Disclaimer: old numbers here. On 100lvl my Paladin has 200K HP. Mobs were hitting 15K dmg per hit, when they were 100lvl. This is 13-14 hits till dying. Now, after 7.3.5, some mobs are 102lvl, while they aren't marked as elites. They have exactly the same HP, but deal 45k dmg per hit, i.e. 300% dmg. This is just 4-5 hits till dying. I'm not 100% sure, but I guess there are some other side effects of such change, such as ability to miss, deal critical hits and get critically hit by mobs. This mobs are barely possible for 650 ilvl Paladin and almost impossible for 600 ilvl one. And I don't even talk about weak classes, like Mage, Warrior and Priest. And I don't even talk about 103lvl mobs. This content is 3 years old. I don't want to find groups for such obsoleted content sorry. It's ruined. Barely possible and unfun for strong classes, impossible for weak classes.