So you're gonna stop doing your normal routine because you're not going to be funneled loot? That someone may get loot even though it's out of everyone's hands now?How in the hell is "trial" elitist? Like...what? A "trial" is by definition a new member that is trying to become a part of your team. There is nothing inherently elitist about that...at all....
Regarding the bolded, there are different levels of participation. There is a huge difference between someone who died on the pull by standing in bad and someone who is pushing their performance as high as they can to help the boss go down smoothly. Previously there was a way for raids, if they so chose, to reward the players who were contributing more while still allowing people who are new/still learning to get loot via bonus rolls. The best part? This was optional. Oh, by the way, this person who contributed more could even be a trial themselves.
Now? This optional method of distributing loot no longer exists. Why is it a good thing for the game to remove things? Ultimately, the point of a raid group is to kill bosses so I'll still push my performance and do the best I can. But now one of the incentives for me to push my performance, farm mats for feasts/cauldrons, help others out, and do what I can for the guild is gone. WHY?
This is just bullshit from so many different perspectives. Guild loyalty aside, being able to distribute loot where you need it was an extremely valuable tool for the entire guild. Dying to this boss over and over because the tank isn't getting lucky with gear and is getting massacred? Master looting helped that. Now, during progression, guilds are at the full mercy of the RNG Gods. We can't even trade gear during early progression because of ilevel restrictions.
I don't understand any of the defenses for this change. I might as well go into a fucking casino and pull those slot machines over and over. That's what the game is becoming.
Sounds like you raid for the wrong reasons.