I'd love to stack Corruption Zones with the highest corruption possible and wander into LFR just to kill everyone - assuming those zones are really AoE and not only damaging yourself
A benefit to this system could be that, if you are very lucky and collect a nearly full set of all the benefits you want. Your limited by corruption, therefor you will only be able to equip a certain amount of corruption gear.
Now it's still RNG in the form of getting the benefit you want on your gear. But how many pieces you need is limited to your "Corruption Resistance", which seems connected to your legendary cloak and is a grind of its own.
Would be interesting if you could "seal" it, instead of flat out cleansing. Because if you actually want to use it for progression you will likely be forced to cleanse most pieces undtil you have done so for a while and can start building a stockpile of corrupted pieces to play around with. The system feels like it was deliberately made to be only used months down the line when we are all already sick of the content in the incomming mega drought before 9.0.
Which makes the whole cleansing process all the more important. If you can't do it on the fly we have another case of "you need to go somewhere to make that item even usuable" case.
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I doubt it. M+ max drop will probably stay at heroic level and the chest mythic level. That is still plenty of easy gear and pretty much the average you'd have gotten casually right now as well compared to raiding.
I can see both sides to this. On one hand, you want to put better gear on the second you get it. On the other, I feel the game has swung too far for convenience in a way that cheapens character/toon decisions (talents come to mind here - I personally hate that you can change talents in between fights).
Side note, it's intriguing to me how this convo leans more towards positive compared to the other thread about the exact same thing, which is mostly complaining
That all sounds like something you just do not want your tank to have. Suddenly taking more damage, having to run away from the extra ad, etc. or worst case, spawning a void zone in melee sounds like a recipe to either unnecessarily stress the raid, or cause a wipe.
And, "don't have more than one or two pieces" approach sounds to me like we are going from "something dropped, I need to sim if I can use it" to "something dropped, but I just can't use it" until/unless it gets cleansed. And even then, I just don't see how "hey, we have a void zone in melee now" will ever lead to "boy, that was FUN".
Yeah, I am looking at it from the worst case scenario, but you can't ever expect things to go well when raiding/doing mythic+. That's just inviting disaster.
The end of instance chest might see a 5-10 level increase since you can't farm it for lucky procs anymore. The weekly probably won't change much.
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Well, they coud make all items identical, though that would just create worse problems. The real issue is people working off the mindset that BiS is something you're supposed to have, rather than work towards.
I think the ultimate goal is to trim it to the same effect as we had with he CoS items, only the player that triggered the effect can see (hopefully) and be effected by it. That still will place pretty much a hard limit on most people as you just don't want certain effects to ever occur, especially as a tank. Even if you are the only person who is ever affected by the proc, stuff like no longer being able to stack randomly or having to move can and will lead to major issues with individual pieces of gear.
The stupid 0.5 second stun for ranged with the proc from CoS was already annoying but usually didn't cost you too much if you failed to dodge the shadow projectile. These effects at the moment are leaps and bounds above that - not in the interesting way but the "avoid at all costs" way.
Last edited by Cosmic Janitor; 2019-10-23 at 01:30 PM.
Just imagine getting this in PvP.
Or better - imagine getting BIS items that you cannot wear because it's giving you too much corruption(inb4 "unequip different item" - yeah, if I don't have replacement then what? should I run naked? Should I keep different fuckload of item sets in my bag? Where's the Blizzard division of "if you get higher ilvl - it should be exciting and an upgrade for players!" Seriously?).
Idiotic system Blizz. Why are they like this? It's not fun/entertainment at all.
Last edited by Eazy; 2019-10-23 at 01:37 PM.
Yeah Corruption Zones sounds nightmarish, but the tooltip clearly states "Dealing damage to YOU".
That doesn't make sense that a voidpool you spawned from a corrupted item only affects you but I guess that's their way to not completely cancerize LFR and various raid bosses
We will have to see how it works out. Alot of content will need to be rebalanced, like the daily emissary rewards. A lucky WF/TF was what would usually bring you into a new bracket to get better gear. If you have to approach that limit now by gradual upgrades which are only at your exact iLvl then it would take quite a bit more time to reach the new brackets.
I could see them adding something to the effect of item ranges for certain content to keep a certain degree of replayability. So the reward from your end of run mythic chest is 430+, which would still allow to pseudo-warforge it without actually naming it that way. Frankly I highly doubt blizzard will get rid of it entirely. Horriforging doesn't seem a suitable replacement.