Page 16 of 24 FirstFirst ...
6
14
15
16
17
18
... LastLast
  1. #301
    Quote Originally Posted by Cobman View Post
    Thats a really great job on concept map. I kinda miss big zones like we had in wotlk and sticking them in one continent which is nice, so you can from any point fly to another without using boats lol. Other thing is since its not our world not every zone should have our physics. I would really love to see zone where gravity is not stable, like we have that bg where once in a while everyone gets knocked up in the air.
    I know that Dunes of Na'karat will sometimes have some lightstorms that deal high damage to player hit. To compensate the problems, during lightstorms there would be rares that give you something.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  2. #302
    Quote Originally Posted by matrix123mko View Post
    I know that Dunes of Na'karat will sometimes have some lightstorms that deal high damage to player hit. To compensate the problems, during lightstorms there would be rares that give you something.
    How about some certain locations where u can hide from storm? Would give world pvp some flavor.

  3. #303
    Quote Originally Posted by Cobman View Post
    How about some certain locations where u can hide from storm? Would give world pvp some flavor.
    Well, this is a cool idea. I think Azalar will consider it when he will show up.

    Also in Velath'nul there is some "void sea" that floods bigger area from time to time. Sometimes it shrinks and you can do some world quests there.
    Last edited by matrix123mko; 2019-05-10 at 09:01 PM.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  4. #304
    Brewmaster Azalar's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    K'aresh
    Posts
    1,365
    Quote Originally Posted by matrix123mko View Post
    Indeed amazing. Maps is the one thing that shows Azalar's superiority over @GoldenYak. I love how it is colorful, well composed and looks 3D even from far away.
    Please don't compare me with Yak. He does a marvelous work and I certainly wouldn't like to have any kind of comparative rivalry with him.

    Quote Originally Posted by Cobman View Post
    Thats a really great job on concept map. I kinda miss big zones like we had in wotlk and sticking them in one continent which is nice, so you can from any point fly to another without using boats lol. Other thing is since its not our world not every zone should have our physics. I would really love to see zone where gravity is not stable, like we have that bg where once in a while everyone gets knocked up in the air.
    There are indeed zones with low gravity, especially in Velath'nul.

    Quote Originally Posted by Cobman View Post
    How about some certain locations where u can hide from storm? Would give world pvp some flavor.
    That's just what it happens. Just envision lightstorms like when the Sentinax swept across Antoran Wastes.

    Quote Originally Posted by matrix123mko View Post
    Well, this is a cool idea. I think Azalar will consider it when he will show up.

    Also in Velath'nul there is some "void sea" that floods bigger area from time to time. Sometimes it shrinks and you can do some world quests there.
    You mean Odhuun? If so yes, Odhuun sometimes shrinks, revealing zones that would otherwise be inaccessible. Same happens with it grows. Odhuun is also a key point for Balance Druids' cypher.

    - - - Updated - - -

    At last an update!

    This time it's two cyphers. It was really about time Tinkers got theirs, but only Siegecrafters and Specialists for now! There's still some room for a few more traits, but there they are. I like how they are kinda crazy because it fits with the slightly lighthearted Tinker theme.

    https://thetwofoldlight.wordpress.co...yphers/#Tinker

    An expansion concept based on K'aresh
    #TeamK'aresh #TeamWorldRevamp

  5. #305
    Quote Originally Posted by Azalar View Post
    At last an update!

    This time it's two cyphers. It was really about time Tinkers got theirs, but only Siegecrafters and Specialists for now! There's still some room for a few more traits, but there they are. I like how they are kinda crazy because it fits with the slightly lighthearted Tinker theme.

    https://thetwofoldlight.wordpress.co...yphers/#Tinker
    I like the cube. I like the idea of hit mechanics. I already have some art ideas. Maybe the 9 cooldown spell would be hard to make it distinct and epic.

    Yet again we are on front page of WoW Reddit. People have some lore questions that I you might want to answer.

    https://old.reddit.com/r/wow/comment...of_karesh_the/

    Also, someone asked for HD Tempest Keep. I think I'd need some of your directions. Would the Horde change the furniture? Will there be a mission table? What should both faction hubs have?

    - - - Updated - - -

    Quote Originally Posted by Azalar View Post
    Please don't compare me with Yak. He does a marvelous work and I certainly wouldn't like to have any kind of comparative rivalry with him.
    Ok, you are right. I am too infantile.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  6. #306
    Brewmaster Azalar's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    K'aresh
    Posts
    1,365
    Update!

    I've rounded up Tinker's cyphers. Here's a summary of what they do. I particularly like the healer's one most.

    [X-11012, 0R15 Defense System] – Attuned for Siegecrafter Tinkers.

    “0R15 was the first prototype of defense sentry software the technomancers of Velath’nul programmed. It was eventually deemed outdated, obsolete and discarded. With a few tweaks here and there, it could be reworked into an impenetrable bastion.”

    Its ability is [Cybernetic Shield] a poweful shield that can be activated every 20 sec.
    It causes scraps to give stat bonuses and buff [Cybernetic Shield] further.
    It also sometimes prompts the Tinker to use a certain ability to make sure the Tinker is not a robot. This works like a superwatered down captcha, and doing so grants stat bonuses and releases energy rings that cause damage to enemies.


    [The Cube of Omnimatter] – Attuned for Specialist Tinkers.

    “Said to take the form its owner desires. Only a technological mastermind would be able to even attempt to make it actually usable.”

    It teaches the ability [XX Omni], which changes in functionality depending how many abilities the Tinker currently has in cooldown. This ability requires 1 idea to be used.
    For every second an ability is on cooldown, the Tinker gets 1 point. Upon reaching 50, the Tinker gets 1 idea. This can be pooled up to 100 points (2 Ideas).
    This cypher is all around playing with the different versions of this skill, as using different ones rewards higher damage.


    [Automated Plasmatic Spewer] – Attuned for Medic Tinkers.

    “What use could you give to a plastic orb? What’s more, how could you even think of healing with it? Footbomb you say? Hah!” – Field Medic Zexel Coinscope”

    It allows the Tinker to use the skill [Plasmatic Spherescence] to create orbs on the floor that can grow in size by placing orbs close to each other. These orbs work just like Tortos' shells or Coin Operated Pummeler in Motherlode. The Tinker can kick them off in the direction they're facing. When it hits an ally, the balls explode in a burst of healing.

    Since Medic Tinkers have no healing CD, this cypher allows (with some preparation beforehand) to use this ability as one, stacking some giant balls to prepare the big burst of healing at the required moment.

    An expansion concept based on K'aresh
    #TeamK'aresh #TeamWorldRevamp

  7. #307
    Brewmaster Azalar's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    K'aresh
    Posts
    1,365
    I'm happy to announce that #TheTwofoldLight has made it into a German fansite!

    https://www.buffed.de/World-of-Warcr...aresh-1281912/

    Sadly I don't understand a thing so feel free to sketch it out for the rest of us if you do :P

    Also Accolonn hunted the Reddit post and made a video about it! I'm really shocked!


    An expansion concept based on K'aresh
    #TeamK'aresh #TeamWorldRevamp

  8. #308
    Brewmaster Azalar's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    K'aresh
    Posts
    1,365
    Quote Originally Posted by pppbroom View Post
    So, we're getting a new dungeon or a patch with this name in 9.0 cycle, as what happened with Tides of Vengeance and Eye of Azshara.
    I know right lmao

    An expansion concept based on K'aresh
    #TeamK'aresh #TeamWorldRevamp

  9. #309
    Quote Originally Posted by pppbroom View Post
    So, we're getting a new dungeon or a patch with this name in 9.0 cycle, as what happened with Tides of Vengeance and Eye of Azshara.
    It would be horrible if they made K'aresh just a patch.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  10. #310
    I love the effort and time you put into this. I find the calls that Blizzard doesn't put as much effort to be disingenuous, and just code for I don't like the direction WoW is going trite. But let's be honest, The last time WoW had this many dungeons in an expansion the graphical fidelity, and mechanics were incredibly low, combined with 8 zones, 6 raids, a new class, and a new race, this would never be released ina timely manner. Patches would take too long to come out, and frankly, I don't think the vast majority of players would be held captivated by th elocation or story that much. I'm all for off the wall bonkers/sci-fi this theme has, but the majority don't care for it, as evidence by the TBC complaints, and the Legion complaints.

    I would love to see this though. I would wait two years in the final tier for something this ambitious to come out. I wouldn't mind taking 3 solid years to get to the end of this type of expansion, but that is not what's best for business, since peole leave when there is nothing to do, and this shit cannot be made quickly enough.

  11. #311
    Quote Originally Posted by SirBeef View Post
    I love the effort and time you put into this. I find the calls that Blizzard doesn't put as much effort to be disingenuous, and just code for I don't like the direction WoW is going trite. But let's be honest, The last time WoW had this many dungeons in an expansion the graphical fidelity, and mechanics were incredibly low, combined with 8 zones, 6 raids, a new class, and a new race, this would never be released ina timely manner. Patches would take too long to come out, and frankly, I don't think the vast majority of players would be held captivated by th elocation or story that much. I'm all for off the wall bonkers/sci-fi this theme has, but the majority don't care for it, as evidence by the TBC complaints, and the Legion complaints.

    I would love to see this though. I would wait two years in the final tier for something this ambitious to come out. I wouldn't mind taking 3 solid years to get to the end of this type of expansion, but that is not what's best for business, since peole leave when there is nothing to do, and this shit cannot be made quickly enough.
    You seem to be the only one who sees that. I think that Blizzard should hire bigger teams. At least art team because it never dissapointed players in greater way but they aren't quick enough to make all we want.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  12. #312
    Quote Originally Posted by matrix123mko View Post
    You seem to be the only one who sees that. I think that Blizzard should hire bigger teams. At least art team because it never dissapointed players in greater way but they aren't quick enough to make all we want.
    Not sure if that would help. They are pretty large already. The issues stem from players mainly. Players want a steady stream of content, that devs cannot keep up with. More artists and devs won't necissarily sovle that problem, and often makes it worse. Case in point. Legion and WoD began development around the same time. Around that time they doubled the size of the WoW team. The onboarding took so long that they had to scrap parts of WoD becasue it was taking much longer to make. I also think they were being pressuered to make yearly expansions as well given the relatively recent news about Activision, I think we would have stayed in MoP a lot longer if they weren't pressured into releasing something.

    In short, more devs/artists doesn't mean faster development cycles.

  13. #313
    Quote Originally Posted by SirBeef View Post
    In short, more devs/artists doesn't mean faster development cycles.
    I know that devs are a bit tricky but more artists mean more work done. The problem is that expansion isn't only art.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  14. #314
    Brewmaster Azalar's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    K'aresh
    Posts
    1,365
    Quote Originally Posted by matrix123mko View Post
    I know that devs are a bit tricky but more artists mean more work done. The problem is that expansion isn't only art.
    As a matter of fact, WoD was excellent artistically speaking but lackluster everywhere else.

    An expansion concept based on K'aresh
    #TeamK'aresh #TeamWorldRevamp

  15. #315
    Quote Originally Posted by Azalar View Post
    As a matter of fact, WoD was excellent artistically speaking but lackluster everywhere else.
    I liked the class design. Also story was better than now. That said, as usually, the art team was flawless.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  16. #316
    Brewmaster Azalar's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    K'aresh
    Posts
    1,365
    Some minor changes I made and a few additions.

    · Aztalah is now simply called Aztal.
    · Nethiri is no longer a Thalaz'ir (this was already noted in some pages, but wasn't updated in the blog)
    · The Bloom is no longer a faction. The Viper Tongue has taken its place.
    · Talrathis the Hermit is now a standalone faction within the Aether Walkers.

    Also, I've added two more factions related to the Horde and Alliance's efforts in K'aresh.

    · The Horde's Tempest (for Horde obviously), named after Tempest Keep.
    · The Roaring Storm (for the Alliance), named after both Anduin the lil' lion and because it's after "the Storm" events (in the novel). I like the name but I would like it to be as straightforward as the Horde's.

    And the faction Writ of Satra is now called The Voice of Eternity. It is now The Conflux' faction and is described as follows: "A gathering of victims of the Eternal Conflict, reunited by Satra in the Auditory of Muted Voices. These beings are commonly referred to as Sound Elementals."

    Yes, sound elementals play a big role as we head to the end of the expansion.
    Last edited by Azalar; 2019-05-24 at 12:41 PM.

    An expansion concept based on K'aresh
    #TeamK'aresh #TeamWorldRevamp

  17. #317
    Quote Originally Posted by Azalar View Post
    · Aztalah is now simply called Aztal.
    I prefered Aztalah but this is your decision.
    · Nethiri is no longer a Thalaz'ir (this was already noted in some pages, but wasn't updated in the blog)
    This solves assymetry issue with ethereal crest. Also, Nethiri rune wasn't as good as the others.
    · The Bloom is no longer a faction. The Viper Tongue has taken its place.
    I wonder how will you expand dark side of druidism. Gives me some Evergrowth flashbacks. Lamias should have their own faction.
    · Talrathis the Hermit is now a standalone faction within the Aether Walkers.
    Sivius replacement, I suppose. I wonder what opinion would he have on Xoraxis.
    Also, I've added two more factions related to the Horde and Alliance's efforts in K'aresh.
    Tradition is fulfilled. I like the names.
    And the faction Writ of Satra is now called The Voice of Eternity. It is now The Conflux' faction and is described as follows: "A gathering of victims of the Eternal Conflict, reunited by Satra in the Auditory of Muted Voices. These beings are commonly referred to as Sound Elementals."

    Yes, sound elementals play a big role as we head to the end of the expansion.
    Good to see old friends.

    Now I am going to design Azymmeth and Zaathir. Also, their corresponding cyphers. To design Velath, I'd like to hear what species she comes from.
    Last edited by matrix123mko; 2019-05-24 at 05:14 PM.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  18. #318
    Probably the worst idea I've Heard of.

  19. #319
    Brewmaster Azalar's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    K'aresh
    Posts
    1,365
    Quote Originally Posted by matrix123mko View Post
    I prefered Aztalah but this is your decision.

    This solves assymetry issue with ethereal crest. Also, Nethiri rune wasn't as good as the others.

    I wonder how will you expand dark side of druidism. Gives me some Evergrowth flashbacks. Lamias should have their own faction.

    Sivius replacement, I suppose. I wonder what opinion would he have on Xoraxis.

    Tradition is fulfilled. I like the names.

    Good to see old friends.

    Now I am going to design Azymmeth and Zaathir. Also, their corresponding cyphers. To design Velath, I'd like to hear what species she comes from.
    I kinda like more Aztal :P

    The Viper Tongue is Lamias' faction. The Bloom is in fact a flowery boasting with life gateway from where the Beryl menace is infesting the planet. They are a sidestory that's also related to the Rakzash.

    I can't wait to see Zaathir and Azymmeth!

    An expansion concept based on K'aresh
    #TeamK'aresh #TeamWorldRevamp

  20. #320
    Quote Originally Posted by Azalar View Post
    I can't wait to see Zaathir and Azymmeth!
    Any tips?

    For Zaathir I have two ideas. One: cyberpunk with long coat and gun. At the other hand, I could go for Warhammer techpriest. Techpriest could look good for villain design, as he would turn evil.

    For Azymmeth, I think she is very similar to Overwatch Symmetra, so I will use her as my main reference. Also, I have an idea of the cypher: cube is created from lesser cubes that replicate and form any thing tinker wants, for Azymmeth it would be claw.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •