I must say that I found Blizzcon demo (thus not even beta) surprisingly interesting - it was great to play a game that is harder than current BFA. Im looking forward to Classic!
nonono, hes played a few hours of low level questing - its perfectly acceptable to draw a conclusion from this level of play.
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Well, if you find questing in classic harder than questing in BfA, thats a fair comparison. Comparing overall difficulty (raids included), i think you will come to a diffirent conclusion.
i will be, because raiding in vanilla will just be something for me to do while listening to a podcast, its a different experiance.
but yeah he seems to be enjoying the leveling, but top end is gunna be far different.
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i mean its not harder, just longer.
Look to be fair, thats all a good portion of the LFR community do, and that community is HUGE. So although many of us with gain no enjoyment from spamming 1-2 buttons endlessly all raid, for some, its perfectly ok - they focus on the social aspect, the lore, and just being part of a large scale raid. For many ppl, that aspect will NOT be the turn off. But for anyone whos focus is on M+ or Normal and above raiding, they might find it tedious and unrewarding. Thats quite subjective though, and only time will tell - and a few days into low end questing is not the time to be drawing such conclusions.
At that point, one doesn't even need to worry about drinking/eating for health and mana - which was nicely proven by the mistaken complaints about "regen being too high". Once it's bandage/food every other mob, it starts becoming more tedious.
It all comes down to the floor being higher but ceiling being lower. High end raiding/high level M+ are harder than anything in classic... but it's experienced by such a tiny minority that it doesn't really matter.Well, if you find questing in classic harder than questing in BfA, thats a fair comparison. Comparing overall difficulty (raids included), i think you will come to a diffirent conclusion.
It’s all about context.
In the context of modern WoW a lot of Classic’s features sound horrible. Slow leveling, no mount until 40 etc... In the modern game all that stuff would feel horrible because the game is built and designed differently. People have different end goals to classic, so most of this stuff would feel like an obstruction to the core gameplay loop.
Classic’s design and philosophy is radically different, so things that would sound utterly horrible in retail are actually enjoyable there. So naysayers thinking in the context of retail might well be surprised when they play Classic.
Cool, yeh didn't mean to sound patronising or anything. Just saying it's obvious that guy is trolling.
I didn't play Vanilla either, I started in Wrath. My feeling personally is that the game has just diverged too far from the original experience I enjoyed so much, and Classic is much closer to that even with all its flaws.
People can write an essay on the flaws, make jokes about the simplistic rotations and what not, but in doing so they only advertise the fact that they completely miss the point.
I know nothing about the drama that preceded WoW Classic, but I suspect most of the animosity came from people being told that they didn't understand what they really wanted. All the early signs are that Wow Classic will recapture the community/social aspect that has been to a large extent lost.
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This just isnt true, im sorry. You are just believing some randoms opinions. What percentage of people have never done a m+? what percentage of players have done normal mode bosses? heroic? do you know these numbers? or are you just saying "its a tiny minority" because thats not a fact, thats just something you heard once and decided to believe.
Boost runs for gold were not illegal in classic, and they aren't illegal now. The only thing that has changed is people buying gold for real money from rampant, cheating gold farmers in Vanilla, or people buying gold for game time from other players via Blizzard.
Yes.Oh, and you call helping people do content they can't normally do for money "helping"?
helpWhat kind of understanding do you have for "helping others"?
1. : to give assistance or support to
other
1. : being the one or ones distinct from that or those first mentioned or implied
When that service involves helping someone do something, yes.Do you call buying services "helping"?
I was Wrath baby as well and have made arguments that Wraths overall game systems were the best.
I would say thst BfA has certainly diverted WoW in ways even I cannot defend. But the game has changed as expected, but people fail to realize that they have changed as well. In the era of Fortnite and Pubg, WoW is no lknger a desirable game in that players want quick consumable content. Why grind to 60 when there are games that require less time commitment with similar gaming experiences?
Its probably a good thing you missed out on the drama. It was so nasty the WoW subreddit banned all mention of legacy.
From my perspective, the pro legacy crowd wanted classic and woildnt listen to anybody. They were a 5 year old begging for a cookie. They may have felt that people were gelling them they didnt really want it, but most anti legacy people didnt want money and time wasted on a nostalogia trip initiated by a bad expansion (WoD).
Classic has been tried and tested- again and again. It is a good game. Fun and engaging. Comparing it to the trash heap WoD was is a sad stretch. Sure... the beta has been out for four days. Watching the streamers who got invited has been a blast and quite telling as many of them were cynics and skeptics.
Also it is quite literally the second coming of WoW.
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
https://youtu.be/Falm0H7VEiQ
This video clearly shows that raiding was a big part of Vanilla.
Thoughts?
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Every expansion was a living breathing world thats immersive.
You do realize that we track the number of raid boss kills, right? Same with keystone achievements. And instead of bolding one part, read few words back - not many people do high level keystones. Low level ones aren't particularily challenging.You know very well what "second coming" means in this sense. It physically cannot be that until it's actually released - and probably couple months pass so we actually see how popular it is after the initial population surge. Current opinions mean little - all we know that it's functional and look almost exactly like the real thing. It might be a smashing success, but we cannot tell at this point.
Plus you don't know what kept people playing vanilla. Was it really the levelling? How many people gave up on the game before level 60? Seeing how the only time we heard about total number of accounts it was over 100 millions... quite a few people, it seems. I believe there were some actual statistic from Blizzard specifically about people quitting before 60, but it's ancient history by now.
Last edited by KaPe; 2019-05-19 at 11:30 PM.
Raiding is obviously a huge part. I think its main appeal was rewards the required dedication and tenacity (not necessarily skill).
As far as immersion goes- pulling 20/15 mobs required to complete a quest and spamming a couple aoe skills may be immersive in your eyes but I don't feel the same way.
Having the best loot in the game provided as a quest reward may be fun to some. .. but not to me.
Coordinating roles, pulls, class skills etc still exists in the modern game but leads to a more exclusive environment (2 rogues, a monk a druid and a prot warrior).
In addition. Some items had true staying power. A trinket from a level 55 dungeon could be valuable through the entirety of endgame. There was a reason to go into previous tiers existed (scarcity of loot, legendary items, etc.).
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
We who? Do you also track player numbers? because to know what percentage of a player base is doing what content, you would need to know the size of the player base. Do you know that information?
You are now suggesting that a +10 is easier than vanilla dungeons?
what about a +15?
What do you consider a high key and what is a low key?
where is the line drawn?
what percentage of players have completed a +10?
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This was still true for some items, usually trinkets, but they are the exception not the rule. I really do miss the linear gearing path - i didnt mind that i needed to gear my alt up a bit doing dungeons, and then earlier raid tiers before getting into the latest release - it was frustrating at times, sure, but overall i enjoyed having smaller goals and caps to work towards - it gave me a greater sense of progression. I completely accept that for some, that is just tedious and time consuming though, so pretty subjective. The moba / csgo type players who just want to get straight into "endgame" would surely disagree.