The "existence" of the item into perpetuity isn't being taken into consideration here. They aren't talking about some existential "but when is real really real?" avenue here, because that's not what happens with real gambling anyway.
The point of contention here is NOT that a video game doesn't hand you a physical object when you pay for a lootbox or that someday the overwatch servers might shut down. It's that people are putting in money for an unsure result and that is being called gambling and that children are involved. Which is the same thing as what I noted with the gumball machine.
You can't say "well this is obviously gambling" but then tack on some philosophical "well because it's digital you have to take into account the ephemeral nature of the digital world, the impermanence of mankind's designs, and the inevitable passing of this civilization into the annals of history" as a qualifier.
Last edited by Kaleredar; 2018-04-26 at 12:21 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Lootboxes are "gambling" in the same way that trading card packs or mystery-bags of candy or whatever are.
Which nobody has any real issue with kids buying. So this nonsense just seems like the latest way for old people to punish vidya games because they don't understand them.
If you've got serious issues with kids abusing it, provide a parental lock option where the parent has to enter a number that gets texted to their phone when their CC is used at the online store, or something.
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As I said, you seem to think that this system will lead to things being cheaper and easier. Why? They'll just implement a system that will tow the line as closely as possible. They wont have some soul searching: "Gee, we were so caught up in the lootboxes... we didn't stop to think of the little guy."
You're inviting them to ask that question.Banning selling loot boxes doesn't mandate that they can be earned in game nor does it necessitate companies going that route. If businesses thought they could nickle and dime everyone to death and not lose any customers, then that is exactly what most if not all of them would do.
In Overwatch's case the items are completely tertiary to the experience. Why not just nickle and dime people? They play the game to play the game, and cosmetics are cosmetics. Their playing of the game is not affected by the nickle and diming unless they choose it to be (just like now!) and as such things become normalized, who says people wont just accept that as the norm?If letting players earn things in game, keeps people playing the game so that they will in fact see the things that go in the store or shop instead of the loot box, then that will stay. You cannot monetize people if they don't play your game - and loot boxes are simply designed to hide from people the true cost of whatever digital crap is being sold to them. If anything, companies will think more about what to sell, what to charge for it because it will be right there out in the open and if they get too greedy right out in the open it could just end up costing them customers.
So I ask you: what's impractical about removing almost all or all free lootboxes and just putting everything behind a paywall? Why wouldn't that system work?
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
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My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
Is a pen-and-paper D&D game "gambling", because it uses dice? Your stance is pretty silly.
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That's not a "risk". You were never promised the item you wanted. You don't have grounds to complain when you didn't get it fast enough for you.
And again; a kid blows their allowance or paper route money. So what? I have the entire sets of Series 1 and 2 of Marvel trading cards, a hefty early pile of MTG cards (not alpha/beta, but shortly after), and even some sports trading cards, all bought when I was under 16. I had a lot of other stupid nonsense I spent my allowance and lawn-mowing and snow-shoveling money on. Because I was a kid. It didn't hurt me, or anyone I know.
Last edited by Endus; 2018-04-26 at 12:26 AM.
Nope because with D&D you can force the outcome you want (If your a DM) and you can keep rolling until u get the outcome you want (If ur DM allows it).
Let me spell it out for you Mr Former Mod. If you spend $$$$ on a thing that provides a random outcome it is gambling, By definition it is gambling.
gam·ble
ˈɡambəl/Submit
verb
gerund or present participle: gambling
take risky action in the hope of a desired result.
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