You can cleanse the gear. This is quite literally, "Don't like it ? Don't use it". End of story.
I am the one who knocks ... because I need your permission to enter.
Yes, but you dont yet know the positive and negative effects impact yet, its subject to heavy balancing. It might be super fun to play around. Also make you optimize gear based on boss and your healers abilities. For example healers gearing affects your ability to equip better items. It's a teambuilding side effect
It's supposed to add some excitement and randomness like titanforging did, but with a downside to it that you either manage around or cleanse, in order to satisfy the 1% raider gripe about having to always work toward full titanforges in all slots in order to be "any good".
This post highlights one of the primary issues with the WoW community, IMO
All you people care about is performance. Anything that stands to get in the way of that performance is dumb to you. There can be no spontaneity because you can't account for it and so you will complain about it. It's not a game to people anymore, it's their entire life.
And that's not a positive. You people treat it like it's a job. Anything that gets in the way of doing that job is taken as an affront. Why don't all these people take a vacation from their jobs at WoW, and play WoW for a little bit.
Technically azerite armor is better in every aspect. How we got them and how we unlocked the trait was absolute garbage, don't get me wrong. But in itself, azerite armor are basically tier set bonuses that don't constipate your itemization by forcing piece together, it gives choices and it has progression as well.
It wasn't exactly well executed but the core design is thousand times better than tier sets.
That is my conclusion as well.
The game has gone down the "If you try to please everybody, you please nobody" fashion.
Presumably why a lot of people consider previous versions of the game superior, while the game was more streamlined towards a certain activity (="Raid or die") but it was straightforward and at least for those that went this path, a good game.
I think a game can be appreciated by people that aren't exactly the "target audience" as long as it is good at what the game tries to be.
So this thread essentially consists of people who don't understand the system in people who do trying to explain it well the ones who don't are still spouting nonsense about how it can wipe a raid and how it's so imbalance that it shouldn't exist even though there is not a single system in this game that was ever balanced
so essentially you are just upset because this system instead of giving you a huge power increase for no reason with an rng factor has been replaced by something that gives you a huge power increase with an orange efactor but at the same time you have to manage it through personal responsibility
like players one RPG elements back in this game but blizzard tries to give you that and people lose their s*** will let me tell you something my friend without the giant increase in titanforging four item level when you go into those mythic plus dungeons you don't really have to worry about people's corruption being so high that it will kill them because they already aren't going to get invited based on ilvl because there's no bloat
What do you mean pretending? My 5th alt has cleared mythic as part of selling boosts. That alt happens to be fire mage, which would be unstoppable with 50% crit dmg boost, and obviously that won't hit live. Corruption system will have impact on gameplay, but it won't be as wild as it is on ptr right now. If you actually participated in ptr and followed closely entire thing, you'd know that 90% you mention is ridiculous.
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PTR version is on the front page. Datamining and whatnot. PTR exists so that excessive things can be polished and balanced before going live. Stop whining that shit on PTR isn't balanced and perfectly tuned. It's not meant to be. Use that thing that you claim you use.
With the huge difference being that with the very low drop chances, you won't get your item easily. Also it takes much longer to get to the dungeon. Ultimately it takes muuch longer to get your pre-raid BIS, people dont even get them after weeks. You also end up getting other gear that are not your pre-raid BIS but are good for a while. Inspect classic people youll see they have 1-2 epic pieces, 3-4 green items, 6 blue items. In BFA after 3weeks or releasing a raid, 90% of warriors have the same gear lol.
How is it far worse? We get a bonus right away, we don't need several pieces to get a bonus, we don't lose bonuses from equipping an upgrade. It was terrible on release because we would get an armor and our neck wouldn't be high enough to even have 1 trait, but that problem is long gone. So now we get 1 trait per armor instantly basically and more with progression, while tier sets required 2 pieces for 1 trait and there was nothing after and you lose that trait if you equip an upgrade from the next tier.
Literally every single aspect of the azerite armor feature is better. If the traits suck or are boring or not balanced, that's a design issue unrelated to the feature itself.
I like it and I hope Blizzard keeps adding fun stuff like this. WoW players are kinda funny, they complain endlessly about everything and yet they play it daily.
English is not my first language, feel free to point out any mistake so i can keep learning.
It's one of those things that's conceptually interesting but in practice I feel like it's going to end up causing a lot of frustration. It's also just another flavour of titanforging under a different name. In general I'm not very thrilled about these additions that are clearly just a patch-specific thing that's going to go away in a few months once the game moves on. I'm sure it'll be interesting for a little while at least, but it's not a change that addresses any of the issues people currently have with the loot system, which makes it feel like slightly wasted effort. I would prefer to see new systems that have the legs to stay relevant for longer than a patch or two. It feels so gimmicky how the devs have been constantly coming up with new gear/progression systems almost every single patch since Legion, and none of them have remained relevant or resulted in any kind of iteration.
It's like they're trying desperately hard to reinvent the success of the justice/valour system and keep coming up with worse alternatives every time.