Honestly if you are horde I'd turn Warmode off right now. Not worth it at all.
Honestly if you are horde I'd turn Warmode off right now. Not worth it at all.
Huh, that's a weird one. Honestly I wonder if it's a bug at all or if the group leader dipped, which passed it to another player, which caused you to re-shard or something.
Oh, wait, I mean "dead game reeeeee."
FFXIV - Maduin (Dynamis DC)
Yeah sharding is fucking AIDS. It has no place in an MMO
In the end I just made a raid, it was a guild farming us for 30 mins.
Well it started with a massive server lagg, you couldn't cast shit. Those that were doing their warfront quests were complaining in general. We killed their pathetic guild and those that tagged along with it, now we are holding their base for almost 2 hours. I almost thought the servers were gonna crash because my abilities would cast for like 20 seconds.
I had to go so I gave lead to someone else, told him to keep on queueing his shard up.
I still think it's a stupid fucking system because now all the assholes from that guild left that shard and now the poor unfortunate Alliance players that zone in get it instead. I want to be able to hunt down that guild, we did a few times, but it still wasn't enough.
knights of blizzard, we must push our advantage! we are so close to defeating the vile villain who dared criticize our lord's design choice! we must use our special weapon: tell him to unsub if he doesn't like it! this will defeat the wretch once and for all
btw i'm not being off-topic. i agree sharding is dumb. please don't ban me
Don't try too hard to come up with bizarre situations. The point I was making was that groups should be fighting groups in WPVP.
If the OP joins a raid that's already fighting another raid in an ongoing battle, then there's no issue.
If the OP joins a raid that just sits around in an empty shard with no competition, then there's a problem, yes?
The point of using sharding to control population imbalanced is to facilitate WPVP battles. If it isn't doing that, then I think it's fair to say that it's something that needs to be refined.
I DON'T understand sharding.
How does it work? Why does it don't work? Why is Warmode shit because of it.
I got you a riddle, right. Before 8.0, I was not able to kill Pandaria World Bosses. Why? I am on a pvp server and everytime I zones into the World Boss spawn points, there was a 20-40 horde players. No Alliance, like ever.
Then, one day, I was in a premade group and I decides to kill a World Boss, since I was close by. AND THEN, THERE WAS 40 ALLIANCE PLAYERS. no horde. Explain this to me
Why is there a shard chock full of Horde and a shard chock full of aliance?
And this is the sole reason why Warmode is a flop, shit and doesn't work.
I agree that shards are anti-fun and ant-wpvp, but you have to just learn to abuse them. If you're on a shitty shard, hop to another.
Working on my next ban.
Yes that's true but the core issues remain. Having multiple players co-exist in different dimensions of the same zone where they cannot interact is stupid design. He might know how it works but it's still poor design philosophy. Chasing players down and having them phase out of existence as they join a different shard is jarring and dumb
because the shards are too small, the turnover in switching shards is too high, the stupid ability that you can control your sharding through gaming the system to some extent...
We should not have to experience any lag if you use shards - Every shard with a 30-40man raid killing some random world boss kills that shards performance for all others caught up in it.
We should not have to experience any "despawning of NPCs or herbs and ores while riding around in a zone if you do not also happen to join another group.
---> Deactivate this feature that you are constantly phasing if you are playing alone because they always use you those players to adjust shard population balance. Especially deactivate any form of population balance if WM is off. There should never be a need to experience any visible phasing if you do not switch groups and WM off.
We should get all looking for group requests on our same server/servergroup listed first.
Shards should synchronize usable items and npcs in fight with a switching player. Something like a grace period or border where there is like a mixed shard where not all content of the new shard is shown immediately near the player.
Last edited by Hyrican; 2018-12-13 at 11:23 PM.