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  1. #21
    The Unstoppable Force Gaidax's Avatar
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    I think Blizzard has the right idea there. They can't magically boost Alliance population, so they should provide insentives to bait more Alliance into wpvp.

    Execution is a bit problematic because it indeed encourages raids farming flighpoints and such, but honestly it's an issue both sides. IMO they should make flight masters a frikkin powerhouses again, I remember back that tagging a flight master was a death sentence, so they could introduce that plus some actual guards there to at least discourage camping.

    One more thing they maybe could consider is making a target that was attacked by more than 5 different players a honorless target on kill - this way pseudo-raids won't make any sense for Overwhelming Odds quests.

  2. #22
    It's weird how certain people can't even address the problem that's being raised, and instead just resort to "lmao horde scum eat shit" sort of mindsets... Regardless of whether or not it's a Horde player even bringing the problem up. Hell, even if the same person raised the problem when Horde were winning some of you people are too busy being edgy to notice, and would rather just fling shit than discuss it.

    Such a lovely community. I swear half of you don't even read beyond the title.

  3. #23
    It's total failure. All warmode bonuses should be removed. This is only way to fix this crap.

  4. #24
    Quote Originally Posted by Shalaator View Post
    Alliance has outnumbered horde in BFA zones by 2:1 since Tuesday. Alliance PvP'ers heeded the call and Horde PvE'ers turned off WM (as intended) since it was no longer a very efficient risk-free bonus.

    Even now as we speak, just prior to prime raid times (at release of new raid) AOO custom PvP groups are countless in number in Alliance LFG.

    This was excellent!
    cant wait for reset on wednesday when allience will once again get crushed into ground numberwise because raiders will no longer do flightpaths farm and allience will have to do actual pvp.

    the tears of allience will be trully epic

    - - - Updated - - -

    Quote Originally Posted by TOM_RUS View Post
    It's total failure. All warmode bonuses should be removed. This is only way to fix this crap.
    true. this is the worst failure in last decade i would say.

  5. #25
    This is genius by Blizz.

    Instead of getting angry at the company for shitty ideas, they get angry at the opposite faction. It's no surprise to me to see the usual brainless suspects here doing exactly that.

  6. #26
    Quote Originally Posted by qil View Post
    In this week i did it at my 4 characters. I took players from my guild for that and for most of them it was first PvP ever. But they enjoyed it! We didnt farm FP or turtules's WQ but in Dazalor and during invasions.
    So i really agree with that success. But im not sure about next week with lower reward.
    so the succes in your eyes is dragging people who have no interest in pvp into pvp and thus artificially making numbers higher for 1 reset

    while Ions succes if forcing out people who want to pvp out of pvp mode because retards farm flightpaths 24/7

    amazing implementation of PVP mode in game .

    do you know whay pvp in wow is and always was utter shit ? because of this mentality of devs.

    - - - Updated - - -

    Quote Originally Posted by Louz View Post
    I like how only NOW it is a problem when the big boys from the horde got the taste of their own medicine

    Ion said that the buff is looking to be down by 5, maybe 10% next week, but since that one random item is going down to 385, I imagine a lot of people will simply not bother, because 385 is what you get from m+6 (a literally no effort job), so the buff will get back to 30% the week after.
    and nobody will care

    nobody will complain that you play welfare faction

    because without 400 itlv nobody will farm flightpaths

    you will have all the chance in world to show your imba pvp skills in actual pvp

    but be honest - you will just turn off WM - because real pvp is not what you want from game.

  7. #27
    I am imba in this game!

  8. #28
    Quote Originally Posted by Shalaator View Post
    Alliance has outnumbered horde in BFA zones by 2:1 since Tuesday. Alliance PvP'ers heeded the call and Horde PvE'ers turned off WM (as intended) since it was no longer a very efficient risk-free bonus.

    Even now as we speak, just prior to prime raid times (at release of new raid) AOO custom PvP groups are countless in number in Alliance LFG.

    This was excellent!
    Are there any statistics about this?

  9. #29
    The problem here is not the bonus... well, it is, but to be precise the problem is how that bonus is given (also, putting a quest to kill for gear only on one faction).

    The bonus should be given, regardless of faction, only for dying. The more you die, the bigger the bonus, with a greater limit than just 30%. That's for encouraging people who die a lot to keep trying, because at least when they actually finish their quest, they'll get something for their time. That bonus will decrease if you kill people (faster if it's low level, or you're in a party/raid, camping or whatnot). If you just camp or abuse people, you get a debuff. That debuff won't reduce your rewards, but it will prevent the bonus for dying from affecting you until you've paid your dues.

    The quest for killing the other faction should appear for both factions. Instead of a fixed number of kills, each player should be "worth" different, depending on their skill or kill-death ratio. There should be zero-progress-worth players, especially (albeit temporarily) coming out of flight paths or quests. Faction killers should be worth a lot (and this status should persist even if you disable war mode or disconnect).

    That way, you don't get a bonus just for enabling war mode because it's "maybe dangerous". You get it if you actually suffer that danger. If you're good and don't die, you're already getting the bonus of doing your quests and killing people, and if you want that extra gear, you'll need to find suitable targets or else you'll be just giving other people a bonus and you'll be a valid target for abuse without getting a bonus yourself.

    With these changes you weed out PvE players because they won't get anything just for enabling war mode, and the gear quest will require actual PvP instead of zerging flightpaths or quest areas. It's a bit more complex system, but at least it would be dynamic and faction independent, rewarding kills with gear and encouraging perseverance with bonuses.

    Then, it's only a matter of making leveling 30% faster baseline (feels better that way :P) and returning Honor Marks world quests to the non-war mode world and everything will be fine.
    Once upon a time... the end. Next time, try twice upon a time.

  10. #30
    Mechagnome etheldald's Avatar
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    Warmode was a mistake.
    funny ,it goes in line with the stupid faction war.

  11. #31
    Quote Originally Posted by Feril View Post
    The problem here is not the bonus... well, it is, but to be precise the problem is how that bonus is given (also, putting a quest to kill for gear only on one faction).

    The bonus should be given, regardless of faction, only for dying. The more you die, the bigger the bonus, with a greater limit than just 30%. That's for encouraging people who die a lot to keep trying, because at least when they actually finish their quest, they'll get something for their time. That bonus will decrease if you kill people (faster if it's low level, or you're in a party/raid, camping or whatnot). If you just camp or abuse people, you get a debuff. That debuff won't reduce your rewards, but it will prevent the bonus for dying from affecting you until you've paid your dues.

    The quest for killing the other faction should appear for both factions. Instead of a fixed number of kills, each player should be "worth" different, depending on their skill or kill-death ratio. There should be zero-progress-worth players, especially (albeit temporarily) coming out of flight paths or quests. Faction killers should be worth a lot (and this status should persist even if you disable war mode or disconnect).

    That way, you don't get a bonus just for enabling war mode because it's "maybe dangerous". You get it if you actually suffer that danger. If you're good and don't die, you're already getting the bonus of doing your quests and killing people, and if you want that extra gear, you'll need to find suitable targets or else you'll be just giving other people a bonus and you'll be a valid target for abuse without getting a bonus yourself.

    With these changes you weed out PvE players because they won't get anything just for enabling war mode, and the gear quest will require actual PvP instead of zerging flightpaths or quest areas. It's a bit more complex system, but at least it would be dynamic and faction independent, rewarding kills with gear and encouraging perseverance with bonuses.

    Then, it's only a matter of making leveling 30% faster baseline (feels better that way :P) and returning Honor Marks world quests to the non-war mode world and everything will be fine.
    Easier to remove all bonuses from warmode and let players opt in or not. Problem solved in a more elegant, fast and consistent to the past (when pvp realms existed) way. The bonus warmode way failed hard, as did their azerite shit.

  12. #32
    Yes farming solo horde for 10min with a 5man while they're just trying to do their world quests definitely defines success in world pvp.

  13. #33
    People shocked that a type of game which only appeal was that it was unbalanced and unfair is unbalanced and unfair. LOL.
    "surprised picachu pic here"
    Last edited by FAILoZOFF; 2019-01-27 at 01:34 PM.

  14. #34
    Quote Originally Posted by Torto View Post
    I've really enjoyed world quests this week. Hardly any horde around, I've been able to easily complete my quests unhindered and still get the WM bonus. Pretty much what the horde has been able to do since bfa launched. It's only now I appreciate how easy the horde has had it.
    They got a 30% bonus and free heroic gear since AOO was implemented, for sure. /s

    All this week has shown is that horde steamrolling us for 2 months was no one's fault but our own. We could have fought back and won obviously, we just chose not to do so until we got unbalanced rewards from unchallenged "pvp".

  15. #35
    The Lightbringer Battlebeard's Avatar
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    Warmode was a good idea.
    Bonuses from using warmode was a crazy bad idea.
    Buffing one faction cause to even the odds, is affermative action, which is always a bad idea.

    That the game developers don't realize the truths I just wrote, is crazy. They actually get paid to design stuff and fail basics. Insane.

  16. #36
    Brewmaster Syce's Avatar
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    Quote Originally Posted by Louz View Post
    I like how only NOW it is a problem when the big boys from the horde got the taste of their own medicine

    Ion said that the buff is looking to be down by 5, maybe 10% next week, but since that one random item is going down to 385, I imagine a lot of people will simply not bother, because 385 is what you get from m+6 (a literally no effort job), so the buff will get back to 30% the week after.
    your right in saying it was the right move to try and balance warmode. but they should now reduce the warmode buff for alliance and then see how it changes things, then it could give them a idea on where the balance changes as the buff decreases.

  17. #37
    Get over it people.

    I play both factions and I've been on the receiving end of the shit stick countless times. It all depends on what shard you get phased into upon logging in. I couldn't even tell you how many times while playing both sides I've landed at flight paths for Seekers(turtles) turn ins and get instantly killed. Then you have the times where Champions of Azeroth areas are overrun by the other faction. I could be on 1 shard not experiencing much of the other faction while my buddy is also playing and experiencing the complete opposite in areas and vice versa.

    1.) Blizzard screwed up faction imbalance with horde having better racials since vanilla and there is no way to remedy that since they let it go for 14yrs. Even if they removed racials altogether it's not going to make people magically re-roll back to alliance. It may change the mind for newly created characters but, even then if they're just alts of someone that person is more likely going to make it the same faction as their other characters unless they intended on creating the alliance toon.

    2.) WM was an attempt to force pvp onto the community to support their horde vs alliance expansion and it failed. To try and help it they had to incentivize it for the less popular faction aka alliance. There is no way to fix this as they've done crossed the barrier and more than likely all changes will result in 1 of the factions crying more than the other.

    3.) Horde has been for the most part running the WM scene here in BFA all up until this week where Blizzard implemented the 400 ilvl reward. Now it's time to cry about it? No, get off your high horse and deal with it like the alliance have been. Not too sure why there's a ton of complaint, did you know the Darkshore WF also yields a piece of 400 gear as well as Ivus offering 400 gear? Yeah, no one is complaining about that but, since alliance gets 1 extra piece of 400 gear, holy shit end of the world. There's been a few US horde guilds I noticed (Limit/Big Dumb Guild) that swapped a few toons to alliance this week to get the extra 400 gear and then swap back before scheduled raids. Why? They think that extra loot is going to finally enable them to beat Method (LOL). There's probably more overachievers but, they weren't as noticeable.

    4.) The solution is not to remove the bonuses to WM as all it will do is make majority of the alliance just turn it off and then you're back to square one. The solution is also not to change servers back to how they were as it didn't make a difference. There's actually probably more pvp now on most servers that were once pvp, at least on the 2 I play on (Bleeding Hollow[H] and Sargeras[A]). I know I personally only have WM on for the leveling bonuses and the only way for Blizzard to fix that with no WM bonuses is to revert the time to level to pre-BFA, sort of where it only took a handful of dungeon spams to go through a level. At max level the bonuses from WM are negligible. Doing 1 whole cycle of AP world quests only yields you on average about 2 extra AP wqs as alliance and for all the wqs to fully replenish is like every other day. Extra resources and gold you say? Yeah those are definitely a joke and not even noticeable.

  18. #38
    Quote Originally Posted by Louz View Post
    I like how only NOW it is a problem when the big boys from the horde got the taste of their own medicine

    Ion said that the buff is looking to be down by 5, maybe 10% next week, but since that one random item is going down to 385, I imagine a lot of people will simply not bother, because 385 is what you get from m+6 (a literally no effort job), so the buff will get back to 30% the week after.
    If you're a shitty player (from either faction) that needs to resort to camping flightpoints and world quests to keep opposing players from being able to play the game, so be it. At the end of the day, those people will still be shitty.

    The issue is that blizzard rewarded us for not wanting to fight back when we obviously could have.

  19. #39
    meanwhile hordes crying when they no longer have free wm bonus and alliance actually have some carrot. hordes have enjoyed free wm bonus since start of expansion , thanks to broken sharding etc. Love to hear the crying now when they no longer stomp alliance 1v50 and its actually otherway around. Salt tears are feeding my Heart of azeroth with HUGE ap gains.

  20. #40
    Quote Originally Posted by Meat Rubbing Specialist View Post
    I've killed more Horde this Week than the last few months combined. Though it has been hilarious seeing the absolute Horde tears about Alliance gangs going around, considering they did the same for years when Populations were unbalanced.
    Oh please, people rolled on PvP servers where 1 faction was dominant as both Alliance and Horde. Outland-EU, for example, was Alliance dominant, same for Darksorrow-EU. Don't pretend for even a second that this hasn't always been a thing both sides did.

    Edit: As for the OP, now Alliance PvE players have turned it on aswell, so the problem isn't fixed, the shoe is just on the other foot...
    Last edited by ophion1990; 2019-01-27 at 02:03 PM.

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