Originally Posted by
zeidrich
Adding item levels to new content is ok. Boosting item levels per season is OK too.
The thing is - we want goals to reach for.
What I want is to go into a season and say "I really want to get that shield off G'huun and a full set of my class gear from Mythic+, complete that cool transmog set from Uldir, win this BiS trinket from Withered J'im" like I don't really care where it comes from. I don't care if it's "I want this item from seafarers dubloons", it's a tangible goal to work towards.
And hey, if I know that those items will be what I want just until the next season comes along, that's OK. Because then with the new season there will be new things to work towards.
The problem is we have loot soup. There's nothing I want, no goals I have. I just want a number. I want my item level to go up. I don't want anything in particular from any boss, or from any dungeon. I just want something with a higher item level, and hopefully a slightly more favorable stat distribution. But it would be good if it had a better ilvl and a socket.
The problem with the season increasing is that it's the exact same thing, but it's still just a number. I can't target a piece of gear that I want. I just do the Mythic+ keystone that I own, and hope that the item that drops titanforges to have a better number than I currently have. Then when I go do the raid, I realize that the titanforged trinket that I got from a world quest is better than any of the trinkets that drop in the raid. But I didn't work for that, I didn't target those world quests. They were randomly assigned to me, I did them to get rep, and happened to get a random roll making it powerful.
Now it would have been one thing if I did the same quest every day trying to get that trinket and then I kept at it to try and get a titanforged version. That's a goal that I can take action to try to effect a result. But that's not what happens. As my five year old daughter says "You get what you get, and you don't get upset." You just are offered a platter of world quests and those are what you get to do.
It's the same with Mythic+, you can't target a dungeon, you can't target a boss. You get a random dungeon, you do whatever you get to get a new keystone, and you don't get a drop from a boss, you get a random item from the entire table, and your weekly reward is from every dungeon out there.
There's nothing that I worked towards in the last season. I worked towards a number. I got 383 item level, not terrible, not great. Now you can kill 25 hordies and get a 400 itemlevel item. Who cares what, it's a random item, not anything in particular that anyone desires.
When I want to do a dungeon, I don't seek out one that has an item that I want, it's just whatever. There's nothing new or exciting. It's just now my numbers are under par, and I can get bigger numbers from doing the same shit I did last week, with just as little control or interest in the outcome.
If the season came and I thought "Alright, now I'm going to go and do X for this new awesome weapon that will make my character better." that would be fine. But it doesn't. I just think "Ok, now I will do things and hope my number goes up."