Originally Posted by
Azunaii
Jesus, is it really that hard for you to understand why this change was made?
There really isn't an overarching conspiracy at play here.
Yes, all these changes are intended to slow you down, but the reason for that is quite understandable from a dev point of view.
It's as on the nose as can be:
They simply want you to 'experience' the content, rather than playing a game of 'click the button'. They want you to clear, say, 15 Falcosaurs from the coast of Stormheim, instead of clicking the button, use 3 GCDs and steam through to the next quest. They want people to actually play the game they've put a lot of man-hours into developing, rather than find a way to do as little of it as possible for the maximum amount of reward. This isn't a business, it's a game. Broadly speaking, it needs to entertain, not be a simulation of minimizing time spent and maximizing the results. Them disabling these features is simply a blunt way of enforcing that view.
Want to do every available WQ on all 12 of your alts? Good luck, that's gonna take a while. And that's exactly their intention. It's the WQ equivalent of the 7.3.5 leveling scaling - that was done to do away with standing in capital city queueing for dungeons all the way to 100. It just goes against the fantasy/intent of the feature.
Now, whether the change will bring the desired result is debatable of course. Personally I get bored of WQs as quickly as the next guy, especially when I'm doing the same ones 20 times in a row. I had the same issue with Bounties in D3 that this system is based on. It's nice to go out in the world rather than stand around AH all day, but repetitive content is still repetitive content. I was using WQGF to make WQs faster. From a 'getting bored' standpoint, it's a shame it's now gone. But I can totally understand that this type of scenario is not how Blizzard intended the WQ feature to be experienced.
If I play it out in my head: I'll probably do less WQs... takes me longer to level up / get gear / AP... which is the same for everyone.. spend longer clearing a raid tier... conversely be at the game longer, rather than be out of content less than midway through a patch.... Sure, some folks will not like this and unsub, but in the end, come on, you're all gonna come back and play it anyway.
I'm interested to see how Island Expeditions pan out. At least those can feel different every time, in theory.