Agro doesnt affect the rotation at all and has nothing to do with immersion and realism, if you want realism the boss should target other players regardless of threat, just because you might have to stop dpsn for a few secs doesnt change the rotation at all. If you wanted immersion and realism then regardless of threat the enemy will attack anyone more dangerous to them than the tank, but its a game and there are limitations but threat is still pointless and retracts from actual gameplay itself.
I have a High Warlord rogue that says otherwise, just because its PvP it doesnt change what skills your gonna use to dmg, your just gonna use those CC/escape skills more often, as a melee char having a strong weapon can make all the difference, class and gear matter way more than skill. Skill is a much less essential in vanilla/classic as it is currently.
Last edited by kenn9530; 2019-08-21 at 10:10 PM.
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Totally Blood DPS back in Wrath was hands down by most favorite spec and rotation number one and all history of world of Warcraft.
and a big reason was because of the perfect set rotation click one spell one after another rinse and repeat That's the way it should be.
they totally destroyed the game in cataclysm with this stupid priority system and proc and jumping around to different spells and jump to that spell that's fucking stupid. A rotation should be 1 2 3 4 rinse and repeat.
They need to go back to that next expansion.
And macros are bad as well they need to be banned and deleteed from the game. Your rotation should just be clicking ila few spells in a row rinse and repeat and that's it. Keep it simple stupid.
Last edited by Zorachus; 2019-08-21 at 10:24 PM.
Even Classic doesn't have straightforward rotations for every class.
Hunters actively change their rotations based on weapon speed, warlocks change their rotation based upon snapshotting Corruption for the best DPET, warriors gradually change a lot of their rotation based on how much gear they get and the rage generation through that.
Though I will say that mages are equally as boring throughout the entire game, so you have that I suppose.
Originally Posted by Blizzard Entertainment
in raids theres gonna be 40 players so melee can usually just stick to boss as it would mainly be melee that would even be close on threat, so since rotations are not exciting anyway they can just sit auto attacking until threat isnt so high, but tanks should be getting gear first anyway so threat should only be an issue for the 1-2 classes that were just too good in vanilla.
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I don't think he thought that far, he just wants his role to be supremely overpowered.
Fun fact, we actually had a situation like that back in Cata with the Vengeance mechanic that increased AP from damage taken.
You'd have Blood DK's hit you with a 150k death strike when you had a 134k health pool as an arena geared warrior. GREAT times surely.
I said most burst damage not the highest dps... Also make cc an interrupt generate massive threats. You can hit like a truck but that is not the only factor in dpsing.
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It's almost like blizzard separates pvp and pve with a system that they can change and not effect the other... Hmmmm.
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They could but if threat matters and encounters are designed with it in mind. They won't have to stop doing damage which was my point. Capped players can do objectives and help manage adds or even off-tank.
Last edited by Varvara Spiros Gelashvili; 2019-08-21 at 10:44 PM.
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It worked out with DK's in wrath, because every rune ability did similar DPS/runecost and there were no debuff interaction you had to follow - you could basicly just spend your runes/runicpower in any order while doing 85%-90% optimal DPS.
Thats why BfA's "easy" debuffless, spamfriendly specs with free cleave are so popular - DH/Outlaw/BM. No ramp-up, no impactful target interaction, just plain and simple press what ever is ready in any order to reach 85%-90% DPS.
Some classes/specs evolved and some got dumbed down.
Check out ANY popularity chart to see what the community wants - SPOILERS: yes, its the dumbed down specs.
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Nah I play a mage, hunter, and rogue but ok. I also meant highest burst not highest dps. That was my bad. Also food for thought maybe the tank stop the boss from reaching the healer lore wise top kek... Like he is not just gonna let him bitch smack the person keeping him alive.
Last edited by Varvara Spiros Gelashvili; 2019-08-21 at 11:09 PM.
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Melee swing timer would like to have a word with you. It never fails to amaze me how people see Vanilla skills as simple and easy. When it's modern WoW that has the whack-a-mole style of play... tap this until this lights up... then whack it.
Having resubbed to claim my names.. I played some BfA... OMG... my mage can face tank every normal and rare mob... spam fireball and hit anything that procs. My mana NEVER dips below 90%
Complete easy mode. In Classic I need to watch what I pull, drink often, and if I pull a rare.. I better be ready to actually play my character.
Threat, mana management, wanding... all added to the simpler "rotation" to create a complex playstyle. Now you just rush in... faceroll the buttons and almost never worry about dying.
most fights dont have anything other than avoid certain mechanics and focus boss, threat is going to be irrelevant for any half decent guild anyway, all it does is slow things down a little and when things take so much longer in classic it just makes things even much of a chore and not fun.
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