I just want them to have more abilities and for the talent tree philosophy to go back to WoD where you had a choice to make on wether you wanted more aoe, ST or cleave. Nowadays, all talents in the same tier do the same, so it doesn't feel like an interesting choice. Actually, i'd rather they copied the SWToR talent trees. All utility/mobility/defensive options. I had way more fun fine tuning a working build for pve and pvp in that game.
But my expectations are low so, at least adding more buttons to add more complexity to the rotations is all i'm expecting and demanding to not just dismiss the next xpac.
Last edited by Swnem; 2019-09-21 at 10:34 AM.
I would like reasonable skill floor and very high skill ceiling. 5.4 pinnacle of class design, see MoP thread.
Feral
Get rid of snapshotting, they removed it from every other spec because they didnt want the complexity of that mechanic still there because it was hard for new players, feral probably has the least represented spec and this change would entice others to come try it out. I try to explain it to people and they say fuck that. Get rid of the cancer that is bloodtalons. They said during Uldir they were going to rework it and never touched it.
Warrior: Give prot warrior the gameplay they had back in mop/wod. Do not touch fury, its perfect the way it is. Do not come back with bullshit stances, dont make me macro abilities to stance dance again just to save bind space like ppl did back when "stance was a thing". make Gladiator "stance" as a proper weapon and shield dps spec. Make arms a bit more fast pace to play.
Hunter : make the guns sound like a gun again. That all i ask
Elemental ammo for hunters. I'd give survival hunters scrap shotguns and an ammo system that fills up through hitting enemies. I never like that melee hunters abandoned all ranged weapons not even rogue specs do that and adding shot guns would be awesome.
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I want stance back but let them effect abilities and not gate the usage of them. An example would be letting berserk stance pummel generate rage or give a stacking haste buff, battle stances reduces armor or magic resistance, and protection silences or slows casting speed after the lockout.
Last edited by Varvara Spiros Gelashvili; 2019-09-21 at 03:51 AM.
Violence Jack Respects Women!
For DKs to not be the slowest class in game. Its humiliating to run back after a wipe and be the last person there.......when you're the dang tank. Not a boost to march of the damned or a shorter cool down or an extra talent. Just a basic baseline buff to movement.
Me thinks Chromie has a whole lot of splaining to do!
I'm with the Mop'er, look at MOP design and base it off that + *Includes having my ranged Survival hunter back.
Just to give class fantasy purpose because makes you believe they get their arrows from nowhere, it's invisible infinite arrows and without a quiver as it is right now Just like mages uses staves without using them fighting just to give them stats and stay on their backs.
Last edited by Shakana; 2019-09-21 at 05:15 AM.
Get rid of Void Form. I hate it. Thanks. That's it.
DPS Specs - Score out of 12
IMO...:
Movement:
Monk - 1
Hunter - 2
Rogue - 3
DH - 4
Mage - 5
Druid - 6
Warrior - 7
Shaman - 8
Priest - 9
Warlock - 10
Paladin - 11
DK - 12
Defensive Capability:
Mage - 1
Rogue - 2
DH - 3
Hunter - 4
Paladin - 5
DK - 6
Priest - 7
Druid - 8
Monk - 9
Shaman - 10
Warlock - 11
Warrior - 12
Total:
Rogue - 5
Mage - 6
Hunter - 6
DH - 7
Monk - 10
Druid - 14
Paladin - 16
Priest - 16
Shaman - 18
DK - 18
Warrior - 19
Warlock - 21
There's a high middle and low to the classes when it comes to ability to avoid damage via movement versus defensive available. This isn't even considering DPS uptime. Shamans, DKs, Warriors and Warlocks suffer from poor defensive abilities and intermittent windows for movement. Rogues, Mages, Hunter and DHs on the other hand have outstanding defensive utility while having huge movement.
I'd just revert classes to previous iterations.
E.g. Shamans - mop or wod
Hunters - wotlk or wod
Druids - wotlk, possibly Cata
Warlocks - wotlk
DKs - wotlk
I haven't played the other classes enough to judge tbh.
Hmm... that was the deal when you chose the class though. You grip things to you rather than run after them. But, it is true you can't right do that with bosses. But you know, if DK's get a speed boost, so should everyone else to keep it balanced.
Someone has to be the last one in the boss room. It's not something that can be avoided.
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Is there even any rotational ability off the gcd these days? All i can think of is defensives, movement abilities and interrupts. Sounds like a moot point.
i just want Cata warrior back as it felt the best :c
Want my blessings back, might blessings, divine shield, all seals back, auras, divine intervention, judment giving utility and not only damage
Who the hell in blizzard think was a good idea only give a crap bless per char? if i buff the tank i cant buff myself with same bless and the only 2 remaining bless are so garbage right now
Stop making a lot specs work like a rage building warrior. This doesn't work well for a lot of classes.
Elemental Shaman: get rid of Maelstrom,
SPriest: Voidform gone. Even shadowform needs to be less shadowy, whats the point of armor if a player can never see it.