Which version of SimC are you using for this? May you add that in and keep it updated so that we can see the base APL being used. I ask because it's being updated regularly and will help me (and others that really dig into it) what assumptions SimC are initially using before you guys use the data.
edit - I believe i've fully read through your guide/info now and, whilst it explains your reasoning behind your decisions, I still can't see the exacts of where/how you are getting your data. You mention here that the standard way of simming isn't good enough (agreed), yet you don't seem to explain what you have done to get the data to back your views. Otherwise your work is effectively giving your views/elaborations on 'data shown', but with no suggestions of where that data has come from which I think is imperative for the purpose of data analysis.
Is there any chance of adding that in somewhere at some point?
(Or am I overthinking it and it is just the below input with each type of talents, for each fight type, for each number of adds, stored in a table and extracted with SQL?)
" Max_time: 300s
Vary_combat_length: 10%
Default_skill: 1
Optimal_raid: True
Fight_style: Patchwerk
Level: 120
Gear ilevel: 370")
(I found it very hard to write down what I meant without it sounding like i'm being a dick, I really do think this is great piece of work you're doing - I just can't see it's clear how you are getting your data and once I am, I can relax and shut up
)