted tribal approeach to this class, where trolls could use enchanted tribal paint with patterns that are in fact protecion charms, or have flying around tiki masks.
But yeah imagine my pain each time I had to go to Shaman order hall - once exclusive Horde class, - to be infested with alliance races >.>
I really hope that devs at some point will at least rename certain spells or at least give glyphs like they did for troll shamans (lots of love there) so specific combo is more complete with it's theme.
and yea one of the reasons why I want Loadins is to give a blow to belf population. That, with void elves on alliance, and nerf to arcane torrent would be a good timing to put down their population.
I miss Mists of Pandaria