I'm pretty sure that everybody noticed this and now I feel this needs to be addressed.
WoW is annoyingly harder than before because of the implementation of new "personal" mechanics where a single failure could wipe an entire raid and there's no way that 5 people can carry the full mechanic of an encounter.
I KNOW that WoW is not hard at all if you learn, read and pay attention to every single mechanic and I'm not complaining about that. But the game was never like that and the best example are the pug raids.
Now that everyone says that WoW is made for casuals or azerite farmers I have troubles to find a decent party to kill more than 5 bosses on HC, even since Uldir, even with the "multicurved" premades with overgeared people.
I want to make my own premade with two of my friends and ensure that we will carry the entire mechanic of an encounter because, obviously, is hard to trust on pugs and expect that no one will leave after a single wipe.
This happens even with Mythic farm, where almost all the guilds with 6/8 bosses still have struggles to kill Orgozoa or the nerfed Ashvane where in past expansions, farming after the first/second kill was easy and FUN to do.
I hope Blizz someday does something to change the new "personal everything" and let us enjoy the game like before.
Edit: Let me clarify, I do Mythic raiding with success. I'm not comparing anything with classic. I want to have better odds on clearing an entire HC raid with pugs, and I never went to any raid wearing full greens or wanting carry. I want to be able to carry a raid instead of wasting my time trying to find a party who doesn't wipe on the last 4/5 bosses which is extremely hard unless you queue a multicurved-overgeared premade and even by doing that there's no guarantee. Enjoy WoW