Originally Posted by
Osirisofdoom
I've been playing this game since Vanilla, and raiding throughout it. I truly may stop raiding if they outright remove master loot, and I'm not saying this to be dramatic, my justification is below.
I play the game for the people I get to play with. I've been running a raiding guild for over a decade, and the philiosphy with our group of players is "progression is the reward, loot is a means to progression". None of us truly care about the pixels on our character or how many epics / legendaries we have. Yeah it's fun to get gear and be really strong toward the end of a tier, but the goal for us is killing bosses together, overcoming a challenge.
We only raid two days a week, so time is precious, which means every loot decision during progress is also incredibly important. Master loot allows us to factor in things like:
-Players who are about to go on vacation for a few weeks.
-What is our next progression fight and where do we need to boost the raid (tanking survivability, damage, healing, ranged, melee etc.)
-Who has been putting in a ton of time to help the guild in other ways (recruitment, mythic+ etc.)
The list goes on, these are just a few examples. As a guild leader, and part of the loot council in our guild using master loot, we enjoy being able to place gear where it is going to help the raid the most, and reward players with things like the Mythic Argus mount or Gul'dan mounts that go above and behind to help out the guild. What's the point of taking that away and leaving it up to luck? What happens when Player XYZ who is about to take a break next month for finals gets the titanforged 980 BIS trinket half the raid needs and can't trade it effectively making it worthless. Guess we should have just not brought him to the raid. Guess we can stop bringing friend and family members to fill out our heroic clears as they might soak up loot our main raiders need, when they know and accept the fact that they are there for the extra stuff the raid doesn't need.
It won't stop split runs, it will just create "stacked" splits. There are already numerous guilds talking about how they would circumvent master loot going away to still do the insane split grind (that we don't even participate in) when a new raid opens up. The devs should stay out of this, the grind and poop-socking is created by the community themselves and won't ever go away until the player base decides it's not worth it.
If you want to make all personal loot tradable, regardless of ilvl, that's the only way I'd be OK with this system, because then as an organized guild we could still move gear around freely and continue to work toward the reward of progress.