Last edited by matrix123mko; 2019-05-10 at 09:01 PM.
Please don't compare me with Yak. He does a marvelous work and I certainly wouldn't like to have any kind of comparative rivalry with him.
There are indeed zones with low gravity, especially in Velath'nul.
That's just what it happens. Just envision lightstorms like when the Sentinax swept across Antoran Wastes.
You mean Odhuun? If so yes, Odhuun sometimes shrinks, revealing zones that would otherwise be inaccessible. Same happens with it grows. Odhuun is also a key point for Balance Druids' cypher.
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At last an update!
This time it's two cyphers. It was really about time Tinkers got theirs, but only Siegecrafters and Specialists for now! There's still some room for a few more traits, but there they are. I like how they are kinda crazy because it fits with the slightly lighthearted Tinker theme.
https://thetwofoldlight.wordpress.co...yphers/#Tinker
I like the cube. I like the idea of hit mechanics. I already have some art ideas. Maybe the 9 cooldown spell would be hard to make it distinct and epic.
Yet again we are on front page of WoW Reddit. People have some lore questions that I you might want to answer.
https://old.reddit.com/r/wow/comment...of_karesh_the/
Also, someone asked for HD Tempest Keep. I think I'd need some of your directions. Would the Horde change the furniture? Will there be a mission table? What should both faction hubs have?
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Ok, you are right. I am too infantile.
Update!
I've rounded up Tinker's cyphers. Here's a summary of what they do. I particularly like the healer's one most.
[X-11012, 0R15 Defense System] – Attuned for Siegecrafter Tinkers.
“0R15 was the first prototype of defense sentry software the technomancers of Velath’nul programmed. It was eventually deemed outdated, obsolete and discarded. With a few tweaks here and there, it could be reworked into an impenetrable bastion.”
Its ability is [Cybernetic Shield] a poweful shield that can be activated every 20 sec.
It causes scraps to give stat bonuses and buff [Cybernetic Shield] further.
It also sometimes prompts the Tinker to use a certain ability to make sure the Tinker is not a robot. This works like a superwatered down captcha, and doing so grants stat bonuses and releases energy rings that cause damage to enemies.
[The Cube of Omnimatter] – Attuned for Specialist Tinkers.
“Said to take the form its owner desires. Only a technological mastermind would be able to even attempt to make it actually usable.”
It teaches the ability [XX Omni], which changes in functionality depending how many abilities the Tinker currently has in cooldown. This ability requires 1 idea to be used.
For every second an ability is on cooldown, the Tinker gets 1 point. Upon reaching 50, the Tinker gets 1 idea. This can be pooled up to 100 points (2 Ideas).
This cypher is all around playing with the different versions of this skill, as using different ones rewards higher damage.
[Automated Plasmatic Spewer] – Attuned for Medic Tinkers.
“What use could you give to a plastic orb? What’s more, how could you even think of healing with it? Footbomb you say? Hah!” – Field Medic Zexel Coinscope”
It allows the Tinker to use the skill [Plasmatic Spherescence] to create orbs on the floor that can grow in size by placing orbs close to each other. These orbs work just like Tortos' shells or Coin Operated Pummeler in Motherlode. The Tinker can kick them off in the direction they're facing. When it hits an ally, the balls explode in a burst of healing.
Since Medic Tinkers have no healing CD, this cypher allows (with some preparation beforehand) to use this ability as one, stacking some giant balls to prepare the big burst of healing at the required moment.
I'm happy to announce that #TheTwofoldLight has made it into a German fansite!
https://www.buffed.de/World-of-Warcr...aresh-1281912/
Sadly I don't understand a thing so feel free to sketch it out for the rest of us if you do :P
Also Accolonn hunted the Reddit post and made a video about it! I'm really shocked!
I love the effort and time you put into this. I find the calls that Blizzard doesn't put as much effort to be disingenuous, and just code for I don't like the direction WoW is going trite. But let's be honest, The last time WoW had this many dungeons in an expansion the graphical fidelity, and mechanics were incredibly low, combined with 8 zones, 6 raids, a new class, and a new race, this would never be released ina timely manner. Patches would take too long to come out, and frankly, I don't think the vast majority of players would be held captivated by th elocation or story that much. I'm all for off the wall bonkers/sci-fi this theme has, but the majority don't care for it, as evidence by the TBC complaints, and the Legion complaints.
I would love to see this though. I would wait two years in the final tier for something this ambitious to come out. I wouldn't mind taking 3 solid years to get to the end of this type of expansion, but that is not what's best for business, since peole leave when there is nothing to do, and this shit cannot be made quickly enough.
Not sure if that would help. They are pretty large already. The issues stem from players mainly. Players want a steady stream of content, that devs cannot keep up with. More artists and devs won't necissarily sovle that problem, and often makes it worse. Case in point. Legion and WoD began development around the same time. Around that time they doubled the size of the WoW team. The onboarding took so long that they had to scrap parts of WoD becasue it was taking much longer to make. I also think they were being pressuered to make yearly expansions as well given the relatively recent news about Activision, I think we would have stayed in MoP a lot longer if they weren't pressured into releasing something.
In short, more devs/artists doesn't mean faster development cycles.
Some minor changes I made and a few additions.
· Aztalah is now simply called Aztal.
· Nethiri is no longer a Thalaz'ir (this was already noted in some pages, but wasn't updated in the blog)
· The Bloom is no longer a faction. The Viper Tongue has taken its place.
· Talrathis the Hermit is now a standalone faction within the Aether Walkers.
Also, I've added two more factions related to the Horde and Alliance's efforts in K'aresh.
· The Horde's Tempest (for Horde obviously), named after Tempest Keep.
· The Roaring Storm (for the Alliance), named after both Anduin the lil' lion and because it's after "the Storm" events (in the novel). I like the name but I would like it to be as straightforward as the Horde's.
And the faction Writ of Satra is now called The Voice of Eternity. It is now The Conflux' faction and is described as follows: "A gathering of victims of the Eternal Conflict, reunited by Satra in the Auditory of Muted Voices. These beings are commonly referred to as Sound Elementals."
Yes, sound elementals play a big role as we head to the end of the expansion.
I prefered Aztalah but this is your decision.
This solves assymetry issue with ethereal crest. Also, Nethiri rune wasn't as good as the others.· Nethiri is no longer a Thalaz'ir (this was already noted in some pages, but wasn't updated in the blog)
I wonder how will you expand dark side of druidism. Gives me some Evergrowth flashbacks. Lamias should have their own faction.· The Bloom is no longer a faction. The Viper Tongue has taken its place.
Sivius replacement, I suppose. I wonder what opinion would he have on Xoraxis.· Talrathis the Hermit is now a standalone faction within the Aether Walkers.
Tradition is fulfilled. I like the names.Also, I've added two more factions related to the Horde and Alliance's efforts in K'aresh.
Good to see old friends.And the faction Writ of Satra is now called The Voice of Eternity. It is now The Conflux' faction and is described as follows: "A gathering of victims of the Eternal Conflict, reunited by Satra in the Auditory of Muted Voices. These beings are commonly referred to as Sound Elementals."
Yes, sound elementals play a big role as we head to the end of the expansion.
Now I am going to design Azymmeth and Zaathir. Also, their corresponding cyphers. To design Velath, I'd like to hear what species she comes from.
Last edited by matrix123mko; 2019-05-24 at 05:14 PM.
I kinda like more Aztal :P
The Viper Tongue is Lamias' faction. The Bloom is in fact a flowery boasting with life gateway from where the Beryl menace is infesting the planet. They are a sidestory that's also related to the Rakzash.
I can't wait to see Zaathir and Azymmeth!
Any tips?
For Zaathir I have two ideas. One: cyberpunk with long coat and gun. At the other hand, I could go for Warhammer techpriest. Techpriest could look good for villain design, as he would turn evil.
For Azymmeth, I think she is very similar to Overwatch Symmetra, so I will use her as my main reference. Also, I have an idea of the cypher: cube is created from lesser cubes that replicate and form any thing tinker wants, for Azymmeth it would be claw.