It wasn't a stupid idea, it was a poor execution. At its fundemental level, Wildstar didn't feel very fun to play, and a more casual approach wouldn't have helped much.
Curiously, I wonder how many authentic open world MMORPG's are left, now that AC was shut down last year. Black Desert and WoW are the only 2 I can think of (and even Warcraft unfortunately has an increasing amount of load screen action between islands / continents.
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Thank smartphones, bad parents and angry kids ! Some bad parents use fortnite as previous generation used television
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Stop mmo then, because I've spend litterally 2 years farming Vanilla stuff that I vendored the first day of BC.
You were serious in wrath ? Like LK normal mode ?
You couldn't have killed LK 25 (or even 10) HM without any addon.
I get what you're trying to say, regardless of where you land on the quality of current wow-lack of competition(serious competition) has led to stagnation.
Keep in mind what a behemoth WoW and Blizzard are. When WoW was announced people knew it was going to be big because Blizzard was very successful at the time.(and still is)
But that doesn't mean you can blame other MMOs. Most companies don't have the resources needed to run a game like wow. They have to invest a certain amount of money to cross the threshold into profitable MMO category.
All you have to do is look at ambitious projects like Wildstar who marketed themselves as a more WoW than WoW(a return to vanilla if you will)but ultimately ended up failing.
Personally and I stress personally, I do not agree with your second paragraph. Its not "too bad" that I don't like the azurite system (just one example I gave) as you can see from blizzards own responses and the many QA's and the band aid fixes that they have implemented what could have been a really interesting system has been implemented awfully - these are their words not mine.
Of course it takes time but we are not talking about a small indie company we are talking about an absolute monster that is Blizzard entertainment.
I agree there is a variety of people who cry and moan over the simplest things I agree with you and my answer is let them unsub and go if they cry over a store mount.
Blizzard said they want gear to be rewarding , but when you get a 385 mythic shoulder that is a dps loss because of awful traits over a 340 then for me its not acceptable.
Neither is it really acceptable to hammer OP traits and practically force you to keep all your azerite gear in case they nerf your bis perfoming ones and buff the hell out of others.
I mean I have like 4-6 azerite of every slot in bank - its kind of madness the disparity of some traits over others - how they ever though they could balance this on top of every mathematical combination of gear and traits is beyond me !
Bit off topic but anyway
Last edited by Wrangle123; 2018-10-17 at 03:12 PM.
Actually in GW2 for example your stuff is NEVER replaced by new content outside of maybe new stats for the specializations they add, a legendary from 5 years ago is still 100% relevant today. WoW just needs to stop increasing the item level and player level and find more interesting progression methods.
Many have tried since 2005! Wow is still the best at it! No matter what you think about BFA no other mmos came close to the quality of Wow year after year. Now, Wow is too big and people have invest too much in it that there's no room for another game of this kind.
Not sure if I'm a good guy but I'm working hard on it...
This is what i mean. It feels like an SP with MP options rather than MMO. This happened when sharding, and other realm connection crap was introduced. You really have no reputation anymore, you can be an ass or a community hero and no one remembers you = SP. Some people may add you as a friend or you join a guild = MP. But MMO? nope.
Would it be fair to say they play other Blizzard game because... there are no other competitive MMOs?
For the OP, I think this definitely has something to do with it. Speaking as someone who's been playing MMOs for almost 20 years at this point, I would gladly give up WoW for an MMO with better systems and even 75% of the polish. WoW is by far the highest-quality MMO and even though I think the systems they use now have destroyed a big part of the fun, it's still so much better than the other options for me.
MMO people are MMO people, and they're going to play the one that's available that they like most. The fact that nothing really challenges WoW in terms of quality or playerbase is a big reason I'm still playing. Anecdotal, but I think it's true for a lot of people.
WoW is to blame for the lack of competition, and as such makes WoW its own enemy where Blizzard becomes complacent.
That, and the fact making an MMO is expensive and risky, what with the popularity of MMOs dwindling in favour of more gratifying games that doesn't require time commitment.
Add-ons don't change the difficulty of the game. They just change the garbage lame ass interface.
Blizzard has been very proactive about breaking ezmode add-ons.
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Some mmo's does things much much better then wow like leveling in Guild Wars 2 with events all over the place and a much more living world.
Do you hear the voices too?
Not really, it's mainly because the game gives you so many options to completely avoid social interaction that it's just basic human psychology making it so the game is basically single player at this point.
Effort versus reward, when you get the same reward but can choose to expend extra effort to interact, people will just always choose to shut up and do the 5 minute dungeon and then be off because you will never see those people ever again.
That's just how human psyche works, ESPECIALLY now since it's catering towards the people that play an hour a day and expect to have maximum progress out of it. Everything is fast, uninvolving and QoL for that playerbase. This is just how WoW is nowadays, and it's not going to change.