I don't believe they are catering at all. I think they are really just trying to elimate split raids to extend raid teir life spans to a degree with those that do split raids but also trying to simplify their own systems. Removing master loot means the only loot system left is personal loot. Would be nice if they would just say hey, we don't want to support this system so its gone.
I would venture a guess that they analyzed the sheer number of 'raid loot' issues reported to GMs and came to the conclusion that most of it was associated with loot drama.
The drama, of course, being that Person A did X when Reporter felt they should have done Y, or some other shenanigans.
I, too, have had some decently good luck with guilds and running ML with the assistance of various methods (EPGP, SKS, etc), however I have heard tons of horror stories from friends and guildies both current and past about ML being abused and tickets for this that and the other, so I'm sure this played a part in it to some degree.
Other than that, the switch to PL wasn't to accommodate the casual playerbase nor was it to punish guild runs, it was most likely a measured step in trying to put an end to these types of tickets.
Now, it will be "Person A got item and I didn't" to which a canned response of "Personal Loot is a chance.... blahblahblah" and done.
No investigation, no human hours spent, just a robot spewing back how PL works, which results in saved time, less human resources needed for these gripes, so on and so forth.
Time is money, friend.
Side Note:
As for the guild issue, this will basically "force" (for lack of better term) guilds to run M+ early on in a given "tier" to hopefully get items for different slots that are of equal or greater ilvl value than that of raid drops so they can then trade their PL freely (I believe this restriction will still be in place).
It's a nuisance for some, to be sure, but there are ways that organized groups can still "pool" together loot and dish it out as necessary for progression.
Given that PL is supposed to, on average, reward more gear than ML, it may turn out to be a blessing for gearing groups quicker, once everyone hits thresholds to allow free trade anyway.
The change is pretty simple - They want to kill split raiding and don't want anymore loot tickets of people complaining about this or that regarding loot. Making masterloot disappear fixes both of these problems.
Blizzard knows what's their demographic: tons of very different people with different goals and tastes and opinion varying thru whole spectrum of possible opinions There is no one thing all WoW players like, want, think or need. We are a mix of people who like different things within the same game.
That is not true. As Ion once said, WoW community doesn't have any majority. WoW community is a mix of minorities and they are all important to the game dynamic. This has become quite a complex ecosystem.At this point for me it's become quite clear that "Organized Guild Raiding" that WAS as a matter of fact one of the driving force that made WoW great is not only anymore what it was but it's simply not wanted by blizz.
Are you sure you are not mixing your personal experience with how the game is as a whole? Because funny enough I find raiding becoming more and more enjoyable with each expansion (Cata was the exception due to 10 vs 25 man issue)From were i stand i WIll stop IMMEDIATLY to bitch about anithing if they admit this and just flat out remove organized guild raiding from the game. The story of guild raiding was a slow and painfull descent to hell trought the last 10 years (I'm not talking about the quality of the raids).
Why would they want to kill it? And tbh in order to kill it they would have to remove raids. Playing a multiplayer game is always better with people you know both in efficiency and the quality time you are spending with your mates.Just kill it if you want to kill it and stop pretending that you care.
Yet somehow they keep developing those raids... strange way of showing you want to kill somethingThey should just come out with honesty and say "Raid developement cost too much and we dont make too much money out of it so we are done with it" I would respect the hell out of blizz if they did.
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It's not that it's the minority that comments on forums but rather that people generally don't comment on forums when they like something. If they do they keep enjoying it. Therefor, the forum comments will be negative in vast majority because it's mainly the dissatisfied people who will take time an effort to comment.
<<< And then there are the rare snowflakes that just like commenting for the sake of commenting
There's no "right" or "wrong" in the context of game design. If something is perceived as fun by the majority of the population then why would you assume that they're wrong in liking it? Aren't games about fun?
Sadly they don't have any indication on whether players enjoy certain things except participation (which is hard when it comes to things like GCD and master loot) and of course the forums.
Here's a fun story about Blizzard decision making:
During WoD they introduced random loot in PvP for the first time through Ashran and RBG lootboxes which granted you 2 bonus items (if you were lucky) every week and also had items that weren't obtainable through the conquest system (I believe it was trinkets which were best in slot for many specs). This small introduction of randomized loot (I say small because it didn't break gearing unless you really wanted that trinket) caused enormous outrage in the PvP community and for good reason. People didn't perceive it as fun to lose an established and reliable system that they enjoyed throughout several expansions. What did they do in Legion as a response to this? They've turned every piece of PvP loot into a multi-layered RNG drop. Needless to say the PvP participation dropped drastically (even though there's more reasons to that).
It seems that in BfA there's some backpedaling when it comes gearing (they're basically returning to a WoD like system (which was perfect in my opinion) with conquest, catch-up etc.) but it took them an entire expansion to realise that they're wrong when their community had already told them during WoD...
The point that I'm trying to make is: Yes, they have data. Yes, it's their job... But that doesn't mean that they're some kind of magical authority on the subject. They're prone to errors and they should use the extensive feedback they receive (even though some/most of it is shit) because most of the time it's all the input they get from the players.
Last edited by Nerovar; 2018-04-30 at 03:56 PM.
Here's a more critical answer: "Killing master loot does nothing but kill guild choice. Rather than choosing a style of loot that works for your guild/raid team, or even as a raider searching for a guild, you now know that every single guild in the known universe will be using the same loot system, whether it works better or worse for the guild or its raiders".
That's also an irrefutable fact that this is the killing of player/guild choice. Whether you're for or against Personal Loot, it's an undeniable fact that now there's only one loot system instead of the four we have today (Group, DKP and its variants, Loot Council, and Personal). Is that good or bad for the game? Well that's subjective, usually based on your level of skill and time commitment, but again, you cannot argue that this is anything but a killing of choice.
As for the topic at hand, I'd say it greatly determines, but Blizzard's worst problem in regards to feedback is claiming the "vocal minority on the forums", which is why I've asked that, if they truly do give a fuck regarding feedback, they'd put surveys in-game to ask players about their feelings on things. If it's to a specific class, then maybe offer the survey to everyone of that class the next time they log in (and if you decline, you just don't get a voice, and you'll be "silent", but you're being directly offered the chance to voice your concerns. As a result, you'd actually be given a significantly bigger "vocal minority", maybe even possibly being the vocal majority.
But, as they've proven time and time again, Blizzard really doesn't listen to feedback. The GCD change for example is extremely reviled by those with a voice, and for those who don't have one, they usually just don't give a shit. I've never in the history of this game (and I've played since Vanilla) seen the community come together so strongly on a single issue. I'm talking like 80%+ of people I see are against the GCD change, ~19.9% don't give a shit, and the remaining .1% either saying they're for it or lying/trolling saying that it's a good thing.
Finally, in regards to feedback (if they actually gave a shit), it's hard to measure what's "wrong" when the community is split. It could be "wrong" for hardcore players (such as the forced Personal Loot in organized groups and raids), or it could be "wrong" for casual players (such as forced rep requirements to get Allied Races), but rarely is an issue just flat out wrong and people are supporting it (GCD change is "wrong" for everyone and the amount of supporters for the change are extreme outliers/miniscule at best).
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Calling him Mike is super creepy.
Yes in pugs loot will always be problematic. Why would personal loot be problematic in a Heroic guild? I mean it's a pug raid difficulty, you're not doing any kind of progression, you can faceroll it with the bare minimum effort in gear from the previous tier, so you don't need to funnel loot or anything, why would you be using master loot and a loot council for heroic? Zero reason to. The ONLY place that Master Loot has any place is in Mythic.
It changes on case by case basis. They should definitely consider the feedback thoroughly, it shouldn't be a "majority thing" but rather the power of the argument should matter.
Look. They have two choices:
1) Listen to the feedback you got on the matter, knowing that it will please at least a certain percentage of the people.
2) Assume that the only people who give you feedback are automatically in a minority (because only a minority of players uses the forums) and therefor everyone else has to either like this change or not care about it.
Also note that we're talking about making a change to a system that is already functioning (and which wasn't complained about on the forums) and making changes is always a risk. Or in other words: Never change a winning team.
Also if you go for 2) you can basically just scrap the concept of forums entirely because they'll always be used by a minority.
Last edited by Nerovar; 2018-04-30 at 04:07 PM.
Shouldn't choosing a guild be about people you would like to play with at a level that suits you the most? At least that is what I have observed during my long time experience in WoW. I wouldn't say loot system should have ever been a deciding factor in choosing a guild if you want to avoid a disaster.
Well, I think the GCD is in the same stage legendaries were at the beginning of Legion (it wasn't before as we didn't really understand how it will work until we've seen it so there was no outrage). I still remember how Ion couldn't believe why we are not excited about the legendary system. But they eventually gave in. So they are in their stubborn phase right now when it comes to GCD. When this goes live and be as shit as many people suspect they will give in. The same happened when they decided to turn off PL in random 5 mans but that was more of a surprise as they didn't realize how fast people started liking PL in pug world. Also back then they addressed another issue with a wrong fix.But, as they've proven time and time again, Blizzard really doesn't listen to feedback. The GCD change for example is extremely reviled by those with a voice, and for those who don't have one, they usually just don't give a shit. I've never in the history of this game (and I've played since Vanilla) seen the community come together so strongly on a single issue. I'm talking like 80%+ of people I see are against the GCD change, ~19.9% don't give a shit, and the remaining .1% either saying they're for it or lying/trolling saying that it's a good thing.
With ML is much more complex because the community is pretty split (and I wouldn't agree it's purely Mythic vs Rest of the World ... tbh we don't know where the split line is)