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  1. #141
    as i've said, the solution is easy a reusable item that will add water walking for everyone who has the item before 8.2 in future they'll upgrade the items from green to rare/epic and have more effects on each thing.. and having water walking alone will be far less useful, plus swapping to the other effects still costs to do, but a cast time near or under the cast of the waterwalking will have the exact effect imo.
    Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.

  2. #142
    Quote Originally Posted by exochaft View Post
    As long as I can still use Bardings to prevent daze, I'm not picky at all. However, the real discussion is whether Blizz will allow druid Travel Form to have some fun with this equipment, since the form is considered a mount for many things. My strong suspicion would be no... but one can dream.

    *edit* - Almost forgot to consider Running Wild, the Worgen ability that turns you into a mount, as well.
    As long as it keeps the ability to use rafts and the artifact pole for waterwalking, i don't mind. It's already more versatile than a mount.

  3. #143
    I don't have the water strider and it f**king sucks not having one, so I'm really glad for mount equipment, tho I agree that the ability shouldn't be stripped from the water strider but at the same time it gives those with a strider an advantage over us without one. Cause then you get extra equipment for free.

  4. #144
    Stood in the Fire Zendhal The Black's Avatar
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    OK so I get the idea behind mount equipment: to give players more fun little bonuses they can choose

    HOWEVER

    Removing water walking from Water strider defies the whole point of mount equipment...

    I take myself as en example here (plaing prot warrior, doing world content with fury/arms)

    Right now I have plenty ground/flying mounts in favourite I'm using while traveling. When I know I have to move over the water, I use water strider (as the mount is exactly for that purpose). I'm allways seeing people just like me, using water strider only when they will travel over the water, not this stigma that EVERYONE is using it ALL THE TIME.

    So now in 8.2 I have the illusion of choice:
    Use water walking equipment that gives me back water walking
    Use anti daze equipment that will prevent me from getting dazed OR use tank spec that have this effect baseline
    Use other equipment (highly unlikely here)

    I can tell you that I will 99.99% use water walking just to get the passive back

    If water strider had water walking as it is now, I would have a choice of using anti daze or other equipment, possibly use slow fall, be tank spec with passive anti daze effect and use water strider when I need to move across the water


    Also another thing is that once you get hit by ANYTHING, the water walking effect fades from the strider so that would made stacking of anti daze equipment and water strider almost pointless



    So right now instead of this cool choice we would get by using different mount equipments, EVERYONE will use water walking while before that, most of the people were using water strider only when needed not 100% of the time as Ion thinks

  5. #145
    can't see this is a nerf. If you had a water strider and use the free item they send you for water walking then you have lost nothing and have gained the option to have any mount water walk.

    It seems that some people are just annoyed that they aren't getting to have a mount that walks on water AND one that doesn't get dazed. Those of us that don't have a water strider (by choice in my case as I think its ugly) will have to buy the item to water walk which is only fair imo.

    I don't think the idea was to give us anti dazing AND water walking, just choice. Choice is always good.

  6. #146
    I don't see the problem with this system as well. It allows for customization, it enables new pieces to be found in the world/dropped by bosses, it allows you to use your favourite mounts instead of Water Strider. Now you can have a small collection (2-3 mounts) of your choice that you can customize for various situations.

    Why do some people want actually enhancing the Water Strider issue? Being forced into using separate mount families because they give you the buffs you want? Sorry dude who farmed Invincible, now your mount is not only useless on water, it now will be useless in other situations. Remember to use a Strider for water, a Kodo for long distance travel, a Horse for speed and a Talbuk for no daze. Great idea idd.

  7. #147
    Immortal Nnyco's Avatar
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    Quote Originally Posted by Shnider View Post
    Honestly, it seemed like a lazy system and encourage using only 1 mount.

    If they had a system where families of mounts have different abilities, it would have been a lot better.

    Example: Tigers jump high, horses prevent daze, striders and crocs allow water walking, etc....
    I rather use the mounts i like than runnin 24/7 on horses to be daze immune.

    Your idea literally just adds the same problem, people are bound to mounts that are superior, rather than using the one they like. "oh look i got this cool new robot from bod, but alas its not a strider/croco so i will never use it."
    Last edited by Nnyco; 2019-04-16 at 01:07 PM.
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  8. #148
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Shnider View Post
    Honestly, it seemed like a lazy system and encourage using only 1 mount.

    If they had a system where families of mounts have different abilities, it would have been a lot better.

    Example: Tigers jump high, horses prevent daze, striders and crocs allow water walking, etc....
    That still limits players as to what mount they use vs what mount they enjoy. Which is what the equipment system removes.

  9. #149
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    From some posts I see it's really hard to grasp that allowing Water Strider to waterwalk in current equipment design would just make them "mandatory" again (because why pick mount with waterwalk, if I can choose waterwalk+daze?). And everyone riding this damn bug was reason to implement this in first place.

    That said, I would design this system little different. Instead account-wide, you must apply it on specific mount. Every mount has 1 equipement slot - UI like in Legion/BfA followers. Water strider has waterwalking equipped from the start, of course you can change it and destroy older equipment.

    This way crafters would have even more work and we could have different mounts for different situations.

  10. #150
    Quote Originally Posted by Dziubla View Post
    Realize that with all the outrage going on since BfA, people would find a way to complain even if Blizzard gave them a free year of subscription. People would be asking "why not 2 years though?". It's the same thing here. People literally lost nothing, only gained. Yet, they are still complaining.
    So you're telling me that I'll have waterwalking in all 50 chars in the account for free always?
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  11. #151
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    Quote Originally Posted by Shnider View Post
    Honestly, it seemed like a lazy system and encourage using only 1 mount.

    If they had a system where families of mounts have different abilities, it would have been a lot better.

    Example: Tigers jump high, horses prevent daze, striders and crocs allow water walking, etc....
    No shit Blizzard dont care about player input. What a garbage concept you propose...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  12. #152
    Quote Originally Posted by Julaes View Post
    So you're telling me that I'll have waterwalking in all 50 chars in the account for free always?
    It appears you will have it for free on characters that earned the water strider rep (they promise to email the item for free in that case) and for some cost on others (to be determined on the PTR).

  13. #153
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    Quote Originally Posted by TheRevenantHero View Post
    Everyone saying that it's a huge slap in the face to anyone who grinded for the water strider acting like you can't get the dumb thing within a few hours of grinding in your garrison. And you're getting the mount for free if you unlocked it. AND you can't buy the item unless you've got the proper rep with Nat Pagle. People just like complaining for the sake of complaining.
    it's not even Nat Pagle. it is Anglers rep. which you can get tokens for during the MoP timewalking event

  14. #154
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by rda View Post
    Why is it bad? It's better than what we have now, isn't it? If I am a tank, I don't need daze protection, so I choose water walking, etc. On the mount of my choice (agree it's a double-edged sword, but I personally prefer being able to use any mount and having utility on items, rather than having utility be bundled into mounts, making them unique but rigid). Most of all, the system is extensible - they didn't add terribly much to it (just fall protection) and might never add it, but they didn't take much back either, did they?

    I am feeling a little weird saying that what Blizzard did doesn't seem terrible, granted. :-) It's more often for me to bash them viciously.
    Well I am NOT a tank, and in the current system I can have both: daze immunity via consumable and water walking via strider (I'm assuming that the get dismounted on hit and having to re-mount to water walk stays that way in the new system).
    In the new system I cannot have both anymore, so from a usability PoV, the new system is worse.

  15. #155
    I get that you cant always please everyone and sometimes you really have to be the bad guy and take away something, if the convenience is ruining the game (flying maybe?), but Blizzard's strategy of "release cool new feature that comes with a drawback, then shitstorm, then take some of it back" doesnt seem like a very good PR strategy.
    They really should use these type of features to create positivity.

    The portal room could have just been "cool..our portals are now in a much prettier new place!"
    The mount equipment could have just been "cool...we can now ride whatever mount we want!"

    But somehow there always has to be a catch (but also..fewer portals! but also..you have to rebuy it on your alts!") that then leads to more dev vs. community shitstorming, adversity and slow backpeddeling.

    I really dont understand why Blizzard thinks that the increase in "good game design" that they hope they are getting from these drawbacks is worth the amount of good will they could be getting from the positive coverage that these features could have without them.
    Last edited by owbu; 2019-04-16 at 01:44 PM.
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  16. #156
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by White Rabbit View Post
    can't see this is a nerf. If you had a water strider and use the free item they send you for water walking then you have lost nothing and have gained the option to have any mount water walk.
    It's a nerf when you want water walk AND daze immunity as a non tank.

  17. #157
    Quote Originally Posted by owbu View Post
    I get that you cant always please everyone and sometimes you really have to be the bad guy and take away something, if the convenience is ruining the game (flying maybe?), but Blizzard's strategy of "release cool new feature that comes with a drawback, then shitstorm, then take some of it back" doesnt seem like a very good PR strategy.
    They really should use these type of features to create positivity.

    The portal room could have just been "cool..our portals are now in a much prettier new place!"
    The mount equipment could have just been "cool...we can now ride whatever mount we want!"

    But somehow there always has to be a catch (but also..fewer portals! but also..you have to rebuy it on your alts!") that then leads to more dev vs. community shitstorming, adversity and slow backpeddeling.

    I really dont understand why Blizzard thinks that the increase in "good game design" that they hope they are getting from these drawbacks is worth the amount of good will they could be getting from the positive coverage that these features could have without them.
    I guess they give the community too much credit assuming they won't be so petty as to whine over the occasional extra 60 second flight or having to buy an item ONCE for people that insist actively playing 40 alts is normal and supported gameplay.

  18. #158
    Quote Originally Posted by Granyala View Post
    It's a nerf when you want water walk AND daze immunity as a non tank.
    water walking potions, reroll shaman?

  19. #159
    Pandaren Monk Pakheth's Avatar
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    Quote Originally Posted by Sharby View Post
    Well the biggest and most glaring issue is that as I recall the mount equip is destroyed if you swap it for another similar to artifact relics which is a huge red flag to me because we also know that mount equipment is shared across all mounts.

    Making it inconvenient/clunky to constantly swap equip to suit environment is very annoying and still ends up with the issue of boxing you into using only one item, of course this is dependent on how scarce mount equipment is.

    If they made mount equipment heirlooms and put them into the heirloom tab (allowing you to create as many as you want) and/or removed the shared slot I think there would be no issues.
    This sums it up.

    If you want to keep your water walking mount you are practically locking yourself into not getting the other effects.

    If they let the Sky Golem keep its effect why not the water strider?

    - - - Updated - - -

    Quote Originally Posted by owbu View Post
    I get that you cant always please everyone and sometimes you really have to be the bad guy and take away something, if the convenience is ruining the game (flying maybe?), but Blizzard's strategy of "release cool new feature that comes with a drawback, then shitstorm, then take some of it back" doesnt seem like a very good PR strategy.
    They really should use these type of features to create positivity.

    The portal room could have just been "cool..our portals are now in a much prettier new place!"
    The mount equipment could have just been "cool...we can now ride whatever mount we want!"

    But somehow there always has to be a catch (but also..fewer portals! but also..you have to rebuy it on your alts!") that then leads to more dev vs. community shitstorming, adversity and slow backpeddeling.

    I really dont understand why Blizzard thinks that the increase in "good game design" that they hope they are getting from these drawbacks is worth the amount of good will they could be getting from the positive coverage that these features could have without them.
    Well said.

  20. #160
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    The argument is that they took one thing that was class-specific (DK, Shaman) and mount specific (red/blue bugs) and made it possible to apply to ALL mounts.
    That's bad because the "free" water walking that everyone has enjoyed the last 3-5 years now costs gold to re-acquire (if you replace the initial freebie you get in the mail, iirc).

    Cons:
    - I lose built-in water walking on 2 mounts (blue/red bugs)
    - I have to buy the equipment to apply, which then applies to ALL mounts instead of specific ones

    Pros:
    - I gain the ability to water walk on all mounts
    or
    - I gain the ability to anti-daze non-tank class/specs
    or
    - I gain the ability to slow fall, which will basically be the blood DKs go-to, I guess

    I would have preferred the equipment be mount-specific, where you could choose any number of mounts for water walking, anti-daze, slow fall, at your leisure, but then the equipment pieces would be one-and-done application, which wouldn't stimulate the economy in regards to professions.
    But hey, at least the boat they gave you for 6 months of sub will finally be able to travel on water.

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