Aren't you doing the same thing, just for the opposite side there? Yes, there are people who went through great lengths to still be able to play classic - just like there were people who were sick of attunements. Both of these are true, but also kind of anecdotal. Neither of these things are predictors for the success or lack thereof of classic. There were lots people happily doing attunements back in the day, and there were people on playing on private servers because it was free (well, not "only" in the sense that it was the sole reason, more that said people wanted to play, but were not willing to pay).
We will see how this all plays out, but you undermine your own argument if you turn around and then do something very similar. Either you or him will be right in six months time. Talk about it then.
I thought it was 1 week and classic dead. Or was 2 weeks? Or month? I dont know. What we know so far is that every single negattive predictions were all wrong.
And lets be honest even BFA do not retain players for more than 1 month. So if 15 old game game retain players for 6 months i would give myself big slap on my face as developer.
Yeah they did mention that not enough people for their taste were raiding so they tried to make it more accessible, basically they tried to make everything more accessible. The way they did that is by putting more and more easymode content in the game. Questing is easier, making gold easier, raids easier (through LFR, Mythic is still hard) and so on.
The issue is that they were never looking at the right thing. The fact that most people did not engage in hard content does not mean it needs to be made easier. They had to look at what people played for, not what they currently do. Right now they think people enjoy WQs because people do them a lot. We do them for the goal of farming AP or for specific rewards, not because we enjoy them. People did a lot of other things other than raiding during pre LFR days, they didn't do these things specifically for fun, they did it for the same reason anyone does anything in this game today: to reach the next step. If you bring that step down to sea level, people have nothing to aim for and get bored. People enjoy, even unconsciously, having something to aim for or dream of. It drives them to do less enjoyable content in the hope of reaching that dream. That's why having hardly accessible raids that almost no one does is actually a good thing in the game, it drives people to get there even if most won't.
The vast majority of gamers NEVER FINISH the games they buy. WoW is a video game just like any of them and the players have the same mentality, they will have fun doing the journey and will either move on to other things before reaching the end or quit once they finished. People who finish a game on easy mode will consider it done without ever touching hard mode, same goes with raiding, you give them LFR and they think they're done, they feel no incentive to do THE SAME CONTENT but harder. Some do, very tiny amount of people do in regular games, it's a bit different in MMOs because of the progression aspect of it but there's still a lot of people who now consider LFR to be the end of their game because there's no content beyond that. All of these people would have a longer, more fun and immersive journey in the game if their goal was hard to reach and more rewarding in the end.
I'm not using phrases like "a lot of people" or "everyone" or "everybody" to support my argument. He or she is. I don't need artificial support from phantom people to back me up.
If you'd actually read my post, this should be obvious to you as to why it's relevant and how totally wrong you are in accusing me of the same cheesy tactics to support my belief. I am human so I make mistakes, so please show me where I used a similar tactic in my post. If you read carefully, I only speak for myself.
I haven't undermined my argument, and I challenge you to show me where I did.
Lfr reduces socal interaction, this ia why vanilla feels so lively.
So, you're the 2nd person to not understand what's going on here.
Please bold the area where I stated others share my opinion, or that I have hundreds of "people" that align with my perspective. I get you guys are desperate to defend LFR, but you're gonna have to be sharper than that. I'm actually conceding in that argument that there's no doubt some people benefit from LFR, but it is my opinion (not most peoples', not everyones', not everybody's) that it has also had a negative impact on people looking to raid.
This is really an elementary level of critical thinking.
Stop with the anger, dude, geez.
LFR and the dungeon finder are the same technology: the ability to get into the action and actually PLAY THE GAME with immediacy. Waiting forever and trolling general or trade chat for pick up groups is not playing the game; it's a waste of players' time. Playing the game is playing the game. Like it or not, call it my bias or don't, Blizzard implemented QUALITY OF LIFE content over time, from the group finder to transmog, from flying to quest revamp and breadcrumb quest threads, and much more. That quality of life content was not created just because Blizzard developers had nothing to do with their time... it came from years of feedback, be it on official forums, tweets, posts here, posts on Wowhead, and most of all, in-game play.
It doesn't take a rocket scientist to realize that the reason why raid attunements went away, LFR and LFD content was created, and other quality of life improvements were implemented was because that's what the player base wanted when it happened. And yes, I was there in vanilla, and I remember distinctly how much trouble Molten Core raid attunement became over time for guilds that were still getting new players. But I don't need to speak to that, the game spoke to that over time. And continues to speak to it.
Go have fun in classic. We'll see how well it's doing in 6 months.
I'm not angry. I'm tired of people like you making up numbers and evading when you're called on your imaginary "facts" just like you've done with each consecutive post.
This thread, once again, is not about LFD. It is nowhere in the title, and completely irrelevant to the context. LFR matchmakes you with 24 other people to complete a raid. It has a completely different interface and impact on the game. They are not the same thing. Furthermore, dungeons and raids are also very different things.
I'll have fun in Classic regardless. Perhaps you should go have fun reading this article:
https://owl.purdue.edu/owl/general_w...fallacies.html
Last edited by Black Goat; 2019-09-05 at 09:35 PM.
Show me your proof that nobody does LFR.
I love how people completely make up claims to push a narrative. It's funny.
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You absolutley can avoid it You absolutely do not need to trinkets to complete the higher levels of the raid. That is you showing no self control.
My experience using LFR was fast. Each day you can do one wing in less than an hour. 3 hours a week for being able to see a whole raid and see how the story ends? Yes please.
I stopped raiding because I couldn't stand it anymore. The moment you commit to a serious raiding group, WoW becomes a job. You are expected to farm good gear, do your +10 mythic, have your artifact high, do weekly quests to obtain good essences... not to mention you are forced to have 2-3 hours per day sacrificed specifically for raiding, you can't leave earlier without a good reason, you can't be late without a good reason, you can't watch a show with you partner after dinner, etc.
All of that is like a job, except you are paying instead of earning money. Not to mention, all the stress generated from raiding. I play games to relax, not to stress myself more than I already are.
If you left the game because there's an option you are not obligated to use, then you have a problem, not the game.
Classic is only succesful because it's something new, it's that mistified original game that Blizzard had forbidden and is finally back. Give it 2-3 months and people will leave it in mass when they realize how tedious and monotonous everything is, not counting the exagerated amount of time you have to expend to do anything.
Everyone wants to advance in a game, in a way or another. And for casual players, having an easy non-time-consuming access to a raid allows them to see how the story ends. Because, maybe you didn't realize it, but raids are an important part of the story. If you can't access them playing only on a casual level you are treated with a story that will be always unfinished for you. Unless of course, all raids become non-sense other than "there's a tomb full of treasures, let's go raid it (pun not intended)".
Raids haven't lost its epicness: heroic and mythic mode are still inaccesible for casual players. They have heard how mythic Gul'dan summons an avatar of Sargeras, how heroic Mechatorque requires real-time communication... things they won't see and won't experience those encounters in full glory. But at least they can see how the isurrection storyline ended without having to look at it on youtube.
Last edited by Arakakao; 2019-09-05 at 10:04 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
There is a large difference between not having the time for organized raiding and not being able to play at all. People are not hypocrites to say they don't have the time for organized raiding but do have the time for LFR queues. I myself don't have a set schedule and have to work around a wife and 3 kids. I don't do many pugs for various reasons. I don't have the time to raid in a guild. LFR is my best and easiest option. Thus I have the time for LFR but not for raiding. Yes I might be able to find a pug that goes quicker then the first queue wait (because there usually isn't any more wait if you queue for all wings at the same time). I might not though and the group falls a part, or I not make the cut, or I suck.
I still have time to wait in a queue. The only real problem is I run out of daily things to do while waiting most times. I wish I could log on to another character while waiting in the queue. So I could do something on my alts while waiting for my main to pop.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
It was and I can tell you exactly when
5.2 LFR
Dropped gear higher than what you got doing anything outside of heroic raiding
Multiple guilds stopped farming raids because why bother when you get better loot for less effort
It killed any reason to do past content and blizzard tried to use titanforging as a way to fix it
LFR was also the reason we no longer have super strong set bonuses (DS LFR)
In a world where some people are motivated by gear (which I will never understand) they will take the easier path
LFR began a downfall of raiding and the numbers can be used for the proof
Move to now and blizzard has decided to constantly kill old content and LFR is part of it (they could Nerf the gear but that didn't work well in WoD)
Fair enough, some people do it, but all they are doing is wasting their time getting rewards that are inferior to dungeons and even world quests.
What.. you don't want people to even see a raid unless they go in properly? Then I guess we should ban Twitch and Youtube as well then or?
LFR is so much of a non entity at this point it's unreal, forget it exists and move on like 99% of the player base already has.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..