what about the fact that in practice every race in the alliance has assimilated to the mold of Human.
Even the night elves who where pretty much druids and amazonians, now they're just kind of... tree Asians, who outside of religion apply the same cultural norms as humans despite being seen as demonic forest spirits by the orc less than a single generation.
I mean you had literal aliens land on the planet and they instantly became blue humans. if that's not cultural homogeneity oxford need to redefine it in the dictionary.
Now that I think about it night elves don't even really have their own religion now. Elune kind of becoming a aspect of the light, being the mother moon who guides her children in the dark. that's pretty much just the light, you know the light of Elune and all that jazz.
Alliance needs something, that's for sure.
Short end of the stick in terms of allied races, bigger raiding scene horde side, bigger m+ scene horde side, bigger pvp scene horde side, better racials for pvp and pve. The alliance raiding scene has been bleeding out for the past couple expansions, this could be the final nail in the coffin.
Explain how Kul Tirans fill the barbarian archetype?
Not knocking them, because they do fill a sort of strongman role, but they're far from barbarians. In fact they are the second race outside of standard playable humans to basically be culturally human. A barbarian race, whether vrykul, Wildhammers or furbolgs would at the very least clash aesthetically and culturally with the other races.
I don't understand why the Alliance needs to be a one-dimensional faction.
Last edited by Techno-Druid; 2018-03-16 at 06:23 PM.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
Those women have clearly defined muscular arm and leg muscles, they LOOK like a power house. The Kultiran females, however, do not have a clearly defined arm and leg muscles, they just look chubby. I would love to see them actually get some proper muscle definition, infact all it would take is probably a change on the texture for arms and legs.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
Humans are the perfect Barbarian race though. Problem is WoW doesn't have many items that look barbaric, that's why most Orcs who are very "barbaric" look like standard Humans because the armor is just full-plate for Warriors.
Look at Varian as a Gladiator, he was basically Conan, THE most iconic Barbarian.
I know...
... Savage Elves.
Tideskorn Vyrkul fit the bill.
Vrykul or gnolls (mostly because I want to see what playable gnolls would look like). Kul Tiran don't fit the barbarian niche at all.
Initially the Night Elves were kind of noble savages, the barbaric race of druids and amazons. It was ruined later and now they're nothing but a clumsy hippie fairies, anyway... if any existing Alliance race would be made more barbaric, NE should be the first going that way.
About Kul Tirans... They're not barbaric. They are harsh, ruthless and strong. But there is nothing wild in them. I like them still, anyway, also I think females need more ruthles and angry facial options. But Kul Tiras are as civilised, as Gilneans or Stormwind humans.
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
Then please explain to me what is the point of the "barbarian" archetype from a player perspective besides lore, which we can already enjoy because of the NPCs?
You cite Wildhammer Dwarves - who actually are just closer to nature than other Dwarven tribes, and they're not savages – and furbolgs – who will never be an allied race (since they are not related to any of the current playable models) and have a very low chance of ever becoming a new playable race.
I mean, what's the difference between a Widhammer, a Dark Iron or a Bronzebeard Paladin once you cover them from head to toe with the Judgement amor set? At the and of the day, from a player perspective a DI dwarf is just a dwarf with red eyes and greyish skin, and a WH is a regular Dwarf with tattoos which are going to get hidden by most amor sets anyway (unless you enjoy hairy short men in slutmogs).