Any MMO out there would still sacrifice at least 3 children for the sub numbers people on here are speculating on about.
The other sources are out there for those eager to seek truth aka light. If those choose to stay in the dark that is the choice they must make but also live with the rest of their lives. This is why knowing the truth about current WoW's state is paramount.
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It happens the problem I see is that the more subs they lose the more controlling WoW devs become on how players "experience content". Current iron fist on how you want to play WoW is driving players away.
Incorrect. CRZ is a solution to a very real problem - the game's server infrastructure was designed for 12 million players yet half that number of players are playing now (or, perhaps, even less than half). Without CRZ and Connected Realms, most servers would be ghost towns with only a handful of people visible in big cities. In other games, when the population decreases, the servers with the smallest populations are eliminated, and their players shoved onto another, higher population server. This is widely regarded as the first sign that a game is dying, hence why Blizzard carefully avoided the problem with CRZ and Connected Realms.
The source was a poster at a WoW themed site's premium forum. Guessing Ownedcore. And I'm also guessing people here don't care that WeakAura wasn't the ones who found the stats.
It would be similar to me making a post here on MMOC stating the same sub numbers, really.
This is comparable to the WQ Exploit troll, where everyone who is mad about BFA was saying it was true, as it gave them another chance to bash the game. The mentality of whiners in the wow community doesn't change.
Hi
I honestly thought crz is just a temporary thing till they sort realms out (connecting them etc).
I just can't understand how can an mmo exist in a way where I can SEE and TALK to people but I can't trade with them, can't guild up with them. They are essentially biodecorations.
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Even if the guy who supposedly dug these up was standing by them as accurate, which he's not, I'm not sure how anyone could possibly take these numbers seriously. With the spread of different regions that play WoW and the litany of different payment methods you can use now, it's pretty unlikely that an unintentional and unpolished API call is going to return complete and accurate subscriber data.
I can understand the desire to get your negative feelings about BfA validated, but shit like this really doesn't tell us anything other than what we already wanted to hear.
It wouldn't surprise me. I was even considering not coming back for BFA, but I'd already pre-ordered back in April or May in exchange for allied races (and then quit shortly after). If I hadn't pre-ordered I doubt I would have come back for BFA, honestly.
If it was true, sure. However, I see more people in my friends list playing WoW every day than even at the highest point of Legion. What is scary to me is that so many of these sheep on the forums are taking those numbers as official blizzard releases. That, to me, is the scary part and concerns me.