Reincarnation is a 30 minute cooldown. It's not utility, it's a flavor ability. It's worse than Ice Block or Divine Shield or Cheat Death with a significantly longer cooldown.
I'm talking about PvE content. Raiding and mythic+ are both parts of PvE content. If shamans were in a good place for M+ they would have been involved in the invitational, but they weren't. BfA is doing nothing to change that.
I actually play an enhancement shaman. I know what it's like. I've played beta, I know what that's like. I know what issues enhancement has and I'm really frustrated that Blizzard isn't going to touch things until 8.1 for a class that already had issues in live.
Not entirely sure how "entitlement" fits into your piss poor attempt at an insult besides being lazy enough to use a random buzzword, but the other person said I didn't watch it or read the notes. I however did read the notes and what the other player said is just a "well he said..." thing, which he (Ion) has gone back on before with other issues.
However I do agree, there should be more bad changes (/s), after all you'll have your own ghost town to play in!
I would love to main a pally, but I can't handle their slow movement speed. That horse on long-ish cooldown isn't enough. Used to be you could equip Aggramar's stride, but that's going away(or at least getting super-nerfed) in BfA. I hate to say it, but I think I might have to break down and play a demon hunter. Druid is fun, but there's only so much animal forms I can handle.
So they are basically admitting that they are not pleased with many classes but they don't have all the time they need to re-work them all so much might be pushed back to patch 8.1? This just underlines the feeling I have from the current BETA-builds that the game doesn't feel all that polished. They have 1 month, tops, before they have to move into release candidates / golden master builds and still the BETA feels like what Mists of Pandaria, Warlords of Draenor and Legion did 2-3 months before release.
I'm not saying the expansion will be bad, but it seems like they are rushing it all? Why paint yourself into this corner? Why announce a release date this early just to end up with having so little time to finish and polish everything before release? They should have delayed the release for 1-2 months and get everything neat and tidy for release instead of start pushing things back to 8.1.
It's not very reassuring to have the lead developer saying stuff like this in interviews with less than a month before they start having to push release candidate builds. They are still experimenting with a bunch of stuff when this late in the development cycle should be all about polish, optimisation and bug squeezing.
Give up. This guy thinks ankh is utility and powerful and he thinks that astral shift is better then barkskin, yet completly forgets that druids have Bearform which lets them survive "everything" in my+ without a cooldown.
I'm not sure what he's playing but it sure as hell isn't shaman on a level above heroic raids and mythic+15.
Ahh man, you know you could just quote me if you're going to try and insult me in such a fashion. Fun fact Astral Shift IS better than barkskin. Go and compare the tooltips and get back to me. Druids only have a strong bear form if they are guardian affinity and don't forget this is also being NERFED in BfA but you probably don't know that because you sure as hell aren't a druid on a level above heroic raids and mythic+15. (I love twisting people's words right back at them like this.)
Sorry that you think ankh isn't utility, if you want you can petition for them to remove it for ya.
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Druid-
Barkskin- 1 min CD lasts 12 seconds and provides 20% damage reduction.
Frenzied Regen- MUST shift into bear to activate this, must also maintain bear form the entire time if you want the full heal. Heals you for 30% of max health over 4 seconds (in its current form). The moment you leave bear form Frenzied Regen turns off. Shifting to bear form gives an increase in stamina for max health and an increase in armor.
Shaman-
(Enh and Ele)Astral Shift- 1.5 min CD lasts 8 seconds and provides 40% damage reduction.
(Elemental only)Primal Elementalist (Talent) Harden Skin- You can use this to make your Earth Elemental provide a 40% damage reduction for 10 seconds to YOU and the Earth Elemental. This is a 5 minute cooldown for the Earth Elemental so the 1 min cooldown on the ability is irrelevant.
Both specs have the option of taking a talent that can provide a heal in Nature's Guardian for shaman and Renewal for moonkins and there is no point in comparing the healing potency of our spells yet as those tuning passes haven't happened.
So Elemental shamans can have 2 damage reduction cooldowns if they wish, huh. I wonder if you even knew about the Earth Elemental one.
Rofl. You can count on one hand how many class/spec combos were actually present in MDI. Does that mean that 80% of all the classes/specs should just be deleted from the game because they don't get picked for MDI?
MDI =/= every day life of a regular m+ player. You guys should stop looking at MDI when choosing what class/spec to play.
Geared tanks at level 110 in the beta feel squishy in Legion heroics. Expect either some serious tuning adjustments to tanks for current content in the prepatch, or some major nerfs to Legion dungeons and raids.Balance and tuning is mostly focused on BfA content. The team doesn't want old content to be significantly harder or things to be significantly broken.
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I think "ruined" is too strong a word here. But I am going to miss swapping between two drastically different gear setups as well. The removal of Legion legendaries should lessen the blow, though. Without considering those, it'll just be a difference in secondary stats and trinkets.
Yeah, pretty sure he's trolling. Ion himself said that shamans have issues that need to be addressed. He's pretty much arguing against Ion at this point.
The problem is those issues aren't going to be addressed until 8.1.
Why would you take an enhancement shaman to a high level m+ over any other melee?
He said it was based on player feedback. Feedback which has been primarily about utility, survivability, or the slowness of resource generation and RNG reliant nature of the rotation. And mobility for elemental specifically.
Seriously, go look at any of the shaman feedback threads here or on the official forums. That's what they'll be about.