Page 1 of 4
1
2
3
... LastLast
  1. #1

    How to fix the leveling experience

    • Make Outland, Northrend, Cataclysm, Pandaria and Draenor scale from 60-100. From Cataclysm and onward there is a massive jump in quest design quality. There are actual storylines that span the whole zone and culminate in epic showdowns (Ragnaros in Hyjal for example). Unfortunately The best zones get shafted because Outland and Northrend hog up whole 20 levels. I think everyone would much rather complete all of Draenor and Pandaria instead of slogging through Northrend and collecting frozen bear guts. The only thing that Northrend has going for it is cool atmosphere, the quests themselves are atrociously dated by modern standards. That's not to say people should be prevented from questing in Northrend if they want to. Just give people the option to spend more time in more recent zones while leveling.
    • Retune Outland and Northrend quests. Those zones feel like they were designed by someone having a bad day at work. In Zul'Drak you have to collect 16 low drop rate items just for one quest. In Pandaria the same "collect x" quest would have you dispatch just 6-8 mobs with 100% drops and be done with it. And that's just one quest. Another has you control slow-moving ghouls to haul Scourge poop. Then there's a whole quest chain that rewards ZERO experience. That's right, none of the troll patrol quests have XP rewards but you have to complete them anyway to move on to other quests. Outland and Northrend have dozens upon dozens of tedious unrewarding quests. The whole Fizzcrank Airstrip questline in Borean Tundra is worse than stepping on legos.
      Revamping Outland and Northrend quests would take too much effort but at the very least they could be brought in line with Pandaria and Draenor quests. Reduce kill requirements to 6-8 mobs max. Make "collect x" quests have 100% drop rates. Make escort quests complete instantly like in Pandaria instead of having to slog behind a slow moving mob for 20 minutes. Implement MoP and WoD technology so that you get follow ups in the field instead of having to run back to town. Increase mob concentration so that you don't have to hunt for a needle in a haystack. And for God's sake make breadcrumb quests reward full XP like in MoP and WoD.
    • Improve dungeon rewards. Making dungeons more difficult is a step in the right direction. Making them reward less XP than questing is not. Rewards have to be brought in line so that running dungeons is an acceptable alternative to questing. Group content should be more rewarding than solo play, not less.
    • Nerf mob HP, increase mob damage. Fighting through legions of punching bags = not fun. Fighting mobs that will punish you for messing up = fun.

    Leveling 60-80 right now sucks because of Outland and Northrend. You have to slog through the most outdated zones in the whole game for whole 20 levels.
    Last edited by Wilfire; 2018-02-10 at 10:01 PM.

  2. #2
    High Overlord NomCarver's Avatar
    5+ Year Old Account
    Join Date
    Jan 2018
    Location
    San Francisco
    Posts
    137
    I would say keep mob HP and damage but just increase the xp rate. No point in spending that long in lower levels anyways.

  3. #3
    Quote Originally Posted by NomCarver View Post
    I would say keep mob HP and damage but just increase the xp rate. No point in spending that long in lower levels anyways.
    There's no problem with experience gains you have to do roughly 7-10 Vanilla Zones to get from 10-60, that's pretty good tbh. All they need to do is drop health and increase damage.

  4. #4
    Old God Soon-TM's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    10,845
    Outdoors mobs health is OK, they ought to do more damage and everything will be fine. Btw, players should have more tools at their disposal to deal with mobs who flee at low HP.

    But low-level dungeons need massive tweaks. Maraudon is stupid easy, while (formerly) live Stratholme is a real pain the ass. Blood Furnace can be literally 2 manned, while mobs in Utgarde Pinnacle hit like a freaking truck. And why the !@#$ does the satchel always give me agility plate or rings? /facepalm

  5. #5
    Unique ownership per spot per server, only one ownership allowed per each active battle.net account, non permanent meaning maintenance required, instanced housing that can be decorated and furnished by legacy quest chain reward items and achievement. That will solve ALL your old zone questing issues with everybody and their mother leveling new toons.

  6. #6
    Quote Originally Posted by Zyky View Post
    There's no problem with experience gains
    Yes there is it’s slow as balls and tedious as fuck

  7. #7
    Quote Originally Posted by Broken Fox View Post
    Yes there is it’s slow as balls and tedious as fuck
    You mean you actually have to play the game? OH NO!

  8. #8
    Quote Originally Posted by Zyky View Post
    You mean you actually have to play the game? OH NO!
    Sounds more like working than playing to me

  9. #9
    Quote Originally Posted by Broken Fox View Post
    Sounds more like working than playing to me
    No its certainly playing, no one is forcing you or paying you to do it. For lazy people you can just buy a boost. It's perfect the way it is.

  10. #10
    Quote Originally Posted by Kilz View Post
    While I agree that Northrend is a slog, I don't see why you'd think Outland is a slog too. It has insane mob density for a lot of quest areas so you can easily group up a bunch of mobs to kill at once and throws a bunch of quests at you to do at once. Outland is rather basic, but I wouldn't consider it slow to do.
    i like the idea though, you like outland, with his idea you can still lvl there just the same.

  11. #11
    Deleted
    make heirloom boots, hands wrists and belt for extra 25% exp

  12. #12
    I'm all about the opportunity to skip Northrend/Outland entirely but mostly because of story reasons - it makes no sense to go back in time after completing the 1-60 Cataclysm experience. This has been a problem for years, and they finally have a good opportunity to fix it.

  13. #13
    The Unstoppable Force Gaidax's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Israel
    Posts
    20,880
    I think the first point is all that is needed really. The rest not really needed if MoP/WoD from 60 would be a thing because leveling there is pretty fast.

  14. #14
    The Lightbringer Battlebeard's Avatar
    10+ Year Old Account
    Join Date
    Jul 2012
    Location
    Europe
    Posts
    3,527
    They can do this sure, but more importantly, they need to buff dungeon exp A LOT!

    Used to be one could do level 10 (I think, maybe 15 for first instance) to like 100 with only dungeons, and not even random dungeon, you could actually queue specific, for the quests and do only unique dungeons all the way, heirlooms required of course.

    Alternatively, sell improved heirlooms in the shop, for euro/dollars. Instead of a 60 euro level boost, sell like an improved "level-set" for 100 euro, that buff like 50-100% more exp per item or something. You would still have to level but it would be crazy fast. It would be an investement to unlock that heirloom upgrade. Heck, make it 200 euro or something, it beats the 660 euro I would have to pay to level all 11 classes that I don't main.

    Alternatively, Blizzard can realize it's 2018, the age of mobas etc, and remove leveling all together. They would gain tons of subscribers, who want more "instant action" games, WoW should drop some of the rpg elements imo.
    • Diablo Immortal is the most misunderstood and underrated game of all time!
    • Blizzard, please, give us some end-game focused Classic servers, where you start at max level!
    • Serious Completionist: 100% OW Achievements, 100% D3 Achievements, 90% Immortal Achievements, 99% ATT Classic, ~90% ATT Retail

  15. #15
    I would agree with bunching Outland, Northrend, Cata and Mists from 60-90. The only other thing I would change is slightly increase Mob XP. Quest XP is great, but Mob XP is a little low for the time spent killing them. I actually like the mob HP as it is now - gives me a chance to go through and learn my full rotation once I get above level 60 or so, which helps quite a bit in getting comfortable with a new class or spec.

    Using my level 77 War as an example, quests give me 17,000 - 22000 on average, but mob kills are only granting about 650 or so. I would like to see mob kills sit closer to 800 per kill - say 20% increase or so.

  16. #16
    Immortal Nnyco's Avatar
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    Haomarush
    Posts
    7,841
    mob hp is totally fine, any less and we will be back to one-shotting
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  17. #17
    The Unstoppable Force Gaidax's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Israel
    Posts
    20,880
    Quote Originally Posted by Nnyco View Post
    mob hp is totally fine, any less and we will be back to one-shotting
    Agreed, things like Void Eruption nearly oneshot things AoE even now when leveling and it can be spammed pretty easy. Any less hp and mobs will explode the moment you sneeze at them.

  18. #18
    Deleted
    Quote Originally Posted by Zyky View Post
    No its certainly playing, no one is forcing you or paying you to do it. For lazy people you can just buy a boost. It's perfect the way it is.
    Do you seriously not see the problem with what you just said?

  19. #19
    Levelling is amazing as it is now. I really enjoyed levelling my Allied Races. Blizzard should keep like it is on live atm.
    English is not my first language, feel free to point out any mistake so i can keep learning.

  20. #20
    Much simpler.

    Undo the idiotic XP nerfs.

    Undo the idiotic mob HP boosts.

    In the future, stop touching things you aren't prepared to fix back if they become worse.

    The end.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •