I've seen a lot of Necromancer, Dragonsworn, Tinker and Dark Ranger concept threads, but not many in the way of Bard, so I decided to create my own!
BARD CONCEPT FOR WORLD OF WARCRAFT
Armor Type: Mail
Roles: Axe Jammer (Tank), Flutist (Healer) & Cellist (Damage)
Races: (A) Humans, Dwarves, Void Elves, Worgen & Gnomes. (H) Orcs, Blood Elves, Undead, Tauren & Goblins.
Lore: Bards are Azeroth's best kept secret. Previously simple music makers dwelling in Silverpine and Elwynn Forests, they've entertained Eastern Kingdom's highest social circles for centuries with beautiful melodies, and especially rocked out every hour on the hour in the Darkmoon Faire. With the looming threat of Helya and Yrel's Holy Crusade sweeping across the kingdoms, and falls of Stormwind and Thunder Bluff, the music makers of Azeroth have decided to take up arms with their untapped, deadly music to battle the forces that look to eradicate all music, art and culture from Azeroth. They are the music makers, and they are the dreamers of dreams. They are The Bards.
SPECIALIZATIONS
AXE JAMMER (TANK)
A savage guitarist, Bards who choose to walk the line of
Axe-Jammer will pick up their axe, equipped like guitars from hell to unleash deafening riffs that will shatter enemy's hearing eardrums to mitigate incoming damage to themselves as well as their party. The Axe-Jammer axes will be an axe/guitar hybrid that serves as both a weapon for parrying as well as one for unleashing sound waves that target the enemies in a frontal cone. The Axe Jammer will also rely on a Musical Note System where abilities grant "Notes" for full battle optimization, represented as a musical note bar under HP bar.
ABILITIES:
Axe & Smash: Swing your axe, dealing melee damage. Grants 1 Note, up to 5 Notes.
Dance Challenge: Bust a move, /dancing for 5 seconds while swinging axe erratically, reducing damage by 30% and dealing damage to confused targets within radius. Grants 2 Notes. 20 second cooldown.
Axe Block: Raise your axe, using the handle to block incoming melee damage, up to 20%. Requires 1 Note.
I AM MURLOC Unleash a guitar riff, summoning a swarm of Murlocs that will taunt all targets and deal damage for 6 seconds. 3 minute cooldown. Requires 4 Notes.
Guitar Solo: Blast your enemy's ear drums, up to 5 targets, stunning them for 3 seconds and decreasing damage they deal. 40 second cooldown. Requires 3 Notes.
Mosh Pit: Removes all movement-impairing effects and increases movement speed by 50% for the bard's entire party. Lasts 10 seconds. Does not stack with other movement-speed-increasing effects.
Acid Trip: Drink from a secret vial, becoming berserk and immune to all damage for 6 seconds. 3 minute cooldown. Requires 5 Notes.
Crowd Surf: Play a rocking song to enthrall the minds of your enemy targets, forcing a mob of 3 or more enemies to pick you up and surf you to safety. Effect only lasts 6 seconds.
Nonconformity: Dispels fear, mind control, and similar effects.
KISS: Interrupts spell casting. 1 minute cooldown.
Rock'N Roll: The Bard sticks his tongue out, plays his axe and rolls forward 10 yards, increasing his run speed by 50% for 3 seconds. 2 minute cooldown.
FLUTIST (HEALER)
A serene but often aggressive flute player, Flutist Healers do not physically rejuvenate others and themselves, but instead rely on soothing melodies to heal the soul and spirit, helping party members and friendly targets ignore the pain and damage with lifting music that transcends corporal existence. They carry with them wand flute/wand hybrids, allowing them to channel arcane magic to intercept enemy attacks to spare party members damage.
Soothing Melody Play a soothing melody with your flute (wand), healing the target. 3 second cast. Grants 1 Note.
Soloist: Play a beautiful melody, healing yourself for 40% health. Requires 4 notes. 3 minute cooldown. Instant cast.
Sure Shot: Fire a sound wave at the target. If friendly, heal the target and if an enemy, deal damage.
Got A Copper?: Distract the target with a beautiful melody, allowing you to pick pocket while they are entranced.
Circular Barrier: The Bard uses his flute to draw an imaginary circle, which becomes a physical shield able to protect him from attacks for up to 5 seconds. 1 minute cooldown. Requires 1 Note.
Sound Waves: The Bard moves his arm in a sword-like fashion and releases powerful sound waves that are able to knock down his opponents and stun them for 3 seconds. Requires 2 Notes.
Dead End Symphony: The Bard plays a song on his flute, which stuns the target for 4 seconds. The music directly resonates within the opponent's brain, applying damage over time for up to 5 seconds. Talent point ability. Requires 5 Notes.
Dead End Climax: Once The Bard reaches the climax of his song, the music he plays will damage the target for 5% of their health, unleashing a melody that heals the party. Requires Dead End Sympthony. Requires 4 Notes.
CELLIST (DAMAGE)
A slash and play melee/ranged damage combo spec; Cellists keep to themselves and deal damage from afar with soothing melodies that disable the opponent's combat expectations, and then kick it up a notch with some deeper Earth-shaking rhythms. They also dual wield a sword and Cello.
Shred: Stab the enemy target. Grants 1 Note.
Soloist: The Bard plays a tune, dealing ranged damage. Grants 2 Notes. 30 second cooldown.
Stick And Move: The Bard hurls his Cello stick at the enemy target, dealing ranged damage. Grants 1 note. 10 second cooldown.
Blue Blade: /Cry, causing the Bard to weep before smashing his Cello over the enemy target's head and stabbing them. Must be within melee range. Grants 3 Notes. 1 minute cooldown.
Death Trip Serenade: Without his Cello, the Bard pulls out a Harp and plays a beautiful theme that does damage over time on the enemy, until the song intensifies, dealing 5% damage to the target.
Stringer Fine: The Bard unleashes magical strings from his harp, ensnaring the enemy target and squeezing with razor sharp strings, dealing 5% damage. Requires 4 Notes. Requires Death Trip Serenade.
String Quartet: Increases damage done of up to 3 party members by 20% for 20 seconds. 6 minute cooldown. Requires 5 Notes.
Apocalyptico: The Bard plays the deepest notes on his Cello, dealing % ranged damage. Requires 5 Notes.
(Notes: I would have used icons, but I typed this at work in between work, and it was hard linking images. Plus, the only icon I regret not linking is the Murloc icon for I Am Murloc. Most WoW icons wouldn't do the abilities justice anyway as WoW doesn't have many musical instrument icons other than the flute off the top of my head. I got some inspiration from
https://wowwiki.fandom.com/wiki/Bard and other fictional mediums that have portrayed music as a weapon like the Saint Seiya anime, particularly the Flutist spec.)